Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,010
so you join my game - you are my pawn. stand still, dumb nigger! i don't need you right now.heroes still, don't denigrate their noble sacrifice
so you join my game - you are my pawn. stand still, dumb nigger! i don't need you right now.heroes still, don't denigrate their noble sacrifice
bold of you to assume that if we played together you wouldn't be my bitchso you join my game - you are my pawn. stand still, dumb nigger! i don't need you right now.
we won't. i already see you can't follow simplest orders. my pawn is better.bold of you to assume that if we played together you wouldn't be my bitchso you join my game - you are my pawn. stand still, dumb nigger! i don't need you right now.
The only reason against it, is the subjective "I don't like it" opinion
we won't. i already see you can't follow simplest orders. my pawn is better.bold of you to assume that if we played together you wouldn't be my bitchso you join my game - you are my pawn. stand still, dumb nigger! i don't need you right now.
darkest dungeon 2 was shit. no amount of multiplayer would save it.bros imagine DD2 but with multiplayer
Fucking counterargue then, stupid. So far you haven't SAID anything but "nuh uh, I'm right".Wow, those two posts I disagreed with at the time sure are persuasive now for no reason.
Do you?Do you actually read anything written in this thread that isn't by you?
Not that it requires resources that are then not available
at this point in time the game is most surely already completed (just in polishing phase), plus the REngine easily supports online multiplayer so let's not pretend like Capcom couldn't assign a couple of programmers to have that feature up and running in-game under a week
Not that there are a fuckton of games with the feature you're trying to shoe horn
I honestly can't think of a single ARPG with Co-Op that has the quality of DD combat and enemy design
So innumerable is a rather tenuous assement
Do you?Do you actually read anything written in this thread that isn't by you?
Not that it requires resources that are then not availableat this point in time the game is most surely already completed (just in polishing phase), plus the REngine easily supports online multiplayer so let's not pretend like Capcom couldn't assign a couple of programmers to have that feature up and running in-game under a week
Not that there are a fuckton of games with the feature you're trying to shoe hornI honestly can't think of a single ARPG with Co-Op that has the quality of DD combat and enemy design
So innumerable is a rather tenuous assement
Despite never addressing my reply, you're still reiterating the criticism that I already counter-argued.
trickster stuff
Wow! I just watched the video and I'm in love. Prevailing through indirect means and managing enemy (and ally) AI looks like hella fun to me, way more interesting than building up a limit break. I experimented with a few classes in DD1 but plain old Fighter turned out to be my favorite - I liked the direct damage, sure; but more than that I enjoyed tanking to set up my pawns to do the real damage. I guess I like "pet master" classes and this is a fascinating take.Trickster actually seems like a class that would be more fun to play in actual co-op. The abilities are interesting but I don't think playing 2nd fiddle to your AI party for 50~ hours won't get boring. Sure you can herd trash mobs off a cliff but in most situations you'll probably be relying on pawns for damage.
This is true. There was, literally, an MMO based around the concept.the enemy AI and combat encounters are designed to deal with multiple threats
replacing pawns for other players in the co-op game mode, wouldn't break the game's fundamental design
Dragon's Dogma Online was a massively multiplayer online role-playing game (MMORPG) developed and published by Capcom for PlayStation 3, PlayStation 4 and Microsoft Windows in 2015; As of 2019, the servers have been shut down.
Coop has been something universaly wished for since the very first gameWhy would they though?
Nigga, some of the most technically complex games out there are online multiplayerEver notice how once you have to take latency and sync into account, systems become more simple and shitty in general?
"Coop would be bad because I said so and I don't like it"Tl;Dr
I'd say that a sequel to Dragon's Dogma is what qualifies for universaly wished for.Coop has been something universaly wished for since the very first game
I actually got to play a bit of DDO when it was still online it also had some weird changes made to the combat system because it was an MMO. For example, there was this "anger" mechanic that forced you to climb the monster and use certain actions on it to be able to damage it, wich felt like a very artificial way to prolongue fights so a party of players just wouldnt melt the enemies. Also if I recall correctly you couldn't pick up and throw enemies, players or NPCs, probably to avoid griefing, but it really felt like an unnecessary and sad downgrade. You could play both with pawns and players. Crafting took real life time to complete and you had to assign pawns to it. So it did have to make some concensions for the multiplayer aspect sadly. Of course I think these changes were made because it was an MMO and probably DD2 wouldn't have many of them if it had multiplayer.DDO is proof of that
Of courseI'd argue however that there's value in the indirect shared experience where you hire the pawns of other people.
I have to disagreeAnd no, you can't have both.
But this isn't an MMOEveryone who's played an MMO
I'd say that a sequel to Dragon's Dogma is what qualifies for universaly wished for.Coop has been something universaly wished for since the very first game
And it may be that the effort will be entirely focused on the single player experience. Which would be my personal preference.It's not a game that after release will be constantly worked on and changed for years to come
Good postsnip
Mine tooAnd it may be that the effort will be entirely focused on the single player experience. Which would be my personal preference.
"party of heroes" as "arisen and his pawns".
Not that it requires resources that are then not available for other things fans actually want.
Do you actually read anything written in this thread that isn't by you?
Fucking counterargue then, stupid. So far you haven't SAID anything but "nuh uh, I'm right".
Good thing we agree then. Let there be multiple expansions before a single manhour is diverted to maintaining multiplayer.Mine too
why would i care what some villager want?If I were some villager