rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Accuracy.
What is this?
Accuracy.
What is this?
Bigger file sizes = slower loading and very few people would get enthused about a new game that uses Infinity Engine-graphics (Siege of Dragonspear didn't fly off the virtual shelves, Icewind Dale 2 was considered incredibly dated on release back in 2002).I've played Baldur's gate and Icewind dale on a PC which loaded the game fast. 15 years later Obsidian made a Pillars in Unity and you would think engines got faster and better. But not. Pillars 1 loadings are getting slower, in Deadfire they're just too many and tedious.
Haven't we learned our lesson? It is time for developers to start using Infinity engine again.
Not to mention it's fucking Unity, one of the worst modern engines.Bigger file sizes = slower loading and very few people would get enthused about a new game that uses Infinity Engine-graphics (Siege of Dragonspear didn't fly off the virtual shelves, Icewind Dale 2 was considered incredibly dated on release back in 2002).I've played Baldur's gate and Icewind dale on a PC which loaded the game fast. 15 years later Obsidian made a Pillars in Unity and you would think engines got faster and better. But not. Pillars 1 loadings are getting slower, in Deadfire they're just too many and tedious.
Haven't we learned our lesson? It is time for developers to start using Infinity engine again.
Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though.Not to mention it's fucking Unity, one of the worst modern engines.
It's Unity's accessibility, which was supposed to be its main draw, that ironically turned out to be the source of its bad reputation. It's often the engine of choice for devs with little or no prior experience (or for those with limited capabilities in one way or another).Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though.Not to mention it's fucking Unity, one of the worst modern engines.
Ed123 break your video up into smaller parts next time, ain't nobody got time to watch a 5 hour video on baldur's gate
Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though.Not to mention it's fucking Unity, one of the worst modern engines.
Ed123 break your video up into smaller parts next time, ain't nobody got time to watch a 5 hour video on baldur's gate
Based on most clinical research, it takes the average person between 10-20 minutes to fall asleep, but the REM phase does not commence until around 90 minutes in. The ideal length for my videos is therefore between 1hr 30m (to enter the REM phase) and eight hours (to ensure an undisturbed rest).
Just droppin this off
name it "showah thyme"I haven't decided wut name to use
Name it the Gnome Press, after the publisher that preserved Robert E. Howard's Conan stories in the 1950s.I haven't decided wut name to use, something with "Gnome" or "Gnomes" in the title.
or the Gnome Conspiracy, after the sidequest in ArcanumName it the Gnome Press, after the publisher that preserved Robert E. Howard's Conan stories in the 1950s.I haven't decided wut name to use, something with "Gnome" or "Gnomes" in the title.