Hobo Elf
Arcane
Played a Ranger only once. It was pretty fun, but I prefer the MA. There really aren't any other games that have a class that's similar to it whereas I can play as a sneaky archer in almost every ARPG.
i disagree while there are many games where you can play the legolas of turn, very few ( actually no one of those i have played) catch the feeling of being an Archer whose success is dependent of his skill and aim. the free aim ( not targeted) plus weak spots, give you that immense satisfaction when you snipe a cyclope eye 50 meters away. you feel you EARNED the damage you did.Played a Ranger only once. It was pretty fun, but I prefer the MA. There really aren't any other games that have a class that's similar to it whereas I can play as a sneaky archer in almost every ARPG.
I'm not arguing over if Ranger is better done than in other games. Just that I can get something similar in other games, but there's not a single game that has anything remotely close to the MA.i disagree while there are many games where you can play the legolas of turn, very few ( actually no one of those i have played) catch the feeling of being an Archer whose success is dependent of his skill and aim. the free aim ( not targeted) plus weak spots, give you that immense satisfaction when you snipe a cyclope eye 50 meters away. you feel you EARNED the damage you did.Played a Ranger only once. It was pretty fun, but I prefer the MA. There really aren't any other games that have a class that's similar to it whereas I can play as a sneaky archer in almost every ARPG.
My first and only Mystic Knight run was pretty clean tbh. I played as standart fighter for 10 lvls and MK all the way then. Shield riposte skill need not much to be OPCompletely unrelated to the DD2 reveal, I'm feeling an itch to replay as a Mystic Knight again. My last 4 replays have all been with a Magick Archer so I'm ready for something different. Unfortunately I'm gonna have to do the Sorcerer rodeo all over again. I hope for the sequel they don't tie stat growths with your vocation.
The first and only time I played an MK I went Fighter as well. It was fine but don't most of their skills scale with Magic more than Strength? Even skills like Stone Forest scale with your character's Magic stat and the physical portion comes from your weapon damage iirc.My first and only Mystic Knight run was pretty clean tbh. I played as standart fighter for 10 lvls and MK all the way then. Shield riposte skill need not much to be OPCompletely unrelated to the DD2 reveal, I'm feeling an itch to replay as a Mystic Knight again. My last 4 replays have all been with a Magick Archer so I'm ready for something different. Unfortunately I'm gonna have to do the Sorcerer rodeo all over again. I hope for the sequel they don't tie stat growths with your vocation.
You don't really need any magic for MK to be effective TBH. This guy explains it better than me.The first and only time I played an MK I went Fighter as well. It was fine but don't most of their skills scale with Magic more than Strength? Even skills like Stone Forest scale with your character's Magic stat and the physical portion comes from your weapon damage iirc.
This is the build I'm using on my 'definitive' save file and it's probably the best MK build:The first and only time I played an MK I went Fighter as well. It was fine but don't most of their skills scale with Magic more than Strength? Even skills like Stone Forest scale with your character's Magic stat and the physical portion comes from your weapon damage iirc.My first and only Mystic Knight run was pretty clean tbh. I played as standart fighter for 10 lvls and MK all the way then. Shield riposte skill need not much to be OPCompletely unrelated to the DD2 reveal, I'm feeling an itch to replay as a Mystic Knight again. My last 4 replays have all been with a Magick Archer so I'm ready for something different. Unfortunately I'm gonna have to do the Sorcerer rodeo all over again. I hope for the sequel they don't tie stat growths with your vocation.
Edit: wtf, who moved these posts in the DD2 thread? We were discussing the first game.
my point was that you can't really play a """true""" Ranger ( with the right feel ) in other games. in those it's like playing an archer shotting wet noodles or a generic mage that use arrows instead of spellsI'm not arguing over if Ranger is better done than in other games. Just that I can get something similar in other games, but there's not a single game that has anything remotely close to the MA.i disagree while there are many games where you can play the legolas of turn, very few ( actually no one of those i have played) catch the feeling of being an Archer whose success is dependent of his skill and aim. the free aim ( not targeted) plus weak spots, give you that immense satisfaction when you snipe a cyclope eye 50 meters away. you feel you EARNED the damage you did.Played a Ranger only once. It was pretty fun, but I prefer the MA. There really aren't any other games that have a class that's similar to it whereas I can play as a sneaky archer in almost every ARPG.
Recently made a mostly Mystic Knight walkthrough, and it´s the most fun class. And it´s hard because all the classes are great.Completely unrelated to the DD2 reveal, I'm feeling an itch to replay as a Mystic Knight again. My last 4 replays have all been with a Magick Archer so I'm ready for something different. Unfortunately I'm gonna have to do the Sorcerer rodeo all over again. I hope for the sequel they don't tie stat growths with your vocation.
You don't really need any magic for MK to be effective TBH. This guy explains it better than me.
Probably too much min/maxing for my tastes. Don't think I ever got higher than level 80. The stamina shortage is definitely an annoyance, but I'll chug them for the bigger bosses.This is the build I'm using on my 'definitive' save file and it's probably the best MK build:
1-10 Mage
10-97 Assassin
97-100 Sorcerer
100 - 200 Sorcerer
606/605 AT/MAT
HP- 3570
Stam - ~4100
Of course this is min-maxed to hell and it is not required, you could just be playing MK from 10 to 200, and with the right augments and weapon lv.3 you will melt everything in BBI anyway. What I don't like about lvling pure MK though, is that awful ~3k stamina at 200. That's kinda annoying for hard mode, especially since I don't really like opening the inventory during combat, or using consumables in general. The same goes for pure Sorcerer build.
That's because DD has the best classes, class abilities and combat out of all ARPGs, baby.my point was that you can't really play a """true""" Ranger ( with the right feel ) in other games. in those it's like playing an archer shotting wet noodles or a generic mage that use arrows instead of spells
Already planning to mod perfection?RE Engine is good because it means the game will likely be quite moddable.
You don't really need any magic for MK to be effective TBH. This guy explains it better than me.
I'm the person who "played" MK wrong according to him (though I never claimed it was weak or unfun). I ignored the shield parry skills entirely, but this time I'll make an effort to use them. The parry window seems to be pretty large so it shouldn't be too much of a hassle to use.
also fer returning player like me, who is now doing a second playthrough.i 'll play a MK this time but can't be bothered to play assa or strider for stamina. i just want to play my MK and try sorcerer a bit. while i think this system It's a bit uncomfortable , i think it makessense and add immersion, so i hope it stays in DD2. What they should REALLY rework , as i stated multiple times, is the damage formula.always felt that building sucks if you're a new player. that you're better off just playing what you want to play as through the entire game.
imagine: 3 futa pawns and you.Already planning to mod perfection?RE Engine is good because it means the game will likely be quite moddable.