The second one is boob-hiding armor. First one is pretty busty though.Don't want to give false hopes, but they may actually let you customize boobs size. Compare the two images, both pawns.
me, a gamer, in disgust of gaming companies straight up printing money <- cluelessThey are quite proud of creating furry bait
Seems like in this last interview Itsuno said that not only you can deepen your relationship with NPCs like the first game, but that NPCs will react to others NPCs' opinions of you. The specific example he gave is that if an NPC comes to your house to "play", and then other NPC that likes you catch you together, they may fight.Have they said anything about romance yet? I normally don't care much about it but DD had my favourite romance system of all time, I'd hate it if they changed it to something more 'traditional' (i.e. excluding fat periapt selling merchants).
your lover is dead. under suspicion ia every single vendor in the game...
it doesn't get more honorable than this"I didn't like inconveniencing my friends by making them wait for me when I had to go to the bathroom"
I like that DD is a single player game since I feel the pawns being dumb automatons is half of the game's charm, yet I would never have expected the philosophy behind the game not being multiplayer to be "I didn't like inconveniencing my friends by making them wait for me when I had to go to the bathroom"
Probably the most Japanese thing I've heard in a while
In the case of Dragons Dogma 1, both body armor and leg armor had two layers. In the case of leg armor, the lower layers were usually things like pants, underwear, chainmail pants, tights, socks, etc, while the outer layer were usually stuff like boots, greaves, shoes, high boots and such. There were some exceptions but usually that was the rules, so separated.Are boots and pants separate inventory items, or are they fused together like in FS games?
You don't recruit story npcs you recruit actual npcs.I haven't played the first game but suddenly find myself hyped for this. A couple of questions:
1- Party size limit is 4? Can you recruit story npcs instead of creating your own? With their own backstories and quests and etc. The story characters described in promotional materials sound like your average party members. I personally never enjoyed creating characters other than the PC.
2- How is itemization? Is there crafting or item upgrades?
1- No, the limit is 4. You cannot recruit story NPCs, unless it changed for the second game. You only create your character and your main pawn. The other two pawns are recruited from other players online or pre-made by the developers offline. You usually access the Rift to recruit Pawns, but you can find them roaming around your world and you can recruit them on the spot.1- Party size limit is 4? Can you recruit story npcs instead of creating your own? With their own backstories and quests and etc. The story characters described in promotional materials sound like your average party members. I personally never enjoyed creating characters other than the PC.
You don't recruit story npcs you recruit actual npcs.I haven't played the first game but suddenly find myself hyped for this. A couple of questions:
1- Party size limit is 4? Can you recruit story npcs instead of creating your own? With their own backstories and quests and etc. The story characters described in promotional materials sound like your average party members. I personally never enjoyed creating characters other than the PC.
2- How is itemization? Is there crafting or item upgrades?
There's a heapload of upgrading weapons and combining consumables to make more consumables. No creating your own items though.
Nonononono you are hiring sentient mannequinsYou don't recruit story npcs you recruit actual npcs.I haven't played the first game but suddenly find myself hyped for this. A couple of questions:
1- Party size limit is 4? Can you recruit story npcs instead of creating your own? With their own backstories and quests and etc. The story characters described in promotional materials sound like your average party members. I personally never enjoyed creating characters other than the PC.
2- How is itemization? Is there crafting or item upgrades?
There's a heapload of upgrading weapons and combining consumables to make more consumables. No creating your own items though.
So it is basically "oblivion, but with a party of 4".
So it is basically "oblivion, but with a party of 4".
Simple but passable, it has some interesting ideas and while being kind of ambiguous, is mostly consistent. It does a good job of mashing game mechanics and lore together. But the fact that the first game had serious development issues means that they had to be very selective about worldbuilding. So there is a focus on the more metaphysical aspects of the setting while the geopolitical matters are touched upon superficially mostly. Seems the second game seek to fix this by introducing multiple countries and races that were supposed to appear on the first game.Also on the subject of worldbuilding, exploration and story - decent or retarded?