kanda
Hydro Games
- Joined
- Aug 27, 2014
- Messages
- 119
Chaos Strikes Back as main inspiration? Color me impressed. I do think it's one of the best dungeon crawlers ever. So if you can deliver the same quality of dungeon design + improved AI + physics, I'll be your number one fan. Well, maybe number 2, right after octavius.
Jaesun It's not just about tension (though that is super important), it's also about real-time monster movement as an additional challenge/additional tactics. Knowing the monsters' movement patters, gating them off, etc. Also, atmosphere-wise, it's the feeling of a "living" dungeon. CSB did that in an unparalleled way.
I think there's actually at least some tactical potential still remaining untapped in the real-time grid-based dungeon crawler genre (whether party-based or not -- your party is just an additional resource thingy here as far as I'm concerned). Grimrock was extremely simplistic in this regard, true, but DM + CSB weren't, and there are still things left to build upon.
Yes, i think i mentioned it here, but CSM is my main reference and for me on of the best level design so far. Very hard (i played it for the first time before Dungeon Master !) but really worth playing.
Also, using the environment in Chaos/Dungeon Master can sometimes save your life !