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Drova: Forsaken Kin - 2D action RPG inspired by Gothic series

Joined
Dec 18, 2022
Messages
2,505
Location
Vareš
For some reason luring the bandits didn't work for me so I just destroyed them with dozens of traps, that armour carried me until I built the Bygone armour set
Great minds something something ...

B2D7B74E4860A1C3827C0D1A4F7729797CCBE370


It's worth the price.

736F1FE5BDD163ACA84B2AD15EF76AE278BD6CB7


This is basically end game gear :)

5EDCEAF6DBF3DE65BA1B34918084C8C1696FD6C8


Bonus: I finally found Prospecting 5 :)

3CE64809BC27AC762E6EBB53462A08EAD14D7930

The game is not perfect but the exploration part is top notch.

I think this game is on par with Risen 1 therefore better than ELEX.
I lawnmowered the entire map within the first 2 chapters so I decided why not invest in crafting and had more traps than I could use so I would just go overkill for fun. They couldn't even reach me)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
For some reason luring the bandits didn't work for me so I just destroyed them with dozens of traps, that armour carried me until I built the Bygone armour set
Great minds something something ...

B2D7B74E4860A1C3827C0D1A4F7729797CCBE370


It's worth the price.

736F1FE5BDD163ACA84B2AD15EF76AE278BD6CB7


This is basically end game gear :)

5EDCEAF6DBF3DE65BA1B34918084C8C1696FD6C8


Bonus: I finally found Prospecting 5 :)

3CE64809BC27AC762E6EBB53462A08EAD14D7930

The game is not perfect but the exploration part is top notch.

I think this game is on par with Risen 1 therefore better than ELEX.
I lawnmowered the entire map within the first 2 chapters so I decided why not invest in crafting and had more traps than I could use so I would just go overkill for fun. They couldn't even reach me)
I wasted all the iron to make iron arrows :D
But at least now I kill Harpies with a bow and also some other enemies that are not in your face in melee 100% of the time. That stunning arrow is great.
Archery is extremely bad in early game and parts of midgame but once you get better bows, and bow skills and some bow magic items it becomes useful. Still not possible to go full archer due to how scarce arrows are.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
135
Insert Title Here
Archery is extremely bad in early game and parts of midgame but once you get better bows, and bow skills and some bow magic items it becomes useful
the only thing I found bows good for was building up focus from a distance and in the process perhaps bleeding
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Archery is extremely bad in early game and parts of midgame but once you get better bows, and bow skills and some bow magic items it becomes useful
the only thing I found bows good for was building up focus from a distance and in the process perhaps bleeding
It is fairly easy to kill many enemies with it as long as those enemies do not rush you and you got enough stamina for dodging left. One of the archer abilities basically gives you a free shot after a dodge and there is that ring that gives 50% bonus damage after a dodge. And focus builds up so fast (in combination with good base focus) that you can shoot stunning arrows every 3rd shot. I also noticed Stunning arrow and Poison Arrow abilities do not use your ammo so I found them even better.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
Still not possible to go full archer due to how scarce arrows are.

I mean, with how much crafting shit you can find, and with how much merchants have, and with them restocking inventory every chapter, you can probably make it work. I'm probably gonna try going full ranged on my second playthrough,
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Still not possible to go full archer due to how scarce arrows are.

I mean, with how much crafting shit you can find, and with how much merchants have, and with them restocking inventory every chapter, you can probably make it work. I'm probably gonna try going full ranged on my second playthrough,
Maybe with a lot of metagaming but that should not be required for something basic like this. It is not like archery is OP or anything. If they wanted to make ammo scarce they should have done it like in BG games where standard arrows are basically unlimited but special arrows are not. Here you can even run out of stone arrows easily (actually you can craft more iron arrows through the game). Or maybe I mistook it with stone bullets for your sling :D
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,729
But seriously... "A new challenge arises" is about as explicit a promise of new content as they get.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
766
But seriously... "A new challenge arises" is about as explicit a promise of new content as they get.
Yeah, I'll just wait a couple of years before I play the defenitive version of Drova, then.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Ok, I've just finished it, chose to support Nemeton in the end but you end up ruler of Drova or something anyways.. end of the game just feels like start of expansion or next game so kind of lame.
I never found 7th part for ruin raiders so I do not know if there is some more major content around that or if it somehow changes the ending, I just wanted to finish the game by that point as it was getting boring. My original score stays, 8/10 game. Fun but I have zero wish to replay it which is bad for a game like this. All the best RPGs I played I could replay multiple times.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,796
I think I've done every quest possible before joining a faction. I managed to get 6 activated shrines, an end game armor (bandits), an epic sword and axe and 1 piece of the special bygone armor but it looks like further content is locked behind joining a faction.

