Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 23,759
desocupado said:I DON'T HAVE TO FIND AN IMP AND HOLD ALT TO TRAIN FIGHTING WITH A CASTER ANYMORE.
Have you seen imps with short sword of distortion?
desocupado said:I DON'T HAVE TO FIND AN IMP AND HOLD ALT TO TRAIN FIGHTING WITH A CASTER ANYMORE.
Zomg said:Got the snake and swamp runes easily, was cruising around in red dragon form (red draconian breath is an amazing gimmick) being retarded by leaving on a stasis amulet I'd used in the snake branch end and not wearing my ring of cold resistance, got killed by a pack of white ugly things by trying to blink after letting them run me down to half HP in a round. Dead. Good old Crawl Alzheimers still in effect.
1603968 Deso the Acrobat (level 27, 220/220 (224) HPs)
Began as a Demonspawn Wizard on Sept 28, 2011.
Was the Champion of Makhleb.
Escaped with the Orb
... and 4 runes on Sept 29, 2011!
The game lasted 09:18:05 (165640 turns).
Deso the Acrobat (Demonspawn Wizard) Turns: 165640, Time: 09:18:05
HP 220/220 (224) AC 38 Str 15 XL: 27
MP 37/37 EV 33 Int 22 (25) God: Makhleb [******]
Gold 4573 SH 12 Dex 20 Spells: 12 memorised, 14 levels left
Res.Fire : + + + See Invis. : + R - +8 demon blade (elec)
Res.Cold : + + + Warding : . . n - +3 leather armour {rPois}
Life Prot.: + + + Conserve : . b - -3 buckler of Gicaekupn {rF++ rC+ Str+3 De
Res.Acid. : . . . Res.Corr. : . (helmet unavailable)
Res.Poison: + Clarity : . a - +2 cloak
Res.Elec. : . Spirit.Shd : . y - +2 pair of gauntlets {Str+3}
Sust.Abil.: . . Stasis : . u - +1 pair of boots of Decompression {rC+ rN+
Res.Mut. : + Ctrl.Telep.: x F - cursed amulet of resist mutation
Res.Rott. : . Levitation : . K - ring of protection from fire
Saprovore : . . . Ctrl.Flight: . d - ring of Robustness {AC+8}
@: slow, quite resistant to hostile enchantments, fairly stealthy
A: antennae 3, blurry vision 1, cold resistance 1, conserve potions, demonic
guardian 3, deterioration 1, -10% hp, -10% mp, life protection 3, slowness 1, AC
+12
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
}: 4/15 runes: decaying, serpentine, slimy, silver
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
Skills:
- Level 23 Fighting
- Level 1 Short Blades
- Level 24 Long Blades
- Level 1 Throwing
+ Level 17 Armour
- Level 25 Dodging
- Level 1 Stealth
- Level 1 Stabbing
- Level 10 Shields
- Level 7 Traps & Doors
- Level 14 Spellcasting
- Level 1 Conjurations
- Level 11 Charms
- Level 1 Summonings
- Level 6 Necromancy
- Level 14 Translocations
- Level 1 Fire Magic
- Level 1 Air Magic
- Level 1 Poison Magic
- Level 9 Invocations
- Level 1 Evocations
Zomg said:You know you have to blow the silver horn to open the hells right?
If that's not it they must have changed it, the few times I did a 15 rune run I always did some of Zot:5 first since it has such huge XP return.
Leslaw the Spry (Demonspawn Wizard) Turns: 37924, Time: 06:06:04
HP 140/140 AC 20 Str 13 XL: 16 Next: 99%
MP 33/33 EV 20 Int 32 God: Vehumet [******]
Gold 2246 SH 14 Dex 13 Spells: 10 memorised, 10 levels left
Res.Fire : + + . See Invis. : + N - +3,+6 dagger of the Candelabrum {stab, rF+
Res.Cold : + + . Warding : . . d - +4 mottled dragon armour
Life Prot.: + . . Conserve : + s - +4 buckler of the Ego {MR Str+4}
Res.Acid. : + . . Res.Corr. : + z - +3 wizard hat "Belaen" {Int+2 SInv Stlth+}
Res.Poison: . Clarity : + b - +2 cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . C - +4 pair of gloves "Metodiud" {Acc+3 Stlth+
Sust.Abil.: . . Stasis : . B - +2 pair of boots {run}
Res.Mut. : . Ctrl.Telep.: . t - amulet of clarity
Res.Rott. : . Levitation : . S - ring of wizardry
Saprovore : . . . Ctrl.Flight: . e - ring of Moclaek {+Inv +Lev rC+ rN+ MR Int+
@: quick, incredibly resistant to hostile enchantments, quite stealthy
A: antennae 2, claws 2, talons 1, blurry vision 1, cold resistance 1, conserve potions, deformed
body 1, -10% mp, passive freeze, powered by death 2, +30% hp, spit poison 1
a: Spit Poison, Renounce Religion, Evoke Invisibility, Evoke Levitation
}: 1/15 runes: serpentine
You are on level 16 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 37 of its levels.
