Zomg
Arbiter
- Joined
- Oct 21, 2005
- Messages
- 6,984
Ignite poison takes too much investment to be worth using and swamp and snake are easy anyway. It's only for fun. I wouldn't bother with dragon form either.
Dig is decent for utility's sake I guess. Statue form is only really good if you already have a large investment in earth magic, the AC it grants goes only scales with your earth skill (and it has synergy with the stoneskin spell, which also only scales with earth skill). If you have no armor slots like a Felid or Octopode it's probably worth it to build earth from scratch but anyone else I wouldn't bother. Just stick with blade hands, its still a whole-game spell
Rather I would invest all points in unarmed and defense (armor,dodge, fighting). A demonspawn gets a lot out of armor with the awesome boosts from scales, since guaranteed damage resistance is like a multiplier for all +AC buffs. Wearing like elven scale mail, a +4 or so ring of protection and +7-10 from scales makes you a tank, and you can trade up for swamp or plain dragon armor later.
God wise the answer is usually Makhleb if you aren't using many missile weapons and can't summon or cast conjurations on your own - his invocations are even cheaper for a demonspawn - but Okawaru works OK too... unless you happen to get the demonic servant mutation, which spams out shitty imps and things and Okawaru gives you piety demerits when they die. Sif doesn't work great with hybrid caster-fighters because she only gives piety for putting more XP into magic skills - so you get half as much piety as full casters basically, meaning the gifts that are the point of Sif Muna start coming incredibly late. They need to put in a transmutations god analogous to Vehumet or Kiku that gifts the relevant spellbooks and gives you wizardy/power boosts so you can really be a dedicated shapeshifter switching between forms all the time instead of "blade hands melee character".
The ring won't be a huge boost to anything, maybe get it if you are having a lot of food trouble since int reduces spell hunger.
Dig is decent for utility's sake I guess. Statue form is only really good if you already have a large investment in earth magic, the AC it grants goes only scales with your earth skill (and it has synergy with the stoneskin spell, which also only scales with earth skill). If you have no armor slots like a Felid or Octopode it's probably worth it to build earth from scratch but anyone else I wouldn't bother. Just stick with blade hands, its still a whole-game spell
Rather I would invest all points in unarmed and defense (armor,dodge, fighting). A demonspawn gets a lot out of armor with the awesome boosts from scales, since guaranteed damage resistance is like a multiplier for all +AC buffs. Wearing like elven scale mail, a +4 or so ring of protection and +7-10 from scales makes you a tank, and you can trade up for swamp or plain dragon armor later.
God wise the answer is usually Makhleb if you aren't using many missile weapons and can't summon or cast conjurations on your own - his invocations are even cheaper for a demonspawn - but Okawaru works OK too... unless you happen to get the demonic servant mutation, which spams out shitty imps and things and Okawaru gives you piety demerits when they die. Sif doesn't work great with hybrid caster-fighters because she only gives piety for putting more XP into magic skills - so you get half as much piety as full casters basically, meaning the gifts that are the point of Sif Muna start coming incredibly late. They need to put in a transmutations god analogous to Vehumet or Kiku that gifts the relevant spellbooks and gives you wizardy/power boosts so you can really be a dedicated shapeshifter switching between forms all the time instead of "blade hands melee character".
The ring won't be a huge boost to anything, maybe get it if you are having a lot of food trouble since int reduces spell hunger.