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Drova: Forsaken Kin - 2D action RPG inspired by Gothic series

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,063
How deep does the Gothic formula go? I mean, do I have to save up the +1 ability herbs for later potionification, or should I just gobble them?
save them for +3 ability potions
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,950
Location
Poland
btw I fell like I can cheese all enemies now with this you can just throw this on the ground run around and then pick it up lul
S69kljd.png
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,660
I agree that the 2.5D is less immersive than Gothic's 3rd person camera but it is what it is.
True, but I think it's still pretty damn impressive how alive the screen is. You have (butter)flies, the wind (yes, you can actually see the wind animation), tall grass and flowers moving independently (as well as moving when somebody is "touching" them when walking by)...
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,883
Location
Ngranek
I agree that the 2.5D is less immersive than Gothic's 3rd person camera but it is what it is.
True, but I think it's still pretty damn impressive how alive the screen is. You have (butter)flies, the wind (yes, you can actually see the wind animation), tall grass and flowers moving independently (as well as moving when somebody is "touching" them when walking by)...
Thanks! Based on your advanced explanation, I figured I should actually save those herbs. Although, I might not have enough ingredients to potionify all those +1 ability herbs.
Gothic indeed XD
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I agree that the 2.5D is less immersive than Gothic's 3rd person camera but it is what it is.
True, but I think it's still pretty damn impressive how alive the screen is. You have (butter)flies, the wind (yes, you can actually see the wind animation), tall grass and flowers moving independently (as well as moving when somebody is "touching" them when walking by)...
Thanks! Based on your advanced explanation, I figured I should actually save those herbs. Although, I might not have enough ingredients to potionify all those +1 ability herbs.

If you aren't RNG/Save Scumming pouches (I'm assuming you get lucky a couple of times) there is probably enough Mandragoras to make at least 10 perma potions. I'd save the herbs accordingly.

I was only making str and dex potions so I just used all the health/mind herbs for the smaller bonus.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,063
... cheese ...
You should spoiler that shit.

Where can you find them ?
craftable

I agree that the 2.5D is less immersive than Gothic's 3rd person camera but it is what it is.
True, but I think it's still pretty damn impressive how alive the screen is. You have (butter)flies, the wind (yes, you can actually see the wind animation), tall grass and flowers moving independently (as well as moving when somebody is "touching" them when walking by)...
Thanks! Based on your advanced explanation, I figured I should actually save those herbs. Although, I might not have enough ingredients to potionify all those +1 ability herbs.
Gothic indeed XD
you replied to the wrong post ;)
 
Joined
Dec 18, 2022
Messages
2,813
Location
Vareš
38 hours in, very few bugs. Seemingly, I still have a lot of content to do before the end (I'm quite late into Chapter 4).

I've only encountered one bug so far, an escort quest I was doing bugged out and I had to reload a previous save. The game autosaves every 3 mins so it's no big deal.

I'm very surprised how polished this is.
You can turn autosaves off. I did it right away incase anything fucks up
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,892
You guys play this thing on gamepad or m/kb? Debating wether to buy it on pc or switch.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,479
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I play m+kb, and it works well. It felt a bit awkward the first five minutes.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
38 hours in, very few bugs. Seemingly, I still have a lot of content to do before the end (I'm quite late into Chapter 4).

I've only encountered one bug so far, an escort quest I was doing bugged out and I had to reload a previous save. The game autosaves every 3 mins so it's no big deal.

I'm very surprised how polished this is.
You can turn autosaves off. I did it right away incase anything fucks up

I actually meant it in the opposite sense, since I manually save a lot and the game autosaves frequently, I always had recent saves to return to. But, as I only had one issue it wasn't really relevant anyway.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,883
Location
Ngranek
I'd like to share a “hidden” mechanic I recently discovered while experimenting during the fights. One that might help others who haven’t tried it yet.

When you acquire the Wound ability and a bow, switch to the bow momentarily before using Wound. Doing this makes Wound take 150% base damage from the bow rather than your equipped melee weapon.
It doesn’t consume any arrows; it simply applies the bonus damage and bleeding.

Since the bow does 26 damage, compared to your melee weapon’s 8-14 at best, this trick gives a noticeable edge—both in bonus damage and noticeably heavier bleeding effect—in fights against tougher enemies like Robbers, Snaptors, etc.
 
Last edited:

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,883
Location
Ngranek
I managed to kill the big monster in the mine solo using spear and bleed skill. That was pretty fun and combat is way better than i expected
Congrats! What was the monster, was it that cave troll? At what level?
Btw, I do agree that the spear's second, charged attack is enjoyable tactics. For a "slow weapon" it's actually surprisingly fast and easy to pull off after a bit of a training.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,459
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Ye
I managed to kill the big monster in the mine solo using spear and bleed skill. That was pretty fun and combat is way better than i expected
Congrats! What was the monster, was it that cave troll? At what level?
Btw, I do agree that the spear's second, charged attack is enjoyable tactics. For a "slow weapon" it's actually surprisingly fast and easy to pull off after a bit of a training.
Yes, i couldnt beat the rockworm however.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
How much dialogue does it have? Do you have to go through long dialogues or is it more to the point?
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,105
Finished the game. Pretty good. 44 hours total for a 100% completionist playthrough (I don't think there was a single enemy NPC left on the map by the time the game ended). Combat was alright (nothing too difficult, but then again, neither was Gothic), writing was fine, story rather boring (can't say I felt invested into any of it, or that I particularly cared about either faction nor any of the characters), but above all, I enjoyed the exploration, and the progression of the character (you really felt each stat increase and gear upgrade, as is right in a Gothic game). Game economy was a mixed bag – on one hand, everything was outrageously expensive so gold inflation wasn't really an issue, on the other, I found there was almost never anything worth buying.

Was disappointed that the changes between chapters were mostly just perfunctory. Almost no added mobs save for quest-related ones (in fact, the only non-quest added were ALWAYS placed on the roads, and always consisted of one or two enemies). Similarly, effects of player's actions (save for the main quest) were also rather minimal. Overall, I spent the first 35 hours in the first chapter, lawnmoving the map, and the remaining 9 just speeding through the main quest and the handful of side-quests thrown there, as the map was essentially completely empty by then.

Overall, it was a fine game and provided that Gothic fix that so few games do, but didn't really manage to innovate on the concept. :4/5:
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,773
Was disappointed that the changes between chapters were mostly just perfunctory. Almost no added mobs save for quest-related ones (in fact, the only non-quest added were ALWAYS placed on the roads, and always consisted of one or two enemies). Similarly, effects of player's actions (save for the main quest) were also rather minimal. Overall, I spent the first 35 hours in the first chapter, lawnmoving the map, and the remaining 9 just speeding through the main quest and the handful of side-quests thrown there, as the map was essentially completely empty by then.
Sounds exactly like a description of Gothic 1.
 

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