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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
one of those games that look better in screenshots
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
688
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
Dragon's Dogma: a game where you can climb giant monsters, do various wacky physics interactions and have AI party members that learn from your behavior, which can lead to all sorts of unexpected, unscripted encounters in the open world (released in 2012).

Elden Ring: a game where you roll & attack for 100 hours, where giant monsters are fought by standing under them and hitting their feet for 2 minutes and where to get a quest NPC to move to a different location after completing a quest, you have to quit and reload the game (released in 2022).

Which one is more innovative again?
 

Spike

Educated
Joined
Apr 6, 2023
Messages
960
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
No. It's a flawed masterpiece. More like a 9 or a 10. Now wash your mouth out for insulting Itsuno-san and never do so around these parts again.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
No. It's a flawed masterpiece. More like a 9 or a 10. Now wash your mouth out for insulting Itsuno-san and never do so around these parts again.

Just stop with this nonsense. Flawed masterpiece, 9 or 10? An action-RPG with abysmal enemy variety, almost no difficulty in base game, allowing you to heal while pausing via inventory, MMO-tier quest design, random itemization and empty open world? I know that some of you really like this game, but at least try to be honest here. Climbing monsters doesn't make a game a 9 or a 10 if so many other things are not done properly. Probably the most overrated game on the Codex, along with Kingmaker.

Note: I liked the game and spent 110h playing it, but rating it anything more than 7.5/10 is a very big stretch.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
960
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.
No. It's a flawed masterpiece. More like a 9 or a 10. Now wash your mouth out for insulting Itsuno-san and never do so around these parts again.

Just stop with this nonsense. Flawed masterpiece, 9 or 10? An action-RPG with abysmal enemy variety, almost no difficulty in base game, allowing you to heal while pausing via inventory, MMO-tier quest design, random itemization and empty open world? I know that some of you really like this game, but at least try to be honest here. Climbing monsters doesn't make a game a 9 or a 10 if so many other things are not done properly. Probably the most overrated game on the Codex, along with Kingmaker.

Note: I liked the game and spent 110h playing it, but rating it anything more than 7.5/10 is a very big stretch.
Yes, a 9 or a 10. I stand by this. It captures the feel of adventure more than any other 3D game I know of and the combat is so good. Game at the very least is an 8 and it is unjust to say otherwise. It really is a feat.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia

scytheavatar

cruel


image.png
 

mediocrepoet

Philosoraptor in Residence
Patron
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse.

Just stop with this nonsense. Flawed masterpiece, 9 or 10? An action-RPG with abysmal enemy variety, almost no difficulty in base game, allowing you to heal while pausing via inventory, MMO-tier quest design, random itemization and empty open world? I know that some of you really like this game, but at least try to be honest here. Climbing monsters doesn't make a game a 9 or a 10 if so many other things are not done properly. Probably the most overrated game on the Codex, along with Kingmaker.

Note: I liked the game and spent 110h playing it, but rating it anything more than 7.5/10 is a very big stretch.

Thank you for your valuable opinions. I'll file them with the rest.

Yale Insights-trash-Brannbara_sopor.jpg


Now kindly step into the recycler so your nutrients may be redistributed to more valuable life forms, such as algae.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,516
Location
Hyperborea
"Post Elden Ring world"...people love their meme think. Did you guys also know what "Adventure of Link is the black sheep of the series!" or "turn based combat was only because of technical limitations!" ? Anyway, no such world exists where open world fantasy design has made a significant stride forward.
 
Joined
Jan 21, 2023
Messages
3,771
Elden Ring was received appropiately for its time and the hype it had at release, but I don't think it will have a bigger impact like any of the souls games had. This is where you realize that the beauty of Souls is that each game lasts 25 hours. And it's perfectly fine to be played in short burts, from boss to boss or from bonfire to bonfire. Dragon's Dogma is the opposite, but the mechanics allow for it. That's the key difference.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
960
almost no difficulty in base game

I actually found quite a few parts challenging, but my character was a wuss, only leveling as a mage.
The early game is in classic RPG fashion (I remember a certain hill that had a bunch of bandits that proved tough) and then of course like so many others, you just exponentially outpace everything. Gothic 1 and 2 had this effect too, I think most games do. Even FF1 does.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DD was an 8/10 game for me. I had issues with it, but combat was not one of them. Looking at some videos, it feels like the ones playing are bad at the game.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.

The most annoying thing is when someone substitutes their personal bias and opinion as "design issues". It's only an issue to you and people who think like you do. To other people, a game that is "perfectly designed" to your tastes is the one with design issues.

I far, far prefer Dragon's Dogma model of combat balance & item use to Dark Souls hugging the floor with your nuts simulator.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,856
I think most people here don't want to admit it, but the original Dragon's Dogma was a 7.5/10 game with some cool ideas but design issues which go beyond it being "jank". And now in a post Elden Ring world it seems the Dragon's Dogma design has aged even worse. It is for this reason that I am not excited for DD2, it seems to be a game that has fallen into the same trap Bethesda fell into with Starfield. What that was innovative and ahead of its time 10 years ago is probably boring stuff nowadays.

The most annoying thing is when someone substitutes their personal bias and opinion as "design issues". It's only an issue to you and people who think like you do. To other people, a game that is "perfectly designed" to your tastes is the one with design issues.

I far, far prefer Dragon's Dogma model of combat balance & item use to Dark Souls hugging the floor with your nuts simulator.
Nah, the inventory item spam is straight up jank. That shit has no place in any game and it's honestly baffling it still shows up these days. Anyone who doesn't think scarfing 30 melons in the middle of combat is a flaw is batshit crazy.
 

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