cvv
Arcane
This game didn't get any recognition because it was the most broken, unfinished mess in all history of vidya when it came out, maybe with the exception od Gothic 3. Tragic, really.
I fear I can't find such thing, maybe someone knows better. Some information as to how to approach the game during the starting hours can be found from reading Classes and Races and how the Skills work:Anybody got a link for a good guide for this game. I'm too old to start from scratch.
Gamebanshee has the only guide worth using, detailing differences between game versions, giving you a walkthrough of the game, info on classes, races, items and all that. Make sure to grab a copy of the physical map that is included with copies of the game if you don't have it. What it doesn't do is to recommend you a great build but I can tell you what I did for my last playthrough in terms of making a character.Anybody got a link for a good guide for this game. I'm too old to start from scratch.
What the fuck man? Why would you play the crap version of the game for over 30 hours? Everything you have to write about the mechanics is also made invalid because of this.played through it recently and wrote a review elsewhere, so I'm just going to repost it here:
"Dungeon Lords Steam Edition (30+ hours):
This review is a perfect example of what I mentioned about the game being a typical old school CRPG from the MSDOS days but put in a new coat of paint and changed up into an action RPG. Enemies aren't "respawning" but you are running into ambushes (or encounters) on the map just like how it used to be like in the old days. The towns are just there for you to get a couple of quests to get you into dungeon crawling, build up your character with classes, armor, weapons and potions, and to sell your loot. It's not a Richard Garriott renaissance fair larp. Because too much fast travelling would make the ambushes on the world map (which aren't so random, they are themed after the region you are in, so if you are in the elf country side you get to genocide elves, if you are in the land of the furries and scalies you get to genocide them, etc) a wasted effort since you'd just load-time past it like in a Bethesda game. I killed those moondogs first thing when I got up there, and sure it was a challenge, but isn't that what video games are all about?Enemies keep respawning, which was quite tedious, especially early on as long as my character was still weak.
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"Towns" themselves are quite simple and empty as well. One of them doesn't even have any pedestrians.
[...]
Investing in Athletics helped a bit, but the main issue was that I had first to find a Moonstone somewhere as the fast travel can't be used without one.
The Collector's Edition, it is patched to the latest version and contains extra content. It also has no DRM and fully installs off the disc by default. You can still find it for sale cheap physically, it comes in a nice steelcase with a map. But I doubt D.W. Bradley is getting any richer off it so you might as well pirate if you don't care for physical releases.Which version is best experience?
No, the only way to play the best version of the game is to either buy a physical copy, and most people don't even have a DVD drive anymore, or you have to pirate it. Another reason why the game remains so criminally underrated. I honestly feel pretty bad for anyone whose only or first experience with the game was the steam version. For one thing they introduced mana instead of letting you throw as many spells as you could, which were restricted in different ways depending on the magic school. Some were simple, like spell books or crystals, which would recharge depending on a skill that only some classes got access to, or you'd put together runes or mix ingredients which you'd have to either buy or find in the gameworld. The common issue of swimming in money and having nothing to spend it on doesn't exist in the original Dungeon Lords.Is it not for sale online anywhere? This is how GOG screwed themselves.
Wow, can't believe I never bought that when it was in stores. I've actually never bought something on eBay and rarely on Amazon (my wife has Prime so she's picked up a couple books/supplements for me over the years).FYI this is what the CE looks like:
Sadly I haven't had a disc drive for over a decade now so no luck for me. I guess you can buy an external drive but eh....I rather pirate it.
While googling I forgot that before the Steam edition there was XII. Be Kind Rewind when exactly did they fuck the game up, with XII or the Steam edition?
The Steam edition is a patched version of the XII release which came after the Collector's Edition, so the XII release is where they made everything worse (and even the patched XII Steam release is still not as good as the Collector's Edition)when exactly did they fuck the game up, with XII or the Steam edition?
I don't think you can go wrong with anything. All schools and all combinations have their 'prestige classes' and quest lines. Also, if you feel underdeveloped, there are always some respawning monsters to grind on.Got things fired up in the Collector’s Edition and finished Sewers on Wulfin Rogue. I like Rogue for early Identify and Chest skills. Ready for a restart using what I learned so far.
Any tips to avoid screwing myself? How good is leveling attributes relative to skills? Agility is really cheap for Rogue. Best second class? Thinking Mage.
Drag with right click iirc.How do I put things in Quick Slots?
Clicking on potions just uses them.
Doesn't work, right click just brings up window. If I click on a quickslot the cursor lights up, but left click uses pot or readies scroll, and right click just brings up window.Drag with right click iirc.How do I put things in Quick Slots?
Clicking on potions just uses them.