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From Software Elden Ring - From Software's new game with writing by GRRM

Caim

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Remember that this is by the guy who made The Binding of Isaac three or four times, so his take on originality is to be taken with a bucket of salt.
 

Egosphere

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Thoughts on Elden Ring by the Binding of Isaac developer



Some weird takes in there.
Don't wield the two great-swords if you're not a fan.
The torch is an optional trade off for light at the expense of one weapon slot.
Half a minute spent whining about the boss waiting for you behind a fog gate (??)

The most scathing criticism you can wheel out against the game is that it's modern open world. It looks like a step back from the worlds of DS1 and Bloodborne, where the world was open, but very intricate (especially in the latter), so that exploration was more akin to Thief, with surfeit of nooks and crannies craftily stitched into large levels that utilised verticality and labyrinthine layouts to tax your orientation and memorization skills, but with the added bonus of not having confined levels a la Thief. They were 'open world', but felt like a separate species selectively bred into existence by Miyazaki.

I reckon figuring out Central Yarnham and Cathedral Ward is more challenging than what will be presented in the Lands Between. We're returning to Demon Souls, but with the worlds made much smaller and more numerous and the Nexus turned into a big field.
 
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Anonona

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Some weird takes in there.
Don't wield the two great-swords if you're not a fan.
The torch is an optional trade off for light at the expense of one weapon slot.
Half a minute spent whining about the boss waiting for you behind a fog gate (??)

The most scathing criticism you can wheel out against the game is that it's modern open world. It looks like a step back from the worlds of DS1 and Bloodborne, where the world was open, but very intricate (especially in the latter), so that exploration was more akin to Thief, with surfeit of nooks and crannies craftily stitched into large levels that utilised verticality and labyrinthine layouts to tax your orientation and memorization skills, but with the added bonus of not having confined levels a la Thief. They were 'open world', but felt like a separate species selectively bred by Miyazaki.

I reckon figuring out Central Yarnham and Cathedral Ward is more challenging than what will be presented in the Lands Between. We're returning to Demon Souls, but with the worlds made much smaller and more numerous and the Nexus turned into a big field.

I actually consider that Dark Souls, its sequels and Bloodborne are pretty much 3D Castlevania games, particularly those from Symphony of the Night onward. Focus on combat and exploration, intricate level design with shortcuts and interconnected path, action combat with RPG elements, numerous different weapons and armors to customize how you play, needing to find keys or items to open new paths, impressive boss fights and even a bit of sequence breaking in the original Dark Souls with the thief key.
 

NJClaw

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I don't understand, is this satire or is the poor guy actually retarded?

He complains for an entire minute about the day/night cycle ruining the atmosphere and breaking his assumption that the entire adventure lasts just a couple of days. "Oh no, I wanted to larp beating all the bosses in two in-game days and now I can't!"... this has to be satire.

Then he proceeds to complain about the jump button ruining his suspension of disbelief because you shouldn't be able to jump while wearing armor. He is fine with a guy in full armor fucking somersaulting around the battlefield to avoid attacks, but JUMPING is where he draws the line?
 

mediocrepoet

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I haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
 

Egosphere

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I haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
Plus it is actually a weapon, and should do good damage to enemies with low fire resistance
 

toro

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1j13r5rj6j881.png
 

N0rn

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Thoughts on Elden Ring by the Binding of Isaac developer


When some guy goes on about stupid shit like "Huh, so the boss just waits there for the player, why doesn't he just leave?", I feel like you can disregard their opinion immediately. I like BoI, but as others said, you can't really complain about lack of originality when you've spent 10 years developing the same game in different iterations.
 

Caim

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I haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
Plus it is actually a weapon, and should do good damage to enemies with low fire resistance
That's how it works in Dark Souls 3. The torch is a pretty shitty weapon in the game, but it's crucial to dealing with being covered in blood-sucking maggots.
 

Wunderbar

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FYI - Gamesquid is Florian Himsl, a flash programmer. He's only a co-developer of original BoI, he's not the mastermind behind Isaac's ideas (that was Edmund Mcmillen).
 

Egosphere

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I haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
Plus it is actually a weapon, and should do good damage to enemies with low fire resistance
That's how it works in Dark Souls 3. The torch is a pretty shitty weapon in the game, but it's crucial to dealing with being covered in blood-sucking maggots.
Bloodborne had the hunters torch scale with arcane, and also had some varieties of enemies cower at the sight of it
Also think the spiders wouldn't attack in Tseldora if you had the torch equipped, thought you had to light it in that game
It's a pretty great mechanic tbh
 

Black Angel

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Also think the spiders wouldn't attack in Tseldora if you had the torch equipped, thought you had to light it in that game
I'm not sure about the spiders in Tseldora, but the Darkdwellers (those creatures with long arms) in the No Man's Wharf would back off if you have a torch, and would also cower when getting too close to the other source of lights in the area if you light them up. But f you lingered for too long in their vicinity, even with a torch they'll still attack regardless.
 

Wunderbar

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Also think the spiders wouldn't attack in Tseldora if you had the torch equipped, thought you had to light it in that game
I'm not sure about the spiders in Tseldora, but the Darkdwellers (those creatures with long arms) in the No Man's Wharf would back off if you have a torch, and would also cower when getting too close to the other source of lights in the area if you light them up. But f you lingered for too long in their vicinity, even with a torch they'll still attack regardless.
spiders in Tseldora react to fire as well. In SOFTS, a torch makes Duke's Dear Freja fight way easier, because all of the added small spiders are cowering in fear instead of biting you in the ass.
 

deem

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I like this video here. It showcases a bit of the familiar From Software vertically labyrinthine level design. It seems that the jump button (and horse double jump) opens up even more possibilities.

 

Matador

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Thoughts on Elden Ring by the Binding of Isaac developer



The binding of Isaac artstyle and setting tells everything you need to know about that guy.

He had a good gameplay concept and spoiled with shit and urine, naked baby an mommy issues.

It's bad not being able to create, it's worse to destroy your creation with filth and uglyness.

I wouldn't be surprised if he is a pedophile.
 
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Ryzer

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I like this video here. It showcases a bit of the familiar From Software vertically labyrinthine level design. It seems that the jump button (and horse double jump) opens up even more possibilities.


You can jump, IT'S A REVOLUTION!
 

NJClaw

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pointless open world and generic setting
Are you an actual goblin shaman? How can you judge the open world and setting without knowing anything about it?

Also what is wrong with summoning a magic horse, exactly? In the other games you summon NPCs from different timelines... mounted combat looks like shit, but that's a different issue.
 

Justicar

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Are you an actual goblin shaman? How can you judge the open world and setting without knowing anything about it?
I played enough dark souls to know that setting will be the most generic shit ever cant wait for obligatory dark crypt level :hahano: and open world will be 100% pointless and just lead to dilution of level design and add hours of riding your magic horse from point a to b but hey you can enjoy your decline I dont judge. Mounted combat looks pathetic and if it will stay this way I would rather have them cut it completely from the game.
 

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