You have visited 1 portal chamber: ice cave.
You have collected 3026 gold pieces.
You have spent 800 gold pieces at shops.
Inventory:
Hand weapons
N - the +3,+6 dagger of the Candelabrum (weapon) {stab, rF++ Int+2 SInv}
(You found it on level 5 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your intelligence (+2).
It greatly protects you from fire.
It enhances your eyesight.
Armour
b - a +2 cloak of preservation (worn)
d - a +4 mottled dragon armour (worn)
s - the +4 buckler of the Ego (worn) {MR Str+4}
(You found it on level 6 of the Lair of Beasts)
It affects your strength (+4).
It increases your resistance to enchantments.
z - the +3 wizard hat "Belaen" (worn) {Int+2 SInv Stlth+}
(You acquired it on level 4 of the Lair of Beasts)
It affects your intelligence (+2).
It enhances your eyesight.
It makes you more stealthy.
B - a +2 pair of boots of running (worn)
C - the +4 pair of gloves "Metodiud" (worn) {Acc+3 Stlth++}
(You found it on level 15 of the Dungeon)
It affects your accuracy (+3).
It makes you much more stealthy.
Magical devices
u - a wand of disintegration (7)
E - a wand of fire (3)
L - a wand of fireball (9)
Comestibles
D - 10 meat rations
Q - 5 royal jellies
Scrolls
f - 3 scrolls of remove curse
g - a scroll of fog
i - a scroll of enchant weapon I
j - 3 scrolls of blinking
m - 3 scrolls of fear
n - 2 scrolls of detect curse
w - 3 scrolls of teleportation
A - 4 scrolls of identify
Jewellery
e - the ring of Moclaek (left hand) {+Inv +Lev rC+ rN+ MR Int+4 Acc+4}
(You found it on level 5 of the Lair of Beasts)
[ring of life protection]
It affects your intelligence (+4).
It affects your accuracy (+4).
It protects you from cold.
It increases your resistance to enchantments.
It lets you turn invisible.
It lets you levitate.
t - an amulet of clarity (around neck)
v - an uncursed ring of teleport control
y - an uncursed ring of poison resistance
S - a ring of wizardry (right hand)
Potions
c - 5 potions of healing
h - 2 potions of might
l - a potion of magic
o - a potion of restore abilities
p - 6 potions of heal wounds
F - 3 potions of speed
K - 2 potions of brilliance
M - a potion of cure mutation
P - a potion of resistance
Books
k - a Grand Grimoire {god gift}
r - a book of Power
I - a book of Wizardry
J - a book of Annihilations {god gift}
Skills:
+ Level 7 Fighting
+ Level 8 Short Blades
- Level 1 Throwing
+ Level 15 Dodging
- Level 2 Stealth
- Level 2 Stabbing
+ Level 5 Shields
- Level 1 Traps & Doors
- Level 1 Unarmed Combat
+ Level 15 Spellcasting
+ Level 14 Conjurations
+ Level 1 Summonings
- Level 1 Translocations
+ Level 10 Ice Magic
+ Level 7 Air Magic
- Level 1 Earth Magic
- Level 1 Poison Magic
- Level 1 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Magic Dart Conj ##### Perfect 1 None
c - Blink Tloc N/A Excellent 2 None
d - Mephitic Cloud Pois/Air/Conj #######... Excellent 3 None
e - Lightning Bolt Air/Conj #######... Excellent 5 None
f - Throw Frost Ice/Conj ####### Excellent 2 None
g - Bolt of Cold Ice/Conj #######... Excellent 6 Choko
h - Freezing Cloud Ice/Air/Conj #######... Excellent 6 Choko
i - Abjuration Summ #####..... Excellent 3 None
j - Ozocubu's Refrigerat Ice #######... Excellent 6 Choko
k - Animate Skeleton Necr N/A Excellent 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/27) Temple (1/1) D:7 Orc (4/4) D:10
Lair (8/8) D:11 Shoals (0/5) Lair:6 Slime (0/6) Lair:7
Snake (5/5) Lair:3 Hive (2/2) D:16 Vault (1/8) D:16
Elf: Orc:3-4
desocupado said:I was reaching the lair very, very rarely, until I said "fuck this shit" and picked the Wizard background, memorized mephitic cloud, disabled all magic skills and picked a melee weapon. Then I got far, but died to the fucking minotaur in the labyrinth. I'm never quite sure how strong he is, and I thought I could take him on...
hoverdog said:Can someone tell, how the fuck to play with a transmuter? I've read they are one of the best classes (especially with sludge elf), but mine tend to die horribly. Never took one further than the first few levels of Lair. Very early game is especially terrible. Damned goblins can easily kill me on level 1, when I get to cast evaporation I have no answer to imps, and of course standard orc priest fare.
WHAT DO
Zomg said:Elf is a special case because the enemies are kinda peculiar glass cannons. Some sets of character abilities can tear through it at a very low level no problem, for others it's more dangerous than Vault:8. Shoals enemies are mostly just generically tough and damaging.