I agree that the replayability factor is low but I'm finding a lot of secrets in this second playthrough therefore I think a second run is recommended.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,796
I think this game will end up with like 3k+ reviews but I don't think it will be able to keep the 96% positive ratio.
I think it will get even bigger, it's spreading really far thanks to Gothic fans absolutely loving it. But once more normies hear about it and try it, the negative reviews will quickly start appearing. I already saw people crying on steam that the game is awfully designed because impossible to kill enemies are placed in noob areas and your character doesnt deal any damage.
96% positive ration out of 2203 positive reviews atm
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,431
Really glad they're going to add a higher difficulty mode. It's going to make a replay in the future much more attractive. And of course a day-one purchase of the DLC is a given for me.

While it's certainly not the main focus of Drova - the real focus of course being gameplay: exploration, progression, combat, emergent situations - I think they need to give extra attention to the quality of the writing and world-building. Again, the writing in Gothic was never stellar, but it fit the world and was consistent. Drova far too often employs modern-day slang, for example. And the dialogue writing is laughably bad at times in general, to the point where it takes me out of the experience. They need to ditch the *descriptive* texts too. It's just very clear whoever took on the writing role was completely ill-fit for the position and they need to either study up, or hire a real writer. That I'm harping on it is a bad sign, because I usually don't give a shit when the story and writing isn't the focus of a game.

Oh yeah, the laughing in the middle of dialogue is out of control too. I understand they were trying to convey emotion any way they could through the limited expressions available to their character models, but it's too much, and once again, jarring.

They need to add more stats and weapon types in future games too.

Probably about halfway through and these are my major gripes. Still love the game, and can't wait to see these guys improve at their craft and hope they have many more projects ahead of them.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
. Again, the writing in Gothic was never stellar, but it fit the world and was consistent.
First Gothic yeah, but Gothic 2, despite loving this game to death, was a fucking circus when it comes to the story and lore, and the DLC with the lulrandom pirates and ancient Aztec civilization hidden on Khorinis made it even worse. I would argue Drova wins here tbh +M
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,729
It's just very clear whoever took on the writing role was completely ill-fit for the position and they need to either study up, or hire a real writer.
Way too harsh of a judgement. I'd call it 'programmer writing' - unoffensive baseline where nothing stands out one way or another for most of the time. My gripe with it was a complete lack of personality, in both the MC and the NPCs. Gothic's story was, at its core, utterly rudimentary, but it was not only carried, but elevated by strong characterizations, writing and VA-wise.

Gothic 2, despite loving this game to death, was a fucking circus when it comes to the story and lore
Explain yourself.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,431
Way too harsh of a judgement. I'd call it 'programmer writing' - unoffensive baseline where nothing stands out one way or another for most of the time. My gripe with it was a complete lack of personality, in both the MC and the NPCs.
I really don't think my judgement is too harsh. You pretty much perfectly explained why the person was unfit to be writing, and why they should either hone that skill - perhaps with outside help - or hire on someone who has that skillset. The writing actively detracts from and draws me out of the experience, and I think a lot of people agree. It's not a deal breaker by any means, but it weakens everything by being the way it is. It often times feels like the text was written completely out of a sense of obligation that "because it's an RPG, it should be there, and there should be a dialogue tree." Instead of a true interest in creating characters. I get it, it was a small team and one or both of the programmers probably wrote it. It doesn't change the fact the the problem exists, and needs to be improved upon in their coming endeavors.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
I didn't mind the writing, it was OKish, especially for modern times. Kinda like Underrail where I also enjoyed the more "basic" writing, characters curse at you all the time in both games which fits the grim world they live in.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,759
Location
Ngranek
it's a crime that slingshot doesnt get a legendary weapon tier. i like using them as a sidearm. they do pretty good poise damage thing
I think they've added a legendary sling with the latest patch.

EDIT: End of November...
 

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sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,881
This game fucking rips. 100% captures the Gothic/Risen feel of being a worthless sack and then slowly building up. I'm already whirlwinding through areas that used to give me trouble and it's so satisfying.

No idea how to spend points, mostly did actual statups and lockpicking/fabrication. I spent 3pts in Swords but then I found a lady who teaches spear/sling, now I'm wondering if I should have gone that route. Or maybe I can pair swords with slings... I'm not sure if the shield has any actual use if you're not actively using it.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,431
No idea how to spend points, mostly did actual statups and lockpicking/fabrication.
Sadly, as I pointed out in an earlier post, the Prowess system makes a lot of your stat distribution somewhat inconsequential. Since equipment is gated behind a combined total of your three stats, you could pump Dexterity and Mind, and still use a high level two-handed axe with little to no Strength. Same goes for every talent I've seen so far. So really, all you have to consider is whether you want to save you points for specific talents or not. Beyond that, stat increases have small incremental benefits, but most of your power is going to be coming from equipment and skills. Those incremental boosts do add up in the long run though, you will be doing a fair amount extra physical damage later in the game if you focus on Strength for example.

Don't get me wrong. Progression is still satisfying and meaningful. It just would have been more so if your individual choices in point distribution had more weight to them in terms of what you can learn and what equipment you can use.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,729
I mean... how different was investing in Strength to Dexterity in Gothic? System in Drova is already deeper than the one in Gothic and I'd say it is a step in the right direction.
 

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