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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,875
fromdrones trying to sell you "soldier of x" with differently colored grenades as unique enemy types. the souls series has become a blight on the gaming industry. i hope a iron maiden on wheels kills you through the level geometry, you fucking retards.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,470
Location
Polish-Lithuanian Commonwealth
anon-is-looking-forwards-to-lord-of-dogmas-season-2-v0-4816ytr1raqc1.jpeg
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
Yup. Fighting enemies, especially the big ones, in DD2 feels way more 'action' than anything you fight in Elden Ring.
DD2's combat seems way easier and more braindead than ER's. Grab onto enemy, staby stab stab, repeat. Or if you're a sorcerer: click several times.

And that's just for the larger enemies. Every other combat encounter is just click spam until all enemies are dead.

Criticize ER's roll mechanics all you like, but you actually need to learn enemy attack patterns and have good stats to win.

I killed a troll in DD2 just by grabbing onto him and stabbing him until he ran and jumped into a river.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
I did think it was an enjoyable game. I don't think it sucks. But it clearly needed another 6 months to a year in development, and to get rid of MTX greed.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,179
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I'm around level 24 now, and I'm already bored of it. It feels like a reboot/remake of the first one, but having much less gaming magic™. The premise is almost the same also. The story feels like a nothing burger, so that wasn't improved. Still, the first game had the advantage of being something new and novel. While the story was almost zero in the first, it was still better somehow. You just fight hordes of similar enemies over and over again. Some quests don't match the game mechanics at all. It doesn't play to the strength of the game, like the damn stealth missions. It sucked in the first, and doubly sucks in this one.

I thought the traveling would be interesting, but this thing is also a nothing burger and just annoying. There is no danger. You are never in any peril. There are resting places all over. Never thought I would say it, but some Death Stranding in Dragon's Dogma wouldn't have been a bad idea if you are going down this route. Some environmental dangers etc. Also, downtime between fights would be appreciated. Jesus, you fight goblins every 10 seconds.

Guess it looks good though.

Edit:

Forgot one of the important bits. I was sure the dungeon design would be improved. Because who doesn't love dungeon diving? Somehow, it's worse. Just endless caves with brown rock walls that never ever reward you for exploring. Jesus Christ game, give me something.
 

H. P. Lovecraft's Cat

SumDrunkCat
Joined
Feb 7, 2024
Messages
1,284
Rain/drenched status puts out your lantern, prevents you from being tarred, reduces fire damage and ups lightning, and also increases the chance of being frozen. The only real survival system is that wounds have your max hp go down, forcing you to carry heavy camping gear that can break and find a pre-established spot. To me stuff like hunger or sleep usually feel like tacked on busy-work systems unless properly accounted for and worked into systemic play.
Being drenched also makes you burn stamina faster, unless I'm imagining shit.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
Oh yeah and another thing

If you're running a Sorc do not bother doing the Maister quests at all, both Maelstrom and Meteoron are complete garbage...

...compared to Prescient/Augural Flare which absolutely destroys bosses.

You cast this blob onto an enemy and then rapid fire it with your staff (High Celerity ftw) or with High Levin

boss explodes

gg

you can use Spellhold to insta-cast (well kinda) Maelstrom/Meteoron I suppose but I just don't see the point
Well, turns out I used some of the tomes before knowing they were unique and needed for that quest. So at least I am not missing much. Still a dick move, like that quest where you have to remember your first seeker token location.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,979
Spent most of my entire session last night just side-questing around Vernworth. I love the mostly emergent nature of the quest design and lack of handholding. Had a blast and only fought a couple battles in the 4-5 hours. The battles I did fight were glorious, with my first encounter with a Chimera being the highlight. Been rolling around with mostly just my (for now Mage) pawn to keep the challenge up a bit - which is working pretty great, especially with larger encounters - and was escorting the elven chieftain to a destination where the beast was waiting for us. One of the most intense fights I've had in an action-RPG ever. The old elven bastard died on me TWICE though, so I ended up wasting two Wakestones. Should have just waited until the Chimera was slain before reviving him. He wasn't doing much to help.