Teepo said:I really suck using stick2snakes, I almost never use it. I've been told to use it against ogres and hydras but am almost always choosing to save those spell levels for another spell. I do that with iceform too.
Anacondas are cool. I mean are snakes good for anything, other than the anaconda? Do you need to summon a lot of them?
They removed evap and distill from Transmuter in trunk?
I don't like that idea at all. What are the beginner spells?
My transmuters are always squishy though. I have trouble defending myself, but I figure we all do.
hoverdog said:I lost my Leslaw. Fucking Mellthas or what was his name came out of nowhere while i was blasting ugly things and silenced me to death. fucking angels fuck them bros
Dungeon Crawl Stone Soup version 0.9.1 character file.
Spankr the Changer (Demonspawn Transmuter) Turns: 10762, Time: 01:03:00
HP 30/72 AC 9 Str 10 XL: 10 Next: 36%
MP 12/21 EV 13 Int 17 God:
Gold 1027 SH 0 Dex 13 Spells: 5 memorised, 8 levels left
Res.Fire : . . . See Invis. : + - Unarmed
Res.Cold : . . . Warding : . . c - +0 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : + . . Res.Corr. : + (no helmet)
Res.Poison: . Clarity : . (no cloak)
Res.Elec. : . Spirit.Shd : . (no gloves)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . j - amulet of resist corrosion
Res.Rott. : . Levitation : . t - ring of see invisible
Saprovore : . . . Ctrl.Flight: . q - ring of protection from magic
@: quite resistant to hostile enchantments, unstealthy
A: demonic guardian 1, spiny 2, AC +7, Dex -2
a: no special abilities
You are on level 10 of the Dungeon.
You are very hungry.
You have visited 2 branches of the dungeon, and seen 11 of its levels.
You have visited 1 portal chamber: bailey.
You have collected 1007 gold pieces.
Inventory:
Hand weapons
n - a blowgun
B - an orcish spear (quivered)
G - an orcish spear
S - an orcish spear
Missiles
b - 14 arrows
C - a javelin
H - 63 arrows
V - 18 runed arrows
Armour
c - a +0 robe (worn)
D - an uncursed cap
Magical devices
f - a wand of flame {zapped: 2}
x - a worn copper wand
E - a shiny iron wand
F - a wand of random effects
I - a wand of random effects (16)
J - a wand of flame
X - a brass wand
Comestibles
h - 4 meat rations
Scrolls
a - a scroll labeled IHUICU SHOOSIL {tried on wand of flame}
g - a scroll of amnesia
k - 3 scrolls of remove curse
m - 2 scrolls labeled TRAFOA ZIOCO {tried}
o - a scroll labeled HAOQ UCOXUOMM {tried}
p - 2 scrolls labeled HYNEOFREUVI {tried on large bronze amulet}
w - a scroll of teleportation
K - a scroll labeled FUETWO NOFAJIF
L - a scroll labeled STEKKIENOA
N - 2 scrolls labeled BREISORIWI {tried}
Jewellery
j - an amulet of resist corrosion (around neck)
q - a ring of protection from magic (left hand)
r - an uncursed amulet of conservation
t - a ring of see invisible (right hand)
u - an uncursed ring of poison resistance
y - an uncursed ring of magical power
Potions
e - 11 potions of confusion
i - 3 potions of brilliance
l - 4 potions of healing
s - a potion of strong poison
v - 2 lumpy green potions
z - a potion of degeneration
M - 2 glowing yellow potions
W - a potion of restore abilities
Books
d - a book of Changes
Spells Type Level
*Fulsome Distillation Transmutation/Necromancy 1
*Sticks to Snakes Transmutation 2
*Evaporate Fire/Transmutation 2
*Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
*Blade Hands Transmutation 5
A - a book of the Earth
Spells Type Level
Maxwell's Silver Hammer Charms/Earth 2
Dig Transmutation/Earth 4
Statue Form Transmutation/Earth 6
Iron Shot Conjuration/Earth 6
Leda's Liquefaction Transmutation/Earth 4
Shatter Earth 9
Skills:
+ Level 6 Fighting
- Level 1 Throwing
* Level 4 Dodging
- Level 1 Stealth
- Level 1 Stabbing
- Level 1 Traps & Doors
+ Level 7 Unarmed Combat
+ Level 6 Spellcasting
- Level 1 Necromancy
* Level 7 Transmutations
- Level 1 Fire Magic
- Level 1 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
b - Sticks to Snakes Trmt #####..... Excellent 2 None
c - Evaporate Fire/Trmt ####...... Excellent 2 None
d - Spider Form Pois/Trmt ####...... Great 3 Choko
e - Blade Hands Trmt #####..... Good 5 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/27) Temple (1/1) D:4 Orc (0/4) D:6
Lair (0/8) D:9
Altars:
Ashenzari
Elyvilon
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Trog
Vehumet
Zin
Shops:
D:9: =
Innate Abilities, Weirdness & Mutations
You are mostly covered in rough black scales (AC +7, Dex -2).
A weak demonic guardian rushes to your aid.
You are mostly covered in sharp spines.