Blutwurstritter
Scholar
Will this one have co-op multiplayer?
That is a strange sentiment. The game comes with dumb AI pawns, why wouldn't you rather use a fully functional human instead?No, and thankfully not.
you mean drooling mongoloid running, jumping and rolling around?why wouldn't you rather use a fully functional human instead?
Perfect pawn substitute.you mean drooling mongoloid running, jumping and rolling around?why wouldn't you rather use a fully functional human instead?
Isn't resting at bonfire enough?Elden Ring: a game where you roll & attack for 100 hours, where giant monsters are fought by standing under them and hitting their feet for 2 minutes and where to get a quest NPC to move to a different location after completing a quest, you have to quit and reload the game (released in 2022).
Pawns don't rob you of your loot.That is a strange sentiment. The game comes with dumb AI pawns, why wouldn't you rather use a fully functional human instead?No, and thankfully not.
I suspect Itsuno simply isn't a fan of full co-op implementation...Have the developers given a reason why not?
The pawn system is relatively sophisticated especially considering the original game's age; one would hope that the new game has expanded options and works even better.That is a strange sentiment. The game comes with dumb AI pawns, why wouldn't you rather use a fully functional human instead?No, and thankfully not.
I was thinking of an optional co-op feature and not a removal of the pawns system or a shift away from single-player-first design. Its not like a basic co-op option automatically turns a game into one of those modern multiplayer garbage games or mmorpg shit. I didn't know co-op is so unpopular with the Dragons Dogma crowd. I'll leave it at that.The pawn system is relatively sophisticated especially considering the original game's age; one would hope that the new game has expanded options and works even better.That is a strange sentiment. The game comes with dumb AI pawns, why wouldn't you rather use a fully functional human instead?No, and thankfully not.
I'd much rather have functional AI pawns whose behaviour I can somewhat dictate and predict than some mongoloid who only cares about phat lewtz bunny hopping all over the level.
Your argument about local co-op with friends is understandable, but a very niche position. Multiplayer coop games inevitably devolve into bullshit if you have to factor in online play, either from a design standpoint or from the end result regardless.
That's just the thing though, I think that in this day and age, having a co-op feature would instantly make it the main draw to the eyes of the normies and would inevitably suck up resources from the actual game - i.e. monster design (my favourite aspect), combat flow, level design, etc. You'd probably have retarded boss farming, loot runs, all that extraneous shit that doesn't belong at all.I was thinking of an optional co-op feature and not a removal of the pawns system or a shift away from single-player-first design. Its not like a basic co-op option automatically turns a game into one of those modern multiplayer garbage games or mmorpg shit. I didn't know co-op is so unpopular with the Dragons Dogma crowd. I'll leave it at that.The pawn system is relatively sophisticated especially considering the original game's age; one would hope that the new game has expanded options and works even better.That is a strange sentiment. The game comes with dumb AI pawns, why wouldn't you rather use a fully functional human instead?No, and thankfully not.
I'd much rather have functional AI pawns whose behaviour I can somewhat dictate and predict than some mongoloid who only cares about phat lewtz bunny hopping all over the level.
Your argument about local co-op with friends is understandable, but a very niche position. Multiplayer coop games inevitably devolve into bullshit if you have to factor in online play, either from a design standpoint or from the end result regardless.
In short: "Just add the feature I want, nothing else will change" is very naive and frankly selfish.
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
"jank" is one of those words that ultimately doesn't mean anything at all, yet the people who use it (mainly 'games journalists') think it shields them from having to be specific with their criticism.
Are you a woman?
Mindless trope repeated ad infinitum that has no basis in reality, at least not for the past 25+ years. Otherwise, lots of trash mobs with HP bloat aptly describes almost the totality of games out there, especially those which are considered 'polished' or otherwise 'triple-A' productions. This problem really isn't particularly egregious in DD, especially if you understand how damage and resistances work.The combat feels decent but there are a lot of trash mobs and HP bloat, which is indicative of the autistic Japanese love for grinding just for the sake of it.
I don't remember finding the classes or leveling progression to be all that interesting. Just basic fighter, archer, etc learning new combos to button spam. I don't recall if the magic system was any better.
The game is open world but doesn't really capture that feeling of immersion and exploration and open-world games are known for. The world and characters feel very stiff and lifeless, and are not convincing at all as real people living in a real place.
I personally welcome faux Ye Olde English any day of the week over the ubiquitous Valley Girl dialect that's so prevalent in modern games. However, that's my preference - you might love the idea of everyone in an ostensible medieval fantasy world speaking like either valley girls or Tyrone.I was annoyed by the faux Shakespearian medieval tone or whatever the hell that dialogue is supposed to be. Again, you never really get a sense that the people in this game have a culture, just that the devs thought old English was cool and wrote some kind of weird imitation of it. The dialogue got to be truly grating after a while.
A non-issue. Again, contrasted against the tight and highly motivational economy of which game, exactly? It's elementary to break the economy of every single game out there, especially of this type.Lots of trash item spam and economic bloat where you could easily knock a zero or two off all of the gold and prices of stuff to make it reasonable.
A completely basic and forgettable story about a dragon who steals your heart or whatever. I wasn't the least bit interested in it and remember very little about it now.
As I understand it, jank relates to technical implementation problems, for example a broken pathfinding or a shitty camera. If you apply the word to things like story or world design, it loses its meaning and just becomes a generic term for "bad". Jank refers to the technical aspects, not design (be it design of the game mechanics or of the rest).Jank is used to described games that technically are playable but do not feel smooth / polished / skillfully crafted. It can be used to describe mechanics, story, world design, lots of things.
You seem determined to dislike the game because it's Japanese. The HP bloat only shows up if you have a shitty pawn setup. This does not apply to Bittlerblack (which you didn't do) though. You actually need gear in Bitterblack.- The combat feels decent but there are a lot of trash mobs and HP bloat, which is indicative of the autistic Japanese love for grinding just for the sake of it.
Those are the basic vocations. This is a list of the vocations available.- I don't remember finding the classes or leveling progression to be all that interesting. Just basic fighter, archer, etc learning new combos to button spam. I don't recall if the magic system was any better.
I greatly enjoyed the exploration aspect. There is a lot of nooks and crannies, caves, temples, ruins, environmental storytelling etc. Just have to get out and explore. There actually liked a fair bit of the characters. It certainly wasn't the games strong point, but they were mostly favourable. Not that schlock from western and western aligned companies where the npc's are constantly talking down to the player character, rude and obnoxious.- The game is open world but doesn't really capture that feeling of immersion and exploration and open-world games are known for. The world and characters feel very stiff and lifeless, and are not convincing at all as real people living in a real place.
Old English sentence structure and words are cool. It was great to hear and read. A lot better than the ultra generic modern british and american accents.- I was annoyed by the faux Shakespearian medieval tone or whatever the hell that dialogue is supposed to be. Again, you never really get a sense that the people in this game have a culture, just that the devs thought old English was cool and wrote some kind of weird imitation of it. The dialogue got to be truly grating after a while.
The trash items weren't really that cumbersome. I agree on the gold. More games need to tone that shit down. Those big numbers are silly.- Lots of trash item spam and economic bloat where you could easily knock a zero or two off all of the gold and prices of stuff to make it reasonable.
I don't think you actually played the game. Not sure why I responded to your post at this point. Oh well.- A completely basic and forgettable story about a dragon who steals your heart or whatever. I wasn't the least bit interested in it and remember very little about it now.
The HP bloat only shows up if you have a shitty pawn setup.
In short: "Just add the feature I want, nothing else will change" is very naive and frankly selfish.
Yeah, but you should be selfish when it's your money.