Really watching this thread like a hawk, aren't you?I liked your deleted post better, it was a lot less pleading
It really is inappropriate.remove the mention of Morrowind from the the thread title
I read an interview with one of the developers where he said it was intended as a walking sim first and foremost, can't find it now though, might have been scrubbed but who knows with how search engines are these days. I did find this from another interview where he says they are just not trying to compete with anything combat oriented:It kind of blows my mind that someone can spend years working on a project like this and fail to see how crucially intertwined exploration, progression, and overall challenge is. If you fail to provide challenge, the exploration and progression fall apart, becoming meaningless superficialities. It illegitimatizes this as a game, and turns it into an interactive art piece. How can you not see this after spending so much time making something?
I’ve been focusing on exploration and narrative, because those are the areas where I feel we can compete with the bigger games. Whereas there’s never going to be a point where we can really compete with other games in terms of combat. We’re going to keep developing the combat to make it as good as it can be, but the focus of the game is still going to be the story and exploring this world.
I'm one of few people here who is aware of how right you are about other things. This being a walking simulator narrative-first kind of game put together by a transsexual jewish autogynophiliac developer, and I don't see how anyone could refute that with the collar straining against the adam's apple in the pic below, or the developer explicitly stating their intent.then we can start building a posse and petition the authorities to remove the mention of Morrowind from the thread title
I agree with you on that one. The constant Morrowind name dropping isn't doing any good to either the game or the players.then we can start building a posse and petition the authorities to remove the mention of Morrowind from the thread title
Modern devs do not innovate. They imitate. They look at older games and say "this game had this feature so I will have that too." and that is the end of their thought process. They never look at a game like Morrowind or even Skyrim and analyse it's design. They don't try to understand why design decisions were made and how they were made. This dev is a tranny. And like all trannies they just want words. The game will have "exploration" and "narrative" without understanding how those things contribute to satisfying game design in the same way as this man doesn't understand saying you're a woman doesn't make you a woman because there's more to it than just words.I read an interview with one of the developers where he said it was intended as a walking sim first and foremost, can't find it now though, might have been scrubbed but who knows with how search engines are these days. I did find this from another interview where he says they are just not trying to compete with anything combat oriented:It kind of blows my mind that someone can spend years working on a project like this and fail to see how crucially intertwined exploration, progression, and overall challenge is. If you fail to provide challenge, the exploration and progression fall apart, becoming meaningless superficialities. It illegitimatizes this as a game, and turns it into an interactive art piece. How can you not see this after spending so much time making something?
I’ve been focusing on exploration and narrative, because those are the areas where I feel we can compete with the bigger games. Whereas there’s never going to be a point where we can really compete with other games in terms of combat. We’re going to keep developing the combat to make it as good as it can be, but the focus of the game is still going to be the story and exploring this world.
I'm one of few people here who is aware of how right you are about other things. This being a walking simulator narrative-first kind of game put together by a transsexual jewish autogynophiliac developer, and I don't see how anyone could refute that with the collar straining against the adam's apple in the pic below, or the developer explicitly stating their intent.then we can start building a posse and petition the authorities to remove the mention of Morrowind from the thread title
It shouldn't surprise anyone that the local tranny chasers, fantadomat and Jenkem, are into this game. Quite the catch you guys got there.
But I do think you're wrong about this not being like Morrowind. Wasn't that game a slow paced walking sim with broken and simplistic mechanics too? With occasional interruptions by cliff racers. A game with giant mushrooms and where you got propositioned by cat people when you weren't reading about Vivec's "spear". Arena, Daggerfall and Battlespire were primarily about dungeon crawling, with the overworld in the first two providing a sense of scope and context for the dungeon diving. Morrowind had trivial dungeons and very broken combat and character building, it was much more about the uncomfortably slow hike through slightly more exotic landscapes than it was about challenging and meaningful encounters, or even skillchecks for that matter. It was what would become the essential Todd Howard take on the series going forward.
