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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

MerchantKing

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Black

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fuck off, pigs
20773.jpg
 

DJOGamer PT

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How about a quick collection of confirmed info on gameplay additions and changes:

VOCATIONS
  • Magick Archer seems daggerless
  • Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers)
  • each Vocation has a unique Weapon action (R1)
  • all vocations now have a dodge move of sorts, called 'dash', tied to the same button as 'examine' (circle/B) - just like [jump] it may be followed up with specific light or heavy attacks
  • Core Skills have been expanded, adding what were previously Weapon Skills to the Core Moveset
  • auto targeting for physical bow attacks has been introduced - manual aiming can still be done
  • Weapon Skills are linked to one weapon or set of weapons (with 4 slots), rather than being split between the left and right hand
  • levelling and stat growths have changed, and carrying capacity can now improve with level
WORLD
  • terrain and environmental structures can now be altered or broken, for example: dams holding back water can now unleash floods (similar those found in Monster Hunter World)
  • roving parties of adventurers may now be found through the land (they may be hostile or helpful)
  • in addition to travel with ferrystones, it's now possible to ride by ox cart (which includes a fast travel option), although one may be ambushed en route
  • campfire locations allow the Arisen to set up camp during the night.
  • spells and other effects can influence the environment, repair structures, or create throwable objects to use
  • loading screen transitions have been eliminated when traversing areas and regions
COMBAT
  • a 'downed' state has been added, much like a prolonged out of stamina knockdown
  • a finishing blow may be struck to foes with low health using a heavy attack
  • pawn revival from the unconscious state now takes longer and instead restores them to the same health as the Arisen
  • foes from the original have gained some new attacks and actions
  • items no longer restore health to full, making expeditions riskier as they continue - sleeping at campfires or inns is required to fully restore health
  • in addition to climbing monsters, it is now possible to stand on them and use skills as if on solid ground
    (this imo is an awesome change, as I've said it in the DDDA thread, the problem with climbing is that, all the complexity and diversity of "ground" combat vanishes once you're hanging on to monsters - as your only options become which spot you want to boringly whack and your main concern becomes the stamina bar)


A man can hope right? Right?
View attachment 44088

Ah, apparently some of those speculated Vocations, were actually present in DDO - namely Alchemist, Priest, Shield Sage, Spirit Lancer and High Scepter
The wiki is a bit incomplete on some of these, but from what I gathered so far - High Scepter is essentially a spellbalde and Spirit Lancer is a mix of shaman and dragoon
 

Damned Registrations

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  • Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers)
This seems to me like they just watered down existing vocations to split them into 'more vocations.' I mean, I hope I'm wrong, but it seems unlikely that they're going to come up with so many more magical dagger skills that we actually needed a thief/mage combo instead of the old strider/mage.
 

mediocrepoet

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  • Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers)
This seems to me like they just watered down existing vocations to split them into 'more vocations.' I mean, I hope I'm wrong, but it seems unlikely that they're going to come up with so many more magical dagger skills that we actually needed a thief/mage combo instead of the old strider/mage.

Just broke everything up into one weapon type. Chances are something like Strider still exists as an advanced vocation (new Ranger perhaps?) that would have both bows and daggers.

I don't mind this (yet) since the Strider likes weren't as distinct as they could have been. Magick Archer was basically Strider with magic and Ranger was basically Strider with a bigger bow. Assassin was Strider that could use sword and board if he wanted to.

If they dial in on skills usable for each weapon type, this could end up being a net gain. Hard to say without seeing specifics or playing it.
 

Damned Registrations

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I don't mind this (yet) since the Strider likes weren't as distinct as they could have been.
I'd agree about the other two, but Magick Archer was very distinct. It had weird magic dagger skills (including a powerful buff) and the magick bow was a unique weapon with weird mechanics like homing, ricochet and turning pawns into ICBMs. Honestly only Ranger and assasin felt like half baked vocations to me; Ranger was indeed just strider with a bigger bow, and assassin didn't even have a unique weapon iirc.
 

mediocrepoet

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I don't mind this (yet) since the Strider likes weren't as distinct as they could have been.
I'd agree about the other two, but Magick Archer was very distinct. It had weird magic dagger skills (including a powerful buff) and the magick bow was a unique weapon with weird mechanics like homing, ricochet and turning pawns into ICBMs. Honestly only Ranger and assasin felt like half baked vocations to me; Ranger was indeed just strider with a bigger bow, and assassin didn't even have a unique weapon iirc.

Right on all counts. I agree with MA, other than it did have some carry over skills and I was comparing it to basically everything else which had more of a clear separation of abilities between the basic and advanced / hybrid classes. Still though, it really is the furthest out from the others.

Other than that, I don't know that I care about MA being daggerless. Most of its dagger abilities were basically support buffs and there's no reason those couldn't be bow abilities. I basically never used any MA dagger abilities in practice unless I was just farting around, e.g. immolate mounting a gorecyclops.
 

DJOGamer PT

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Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers)
This seems to me like they just watered down existing vocations to split them into 'more vocations.'
Disagree
For foundational Vocations it makes more sense for each to focus on a specific but clear and basic playstyles
With that approach, the more appropriate design choice for those long-range Vocations is for them to be "weak" in close-quarters combat
 
Last edited:

Zed Duke of Banville

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Rangers, relative to Striders, are more powerful with bows but weaker with daggers, which IMO is generally worse given the amount of close combat you'll want to engage in. Arguably less distinctive than Warrior versus Fighter and Sorcerer verus Mage, and in those two cases the more advanced version is generally preferable (certainly for Sorcerers). In my two Strider playthroughs, the vocational path was Strider --> Ranger --> Assassin (with bow and daggers), and though I would occasionally revert to the Strider vocation while completing Bitterblack Isle I wouldn't bother with Ranger again.
 
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A man can hope right? Right?
View attachment 44088

I hope so
Because only 9 vocations would be quite the downgrade for supposedly the perfect sequel

Also, I refuse to believe V was a one-off idea just for DMC5 and not the playtesting of a DD vocation idea Itsuno was unsure of

The easier explanation is Itsuno likes JoJo’s Bizarre Adventure. There’s JoJo references in a number of games he’s worked on in the past. V is basically a Stand user. Doppelgänger (which has been around since DMC3) is basically a Stand power, as well as being kind of like a Street Fighter Custom Combo. Nero had a Stand in DMC4...

mjuhtdo3j2u31.jpg


There’s some other Capcom characters that do similar things to Nero’s Stand like Devil Trigger too.

There might be something kind of like V in this. Trickster kind of seems like a different take on what they did with V. But I wouldn’t assume V was Itsuno testing out Dragon’s Dogma ideas. It’s more like he was playing with JoJo ideas.
 
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  • Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers)
This seems to me like they just watered down existing vocations to split them into 'more vocations.' I mean, I hope I'm wrong, but it seems unlikely that they're going to come up with so many more magical dagger skills that we actually needed a thief/mage combo instead of the old strider/mage.
This.
The whole shit reads like decline incarnate.
 

Black

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They split Strider into two because it was the best, most versatile vocation for people with only the biggest and wrinkliest of brains.
 

Matador

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I think is good we have more basic vocations with the split of strider in daggers user and archer. Basic vocations should be focused in one aspect.

There are gonna be more advanced vocations to mix the basic ones and give them flavor too. Where is the decline there?
 

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