25 hours in and still exploring the northern part of the map and Vernworth. Level 28 Warrior.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,532
Location
Grand Chien
I think my MC & MP turned out pretty well. (HDR made the colours shit and my dude looks like a midget but that's just the camera lol)

morrigan.jpg

This is just midgame gear so dunno what endgame will look like
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,951
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I'm around level 24 now, and I'm already bored of it. It feels like a reboot/remake of the first one, but having much less gaming magic™. The premise is almost the same also. The story feels like a nothing burger, so that wasn't improved. Still, the first game had the advantage of being something new and novel. While the story was almost zero in the first, it was still better somehow. You just fight hordes of similar enemies over and over again. Some quests don't match the game mechanics at all. It doesn't play to the strength of the game, like the damn stealth missions. It sucked in the first, and doubly sucks in this one.

I thought the traveling would be interesting, but this thing is also a nothing burger and just annoying. There is no danger. You are never in any peril. There are resting places all over. Never thought I would say it, but some Death Stranding in Dragon's Dogma wouldn't have been a bad idea if you are going down this route. Some environmental dangers etc. Also, downtime between fights would be appreciated. Jesus, you fight goblins every 10 seconds.

Guess it looks good though.

Edit:

Forgot one of the important bits. I was sure the dungeon design would be improved. Because who doesn't love dungeon diving? Somehow, it's worse. Just endless caves with brown rock walls that never ever reward you for exploring. Jesus Christ game, give me something.

I think if you're expecting something revolutionary, it's going to be disappointing.

If all you needed was something that "evolves" (rounds out the edges and completes) the original, this delivers.
 

H. P. Lovecraft's Cat

SumDrunkCat
Joined
Feb 7, 2024
Messages
1,284
Can't wait to see all these midwits hold their tongues about micro transactions when Monster Hunter Wilds releases next year. If you think it's bad in this game (which it's not) whoo boy. And the MFers will ignore it. Asmongold has been praising the fuck out of MHW while shitting on DD2 for it's micro transactions. THEY ARE 100x WORSE IN MHW. MFers went full retard over this game.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
112
Level 30 or so, almost 30 hours in, only just finishing up exploring the northeast part of the map. Did a few quests near the checkpoint town, but not much serious exploring over there. Haven't touched the main quest at all. Still having a blast.

I put in probably 200+ hours on the original game, pre-Dark Arisen, and it really just feels like a bigger version of that which is exactly what I wanted. It has some of the same flaws as the original DD on consoles, not having the enemy variety of DA, bad performance, shitty microtransactions, but it's one of those games where running around, exploring, and getting into fights aimlessly just feels good.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,951
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Can't wait to see all these midwits hold their tongues about micro transactions when Monster Hunter Wilds releases next year if you think this is bad (which it's not) whoo boy. And the MFers will ignore it. Asmongold has been praising the fuck out of MHW while shitting on DD2 for it's micro transactions. THEY ARE 100x WORSE IN MHW. MFers went full retard over this game.
Go look at DOA 5 and 6. That shit would make Paradox blush.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,888
Location
Civitas Schinesghe
I think my MC & MP turned out pretty well. (HDR made the colours shit and my dude looks like a midget but that's just the camera lol)

morrigan.jpg

This is just midgame gear so dunno what endgame will look like

Looks decent, i kinda feel like i saw your MC mage somewhere. Were you basing him on some character?

I tried to make a mix of a neanderthal and some ancient proto indoeuropean, finally i was left with some pseudo scythian barbarian giant. Albino grill ended looking quite nice i think, though i feel like most female faces in this character creator end looking almost the same.

uGX78zj.png



Also:


Is it only me or many of those armors look like they were kitbashed from existing assets? Like if devs selected combination of armor, under layer and gauntlet slots and only then they merged it into one item before implementing it to the game rather than modelling whole armor from the ground up, and i dont mean by this reusing stuff from DD1.
 

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