It's the revealed preference of the Codex lefty seen updooting Hag's review that they want mechanically shallow walking games with mild VN elements, probably because they don't touch grass very often and don't talk to people. Video games were always about selling you the fantasy of what you don't get to do or can't have, they're the essential surrogate activity. That's what Morrowind always was though? A trekking game with the occiasional exposition dump, not heroic combat or deep system interactions.
Baww baww leftism!I read an interview with one of the developers where he said it was intended as a walking sim first and foremost, can't find it now though, might have been scrubbed but who knows with how search engines are these days. I did find this from another interview where he says they are just not trying to compete with anything combat oriented:It kind of blows my mind that someone can spend years working on a project like this and fail to see how crucially intertwined exploration, progression, and overall challenge is. If you fail to provide challenge, the exploration and progression fall apart, becoming meaningless superficialities. It illegitimatizes this as a game, and turns it into an interactive art piece. How can you not see this after spending so much time making something?
I’ve been focusing on exploration and narrative, because those are the areas where I feel we can compete with the bigger games. Whereas there’s never going to be a point where we can really compete with other games in terms of combat. We’re going to keep developing the combat to make it as good as it can be, but the focus of the game is still going to be the story and exploring this world.
I'm one of few people here who is aware of how right you are about other things. This being a walking simulator narrative-first kind of game put together by a transsexual jewish autogynophiliac developer, and I don't see how anyone could refute that with the collar straining against the adam's apple in the pic below, or the developer explicitly stating their intent.then we can start building a posse and petition the authorities to remove the mention of Morrowind from the thread title
It shouldn't surprise anyone that the local tranny chasers, fantadomat and Jenkem, are into this game. Quite the catch you guys got there.
But I do think you're wrong about this not being like Morrowind. Wasn't that game a slow paced walking sim with broken and simplistic mechanics too? With occasional interruptions by cliff racers. A game with giant mushrooms and where you got propositioned by cat people when you weren't reading about Vivec's "spear". Arena, Daggerfall and Battlespire were primarily about dungeon crawling, with the overworld in the first two providing a sense of scope and context for the dungeon diving. Morrowind had trivial dungeons and very broken combat and character building, it was much more about the uncomfortably slow hike through slightly more exotic landscapes than it was about challenging and meaningful encounters, or even skillchecks for that matter. It was what would become the essential Todd Howard take on the series going forward.
It's the revealed preference of the Codex lefty seen updooting Hag's review that they want mechanically shallow walking games with mild VN elements, probably because they don't touch grass very often and don't talk to people. Video games were always about selling you the fantasy of what you don't get to do or can't have, they're the essential surrogate activity. That's what Morrowind always was though? A trekking game with the occiasional exposition dump, not heroic combat or deep system interactions.
Why would you deny something so easily provable? I don't care if you like "feminine" penis or not, I only posted about the dev because people were in denial about this game having the autogynephiliac touch and rating normie as if it wasn't true. You're never getting back into the closet after lusting for "Theodora" on the public forums, Jenk, nobody cares.that's not the developer though
Ok. Didn't ask.I'm a more autistic than you
Why would you deny something so easily provable? I don't care if you like "feminine" penis or not, I only posted about the dev because people were in denial about this game having the autogynephiliac touch and rating normie as if it wasn't true. You're never getting back into the closet after lusting for "Theodora" on the public forums, Jenk, nobody cares.that's not the developer though
Deadname is Aaron.
Ok. Didn't ask.I'm a more autistic than you
Why would you deny something so easily provable? I don't care if you like "feminine" penis or not, I only posted about the dev because people were in denial about this game having the autogynephiliac touch and rating normie as if it wasn't true. You're never getting back into the closet after lusting for "Theodora" on the public forums, Jenk, nobody cares.that's not the developer though
Deadname is Aaron.
Ok. Didn't ask.I'm a more autistic than you
As far as I am aware, that person (originally a guy right? so that guy...) was not the main dev. Did you know a gay man made some of your favorite video games? His name is Tim Cain.
