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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Zed Duke of Banville

Dungeon Master
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Oct 3, 2015
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I stand by my critiques though and compared to say, Gothic 2, I think DD is hokey generic shit.
duxnN6e.png
 

Reinhardt

Arcane
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Sep 4, 2015
Messages
32,008
I'm glad you guys liked the game. I stand by my critiques though and compared to say, Gothic 2, I think DD is hokey generic shit. Just my opinion though, hope you guys enjoy the sequel.
nigga, calling dd "jank" and then bringing fucking gothic series as opposite...
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
In short: "Just add the feature I want, nothing else will change" is very naive and frankly selfish.
Yeah, but you should be selfish when it's your money.
Sure, it's good to ask for things you want. Thing I hate to see is when folks act like catering to their kink doesn't take anything away from anyone else.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
In short: "Just add the feature I want, nothing else will change" is very naive and frankly selfish.
Yeah, but you should be selfish when it's your money.
Sure, it's good to ask for things you want. Thing I hate to see is when folks act like catering to their kink doesn't take anything away from anyone else.

Games that cater to specific niches are the only reason we ever get anything even halfway nice. Otherwise it's just checking feature boxes where everything bleeds together in a slurry of samey crap. cf. Ubisoft.
 

Filthy Sauce

Arbiter
Joined
Jan 26, 2016
Messages
650
I hope they give us the option to disable pawns from picking up shit. I hate spending time sorting and discarding all the rocks, sticks, pinecones and rat turds those retards keep dumping in my storage.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,952
I hope they give us the option to disable pawns from picking up shit. I hate spending time sorting and discarding all the rocks, sticks, pinecones and rat turds those retards keep dumping in my storage.

A filter, so the player can decide which type of items they can pick up. I like them picking up stuff and commenting.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar

ADL

Prophet
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Oct 23, 2017
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Nantucket
Why would you want raytracing, it makes things look worse and eats frames.
DMCVSE and other REngine games definitely look better with RT enabled and I'm getting such high frame rates on my 4090, I'll probably still hit my refresh rate with RT enabled and the game maxed out at 1440p/4K. There's no downside for me using it. Also given the legacy of ENBSeries modding for the first Dragon's Dogma, it'd be stupid not to have it. Even if it's taxing to use right now, it's something to have to futureproof the game.

Late Bloomer nice projection with the cuck rating but lmao you're poor
 
Last edited:

DJOGamer PT

Arcane
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Apr 8, 2015
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8,108
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Lusitânia
In short: "Just add the feature I want, nothing else will change" is very naive and frankly selfish.
Yeah, but you should be selfish when it's your money.
Yeah. Selfishly spend it on any of the innumerable games that has that feature and fuck off.
I honestly can't think of a single ARPG with Co-Op that has the quality of DD combat and enemy design
So innumerable is a rather tenuous assement

And honestly I have to disagree on the anti-coop sentiment
The game is already designed around the PC not fighting alone, so there would be no trouble on the part of enemy AI to account for multiple threats
"But 2 players would break the difficulty, given how much more efficient they would be" - simple fix, just don't allow pawns during co-operative play and grant enemies a boost to damage output depending on the player count
"It would take away from development resources" - at this point in time the game is most surely already completed (just in polishing phase), plus the REngine easily supports online multiplayer so let's not pretend like Capcom couldn't assign a couple of programmers to have that feature up and running in-game under a week

If DD2 won't have co-op, it's simply because Itsuno doesn't want it for whatever reason (like he didn't bother with Divergence and a Coop mode for DMC5)
Co-op would make the game more financially successful and more importantly it would massively increase the replay value and fun factor
There is no loss for anyone here
 

Alfgart

Augur
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Feb 7, 2006
Messages
410
Divinity: Original Sin 2
I'm not watching any more videos about DD2. I've seen enough to know Itsuno is cooking the true GOTY and I want the game to be a total surprise just like the first one. See you guys after release!
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
Arisens!
New Kino's Dogma II gameplay - this time, the Trickester Vocation:


The first time they showed the trickster vocation and presented it as a buff dispenser I figured it'd be one of those vocations you'd pretty much only put on pawns like the regular Mage vocation, but now it seems like more of an arisen vocation since I can't imagine the pawn AI being good at using something like the terrain illusion. Speaking of which, do we know if it's exclusive to the arisen like the hybrid vocations?
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
Arisens!
New Kino's Dogma II gameplay - this time, the Trickester Vocation:


The first time they showed the trickster vocation and presented it as a buff dispenser I figured it'd be one of those vocations you'd pretty much only put on pawns like the regular Mage vocation, but now it seems like more of an arisen vocation since I can't imagine the pawn AI being good at using something like the terrain illusion. Speaking of which, do we know if it's exclusive to the arisen like the hybrid vocations?

Yeah, Hybrid vocations are exclusive to Arisen
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,929
"But 2 players would break the difficulty, given how much more efficient they would be" - simple fix, just don't allow pawns during co-operative play and grant enemies a boost to damage output depending on the player count

If only there were another successful Capcom rpg series that used this exact mechanic. That'd be pretty useful for comparing notes.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
"But 2 players would break the difficulty, given how much more efficient they would be" - simple fix, just don't allow pawns during co-operative play and grant enemies a boost to damage output depending on the player count

If only there were another successful Capcom rpg series that used this exact mechanic. That'd be pretty useful for comparing notes.

Wow. You mean you could buy that instead and piss off? Crazy. Who woulda thunk?
 

mediocrepoet

Philosoraptor in Residence
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Joined
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Messages
13,571
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Yeah, you're basically a trans-activist.

I agree that I am hecking valid.

"I need the shit I want in everything even if it's better off without it."

Why is it better off without? DJO laid out a pretty solid case, I'm sure you could do the same.

Why does it need it? First game was awesome without. You already noted that other games have your desired feature. Why do you have to keep bugging us with your agenda?
 

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