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Drova: Forsaken Kin - 2D action RPG inspired by Gothic series

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
151
anyone else keep seeing this game's name in the forum list as "Drova: Foreskin"?

Looks really cool!

Should probably change the name though.

Everyone's just gonna call it Foreskin.
I read the name as Drova: Foreskin.
Read the title as foreskin, but i'm drunk. You should change it either way.
:shredder:
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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There's something weird about some games with 2D art making their characters' idle/breathing animation way too extreme.

I don't know about you, but when I breathe, I don't actually make my entire upper body tremble like crazy.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
There's something weird about some games with 2D art making their characters' idle/breathing animation way too extreme.

I don't know about you, but when I breathe, I don't actually make my entire upper body tremble like crazy.
Nothing weird about it. It is done to prevent the feeling of characters being static. In old 3D video games NPCs moved their hands when they talked to make up for the lack of lip sync technology.

That said, here we have characters going up and down, which is probably easier to do than characters getting "bigger" and going back to normal, or swaying their arms a little, without moving their chests.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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There's something weird about some games with 2D art making their characters' idle/breathing animation way too extreme.

I don't know about you, but when I breathe, I don't actually make my entire upper body tremble like crazy.
Nothing weird about it. It is done to prevent the feeling of characters being static. In old 3D video games NPCs moved their hands when they talked to make up for the lack of lip sync technology.

That said, here we have characters going up and down, which is probably easier to do than characters getting "bigger" and going back to normal, or swaying their arms a little, without moving their chests.
I know, I'm not saying they should be fully static.
But there is something between no movement whatsoever and this kind of over-the-top body spasm.
Some games do get it right.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,169
Location
Eastern block
I like the atmosphere and ambience. Somehow reminds me of Moonstone. And map transitions remind me of these old adventure games such as Kings Quest VII.

How much content does your game have? I hope its not short.
 

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