Finished the game, clocking 25 hours. I rushed the end and did not finish every quest, wanting to get on with it. However the developers have been nice enough to make so the last save could be still used to roam the world and finish any pending business so I will probably come back.
Otherwise, what a trip. I've had a honeymoon with this game, spending the first ten hours in complete ecstasy, what do you know I
really like running around giant mushrooms. But soon game's shortcomings started to get increasingly obvious, however never enough to put me off or make the whole deal unpleasant. So here is a modest review of this nice package.
The good :
- Art direction is
phenomenal. From NPCs clothing to the color of the sky, from the modest farm to the weirdest monster, everything is fresh and well thought, dodging every fantasy or SF trope to give life to a one-of-kind world. Whether you like the retro 3D style is a matter of personal taste but it does the job and delivers, bringing long lines of sight where mysteriously shaped landmarks loom in the distance. Quite beautiful all things considered.
- Game systems are well thought of. All four of the stats are useful (even Might I regretted using as a dump stat) and have several purposes. The UI is slick and pleasant to use, magic is fun and has many wildly different spells, all useful. Shame you won't find most until mid to late game. The game is very much streamlined and keeps the same mechanisms until the end (more on that later), but sane design decisions allow difficulty to scale, the many items to stay relevant and the overall experience to be fun until the end.
- There are many small but nice attentions, such as housing you can purchase and upgrade, giving you boons, or the NPCs having schedules or moving around the map.
- Writing is good, though inconsistent. While the NPCs sometimes are quirky and talking with them vary between very fun and overdone, the whole lore is fresh and interesting and brings uncommon takes to the usual themes of Gods, death, science and the like. Many quests have several possible outcomes as well, and often there is no obvious good choice and the player will have to take side.
The meh :
- Music is ok. Each place has its own theme that loops quite fast, some of them I found nicer than others.
- The map is vast, way larger than I thought at first, and is filled with various landmarks, towns, ruins, caves and secrets. Hallowshire has the most content, as the two later parts are smaller and emptier overall, although Ferropolis town is sprawling and makes up for the remaining of the land. The problem is that all this huge content will abide by the same limited interactions : finding ways to access it, looting it, maybe fighting mobs. Difficulty scales but novelty seldom appears, there is some nice hidden switch-hunting but after some times it becomes obvious it is more of the same. It is the beauty and mystery of the world that made me carry on, as well as the well-written main quest. On the plus side, the variety of fast travel options you slowly unlock is very nice and show the care with which the maps have been designed, and the player time and sanity respected.
- The dev team has been very reactive after game release to fix the big bugs, but some smaller ones linger on. Nothing serious however.
The bad :
- Combat is serviceable at best, and it's a shame considering the various weapons, items and spells you can pit against the decent rooster of enemy. Fights will be too easy for most of the playthrough before spiking by the end, and they never be overly challenging nor fun. Parrying is useless when you can run around, and while all the ingredients are here for epic fights where you can buff yourself, summon minions, and strike with critical timing, in the end you'll simply move back and forth or simply over, sometimes blasting a spell when you want some variety. Easily the game biggest issue.
- As a corollary the game is overall very easy. Its only challenge is finding your way in this huge alien world, which is well-made, but there's not much more to it.
The package :
This game has a commendable quality in design, direction and technical matters. For a studio first game it is frankly impressive, and from the screenshots and limited information on which I bought it I wasn't expecting such scope, and, to be honest, such care. It is heartbreaking to see how close it comes to be an all-around marvel, as its combat system plagues it as much as its direction lifts it.
The bottom line :
This game has been compared to other video games, and while it does evoke the best qualities of some other famous RPG or FPS, in the end Dread Delusion is its own thing and should be considered as such. It is a crazy dive in an alien world, a place turned upside down but full of pragmatic and friendly characters, a realm of colors and wonders. It is for sightseeing amateur, mushroom bunny-hoppers, fantasy philosophers, and indefatigable cartographers who value curiosity over challenge.
I give it a friendly