Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,873,131
So, did you?I ignored the shield parry skills entirely, but this time I'll make an effort to use them
So, did you?I ignored the shield parry skills entirely, but this time I'll make an effort to use them
Yes. I'm still not a fan of parry/timing related gameplay but in this case I enjoyed giving it an honest try. They were surprisingly potent and worth the risk.So, did you?I ignored the shield parry skills entirely, but this time I'll make an effort to use them
Forgive the bluntness but aren't all action games timing related gameplay?Yes. I'm still not a fan of parry/timing related gameplay but in this case I enjoyed giving it an honest try. They were surprisingly potent and worth the risk.So, did you?I ignored the shield parry skills entirely, but this time I'll make an effort to use them
To keep this related to Dragon's Dogma, no, I don't think so. Timing is not all that critical to success in DD. Combat is more tactical where exploiting enemy weaknesses (be it using a certain damage type or attacking a weak spot) and positioning is what will earn you your victories. Some of these can be done at leisure from a distance. I'm bad at rhythmic button prompts and tend to whiff most of my parries in games (in DD the timing is more forgiving so I was able to get into it) but never have any special problems with action games otherwise. At the base level I suppose it's mostly to do with how tight the devs want the timing to be. In many cases parrying is more of a prestige mechanic so they can make it a bit harder to do reliably unless you're that good at timing things.Forgive the bluntness but aren't all action games timing related gameplay?Yes. I'm still not a fan of parry/timing related gameplay but in this case I enjoyed giving it an honest try. They were surprisingly potent and worth the risk.So, did you?I ignored the shield parry skills entirely, but this time I'll make an effort to use them
Hope notI wonder if this will end up coming out on PS4 too?
Hope not
The last gen needs to just die already
That also means the passage between the camp and Grand Soren will be 4x longer lol
Portcrystals bruvThat also means the passage between the camp and Grand Soren will be 4x longer lol
That's a long way for escort quests
Agree wholeheartedly. It is classic, not generic. A lot of what people tastelessly call "generic" is simply classic. Plebeians, all of them.I'm of the opinion that the mundane elements in fantasy (and near future or otherwise grounded sci-fi) should be very mundane and normal looking to make the fantastical all that more fantastical. Dragon's Dogma is one of the few games I think pulls it off. All the basic armor is pretty basic and mostly based on realistic stuff (I'd have loved to have seen a lower end standalone breastplate as armor and a gambeson with mail sleeves+skirt as clothing since NPCs get it but nothing is perfect), the high end armor (e.g., Griffon) is ornate and somewhat grounded, and the highest end stuff is just crazy.
That's a long way for escort quests
Tell us your new alt when this one gets banned for being creepy again and we'll be sure to loop you in.This time I'll be the one to tell you "I told you so". And you cretins will struggle to defend the lack of height, weight and breast sliders, their lacking consequence on gameplay, you'll defend the dumbing down of the layered armor systems and the simplification of classes (no bows & daggers) etc. And you'll defend the inclusion of pronouns, body types instead of sexes etc.
You retarded decline-enabling faggots.
Quote me when the game releases.
lack of height, weight and breast sliders
And you'll defend the inclusion of pronouns, body types instead of sexes etc.