I read an interview with one of the developers where he said it was intended as a walking sim first and foremost, can't find it now though, might have been scrubbed but who knows with how search engines are these days. I did find this from another interview where he says they are just not trying to compete with anything combat oriented:It kind of blows my mind that someone can spend years working on a project like this and fail to see how crucially intertwined exploration, progression, and overall challenge is. If you fail to provide challenge, the exploration and progression fall apart, becoming meaningless superficialities. It illegitimatizes this as a game, and turns it into an interactive art piece. How can you not see this after spending so much time making something?
I’ve been focusing on exploration and narrative, because those are the areas where I feel we can compete with the bigger games. Whereas there’s never going to be a point where we can really compete with other games in terms of combat. We’re going to keep developing the combat to make it as good as it can be, but the focus of the game is still going to be the story and exploring this world.
I'm one of few people here who is aware of how right you are about other things. This being a walking simulator narrative-first kind of game put together by a transsexual jewish autogynophiliac developer, and I don't see how anyone could refute that with the collar straining against the adam's apple in the pic below, or the developer explicitly stating their intent.then we can start building a posse and petition the authorities to remove the mention of Morrowind from the thread title
It shouldn't surprise anyone that the local tranny chasers, fantadomat and Jenkem, are into this game. Quite the catch you guys got there.
But I do think you're wrong about this not being like Morrowind. Wasn't that game a slow paced walking sim with broken and simplistic mechanics too? With occasional interruptions by cliff racers. A game with giant mushrooms and where you got propositioned by cat people when you weren't reading about Vivec's "spear". Arena, Daggerfall and Battlespire were primarily about dungeon crawling, with the overworld in the first two providing a sense of scope and context for the dungeon diving. Morrowind had trivial dungeons and very broken combat and character building, it was much more about the uncomfortably slow hike through slightly more exotic landscapes than it was about challenging and meaningful encounters, or even skillchecks for that matter. It was what would become the essential Todd Howard take on the series going forward.
It's the revealed preference of the Codex lefty seen updooting Hag's review that they want mechanically shallow walking games with mild VN elements, probably because they don't touch grass very often and don't talk to people. Video games were always about selling you the fantasy of what you don't get to do or can't have, they're the essential surrogate activity. That's what Morrowind always was though? A trekking game with the occiasional exposition dump, not heroic combat or deep system interactions.
What if the creator didn't intend there to be an emphasis on combat...? You are judging the game based on preconceptions you are giving to it.this game is empty and has no combat
another style over substance hollow title like Disco Elysium
What if the creator didn't intend there to be an emphasis on combat...?
Ah geez dood, the writing is the gameplay just like in the masterpiss No Truce With The Furries.What is the gameplay? just going around and looking at stuff. And the game is painfully easy. It's a walking sim, very poor gameplay.
Unfortunately what we’re observing has a more common name: failure.It kind of blows my mind that someone can spend years working on a project like this and fail to see how crucially intertwined exploration, progression, and overall challenge is. If you fail to provide challenge, the exploration and progression fall apart, becoming meaningless superficialities. It illegitimatizes this as a game, and turns it into an interactive art piece. How can you not see this after spending so much time making something? It's so frustrating seeing such wasted potential, and the lack of interest in fixing the most obvious problems at hand.
the developer of the game goes by "James Wragg" and he's a britbong, he narrated the early access trailer on the steam page, not sure if it's still there. do you think a MtF troon demon goes by the name "James" ? afaik that person in your tweet either did a musical track or two, or did some art. you faggots are always elevating some code monkey or one-off art contributor to being 'the developer' like you are their publicist or something... it's actually really odd how often you and others embellish and try to attribute the status they are seeking.
Brindle is also a troon
Clara is elusive, but most likely a troon, judging by former associates (Tamara Duplantis, Catherine Brinegar)
Come on now, lead programmer on almost zero pay making a faux PS1 game? Do you actually think any biological woman is that autistic? Code monkeys are almost always men, and they're also the men most at risk of trooning out. The programmer, writer and content churner are all transsexuals. James Wragg is the lazy ideas guy/organizer/manager and either the development team is his personal gay harem or he's getting groomed by them and will be a they/them in the future. How else do you end up with such a small minority being this over-represented on a dev team? They are all leads, none of them are in minor roles.Clara is elusive, but most likely a troon, judging by former associates