Game is just protecting you from hurting yourself. For example if someone gave you nunchaks right now to attack someone, you would hurt yourself more than whoever you wanted to hurtI started playing, stole some weapon from a bandit camp, and of course I cannot put it in my hands because my level (of some skill) is too low.
That's not my favorite Gothic part.
Prices are the same everywhereShould I save animal trophies for some specialized trader, or can I sell them anywhere for the same amount?
Weapons, armor, trinkets, etc. too?
"Arcade" is a compliment in comparison to Gothic, which has really godawful combat. I say this as someone who has around 1,400 hours in Gothic and its sequel if we add up all the total conversion mods I've played.You can't kill any non-hostile enemies (i.e. sellers), the combat is shit (I really don't get what you see in this arcade turd, Gothic combat was 1000x better), dialog choices are completely fake modern Bioware style and dialogs themselves are rather boring...
I'm not saying it's a terrible game, but I don't get the hype on 'dex. It has decent enough exploration and skill system is based on Gothic... that's it?
I enjoyed Gothic (including combat), but how was Gothic's combat "1000x better" by comparison?the combat is shit (I really don't get what you see in this arcade turd, Gothic combat was 1000x better)
You have really fucked up if you haven't done Missing by now. Anyway, you get into that temple by going around the back of the building west-northwest of where you're standing in these shots.I need help with main quest, how do I get there
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Maybe not 1000x better, but a lot better for sure.I enjoyed Gothic (including combat), but how was Gothic's combat "1000x better" by comparison?the combat is shit (I really don't get what you see in this arcade turd, Gothic combat was 1000x better)
That's not entirely true. If it takes you dozens of swings to take out an enemy, it means you may not have sufficient stats or gear. Much like in Gothic you can kill an orc even at a very low level if you engage in a 20 minute fight where you dodge all his moves. If you come by later you can kill him in two hits, and that's the case in Drova too. At the end of the game, I think the toughest enemies I could meet could only last about 10 swings, and anything below them died if I so much as looked at it.Drova has too much running around (for both the player and enemies), and has HP bloat where you need to hit enemy dozens of times (but otherwise it's not a diffucult encounter, just time wasting).
I thought myself that I should do the same. w00h0, just killed a Cave Troll on 6th level using the same technique. At the seventh attempt. Phew, what a tense fight. A fun one too!Ye
Yes, i couldnt beat the rockworm however.Congrats! What was the monster, was it that cave troll? At what level?I managed to kill the big monster in the mine solo using spear and bleed skill. That was pretty fun and combat is way better than i expected
Btw, I do agree that the spear's second, charged attack is enjoyable tactics. For a "slow weapon" it's actually surprisingly fast and easy to pull off after a bit of a training.
That's not entirely true. If it takes you dozens of swings to take out an enemy, it means you may not have sufficient stats or gear. Much like in Gothic you can kill an orc even at a very low level if you engage in a 20 minute fight where you dodge all his moves. If you come by later you can kill him in two hits, and that's the case in Drova too. At the end of the game, I think the toughest enemies I could meet could only last about 10 swings, and anything below them died if I so much as looked at it.Drova has too much running around (for both the player and enemies), and has HP bloat where you need to hit enemy dozens of times (but otherwise it's not a diffucult encounter, just time wasting).
It's like Gothic in that regard. Talks, some choices, but no 'Social' Skills/Rolls.Do you have persuasive skills in this game? Any skill checks? Or it's not this kind of game?
Tbh all gothic/risen/elex games kinda have shit endings, so it checks out.I finished it, both endings sucksbut game was fun, so I guess it's okay
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Dodging was the staple of Gothic's combat as well though. Especially against the tougher enemies (who would also have A LOT of HP, for obvious reasons). In the beginning this helped to gate the players' exploration and make them seek "easier" areas or forced them learn how to fight so well that they were able to beat strong enemies (strong compared to their character's level).Drova has too much running around (for both the player and enemies), and has HP bloat where you need to hit enemy dozens of times (but otherwise it's not a diffucult encounter, just time wasting).