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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
yplZuJS.png
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

Wow, those two posts I disagreed with at the time sure are persuasive now for no reason.

Wow, I can't wait until everything's another samey multiplayer game as a service infinite replay sludge pit.

You know what's missing after you beat the hell out of a cyclops with your party? Some random dickhead teabagging it and then running off with everything it dropped, bunny hopping the whole way.
 

Non-Edgy Gamer

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Strap Yourselves In
I forgot this game is going to be filled with furries and blacks. :negative:
I was actually kind of hyped by some trailer I saw until I visited the Steam page and saw that.

If it turns out to be another tranny game, or more black appeasement, then it's more money I can save by not buying it.
 

mediocrepoet

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I wonder how the pawn AI will be. The previews of the Trickster class had the illusion stuff which could be fun if you're willing to dick around with it, but said it also is going to be oriented as a support class. Since it'll be Arisen only (I assume), you'd basically play a pawn buffbot / strategist.

I'm likely not going to bother with that one much, but it's certainly an interesting change of pace. Given stuff like sorcerer cast times, it's not like they haven't taken risks to simulate different styles of play so I shouldn't be surprised. I wonder if there will be any other unusual vocations.
 

deuxhero

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I forgot this game is going to be filled with furries and blacks. :negative:
I was actually kind of hyped by some trailer I saw until I visited the Steam page and saw that.

If it turns out to be another tranny game, or more black appeasement, then it's more money I can save by not buying it.
It's already confirmed to have "body type" bullshit so keep your money.
 

Talby

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I haven't followed the game much, is there any word on whether or not you can customize your full squad of pawns, or are you forced to hire some made by other players like in the first game?
 

Shrimp

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Arisens!
New Kino's Dogma II gameplay - this time, the Trickester Vocation:


The first time they showed the trickster vocation and presented it as a buff dispenser I figured it'd be one of those vocations you'd pretty much only put on pawns like the regular Mage vocation, but now it seems like more of an arisen vocation since I can't imagine the pawn AI being good at using something like the terrain illusion. Speaking of which, do we know if it's exclusive to the arisen like the hybrid vocations?

Yeah, Hybrid vocations are exclusive to Arisen

I meant if the trickster vocation is exclusive to the arisen.
 

Shrimp

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I haven't followed the game much, is there any word on whether or not you can customize your full squad of pawns, or are you forced to hire some made by other players like in the first game?
To my knowledge they haven't said anything about it so far, so I would assume you create one pawn and hire two others like in the original.
 

Silverfish

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You know what's missing after you beat the hell out of a cyclops with your party? Some random dickhead teabagging it and then running off with everything it dropped, bunny hopping the whole way.

gigachad.jpg

The new witch of the woods will prolly be a black trans lesbian.

If @Silverfish gets his way, it will.

Actually, yeah, I'd be cool with that. Weird, unpleasant characters should be minorities.

no. and? that's all you have?

Yes, features that make the game more fun is all I need. Mind you, I never claimed I wanted co-op to completely replace pawns and the traditional experience (I mean, I do, but I never said it), but as an additional feature, it'd be welcome.
 

mediocrepoet

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Arisens!
New Kino's Dogma II gameplay - this time, the Trickester Vocation:


The first time they showed the trickster vocation and presented it as a buff dispenser I figured it'd be one of those vocations you'd pretty much only put on pawns like the regular Mage vocation, but now it seems like more of an arisen vocation since I can't imagine the pawn AI being good at using something like the terrain illusion. Speaking of which, do we know if it's exclusive to the arisen like the hybrid vocations?

Yeah, Hybrid vocations are exclusive to Arisen

I meant if the trickster vocation is exclusive to the arisen.


If they keep the same restrictions as the first game, it would be reasonable to assume that it will be a hybrid between mage and rogue and restricted to the Arisen. I also figure that just because trying to set up AI to have it play effectively would likely be a bitch unless it just sits and buff bots.
 

DJOGamer PT

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The trickster was looking weird af but now, this is might be one of the most creative classes I ever seen in a rpg.

Looks like a cartoonishly fun vocation
Can already imagine the Benny Hill compilations



EDIT: also noticed that the Pawn command "Wait" has activated the whole time, I guess that players need that to prevent Pawns from attacking enemies thus ruining these traps
 

DJOGamer PT

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The pawn system is relatively sophisticated especially considering the original game's age; one would hope that the new game has expanded options and works even better.
Agree
But an additional, optional, cooperative game mode does in no way imply a sacrifice of the Pawn system
I'd much rather have functional AI pawns whose behaviour I can somewhat dictate and predict than some mongoloid who only cares about phat lewtz bunny hopping all over the level.
If you don't like mongoloids, why are you friends with them?

Or are you saying that if the game had the possibility of co-op, you would feel "obliged" to play it, perhaps with randos even, despite knowing you don't like it?
Because that would be stupid...
ixGOyiM.png

Your argument about local co-op with friends is understandable, but a very niche position.
Local co-op (as in LAN or split-screen), sure
But online co-op is hardly a niche request
Multiplayer coop games inevitably devolve into bullshit if you have to factor in online play, either from a design standpoint or from the end result regardless.
The game is already primarly designed with a party of heroes in mind - everything from enemy design to class synergy
Even Elden Ring doesn't it's game design as fined tuned towards an adventuring party as DD is, yet the game still supports that feature quite well despite it's barebones implementation

Again, the addition of an optional co-op mode would be a net positive for the game (higher replay value + better financial success both in the short and long term)
The only reason against it, is the subjective "I don't like it" opinion
 
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