Thoughts on Elden Ring by the Binding of Isaac developer
Some weird takes in there.
Don't wield the two great-swords if you're not a fan.
The torch is an optional trade off for light at the expense of one weapon slot.
Half a minute spent whining about the boss waiting for you behind a fog gate (??)
The most scathing criticism you can wheel out against the game is that it's modern open world. It looks like a step back from the worlds of DS1 and Bloodborne, where the world was open, but very intricate (especially in the latter), so that exploration was more akin to Thief, with surfeit of nooks and crannies craftily stitched into large levels that utilised verticality and labyrinthine layouts to tax your orientation and memorization skills, but with the added bonus of not having confined levels a la Thief. They were 'open world', but felt like a separate species selectively bred by Miyazaki.
I reckon figuring out Central Yarnham and Cathedral Ward is more challenging than what will be presented in the Lands Between. We're returning to Demon Souls, but with the worlds made much smaller and more numerous and the Nexus turned into a big field.
Plus it is actually a weapon, and should do good damage to enemies with low fire resistanceI haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
youd think in a land of magic and monsters, someone would design a magic lantern you can attach to your belt.The torch is an optional trade off for light at the expense of one weapon slot.
youd think in a land of magic and monsters, someone would design a magic lantern you can attach to your belt.The torch is an optional trade off for light at the expense of one weapon slot.
Thoughts on Elden Ring by the Binding of Isaac developer
That's how it works in Dark Souls 3. The torch is a pretty shitty weapon in the game, but it's crucial to dealing with being covered in blood-sucking maggots.Plus it is actually a weapon, and should do good damage to enemies with low fire resistanceI haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
Bloodborne had the hunters torch scale with arcane, and also had some varieties of enemies cower at the sight of itThat's how it works in Dark Souls 3. The torch is a pretty shitty weapon in the game, but it's crucial to dealing with being covered in blood-sucking maggots.Plus it is actually a weapon, and should do good damage to enemies with low fire resistanceI haven't listened to this but why wouldn't a torch take a weapon slot? A "weapon slot" represents what you're holding in your hands. It's a fucking stick that's on fire, what are you going to do? Tape it to your head? You can't exactly strap it to your belt without immolating yourself. Dumbfuck.
I'm not sure about the spiders in Tseldora, but the Darkdwellers (those creatures with long arms) in the No Man's Wharf would back off if you have a torch, and would also cower when getting too close to the other source of lights in the area if you light them up. But f you lingered for too long in their vicinity, even with a torch they'll still attack regardless.Also think the spiders wouldn't attack in Tseldora if you had the torch equipped, thought you had to light it in that game
spiders in Tseldora react to fire as well. In SOFTS, a torch makes Duke's Dear Freja fight way easier, because all of the added small spiders are cowering in fear instead of biting you in the ass.I'm not sure about the spiders in Tseldora, but the Darkdwellers (those creatures with long arms) in the No Man's Wharf would back off if you have a torch, and would also cower when getting too close to the other source of lights in the area if you light them up. But f you lingered for too long in their vicinity, even with a torch they'll still attack regardless.Also think the spiders wouldn't attack in Tseldora if you had the torch equipped, thought you had to light it in that game
Thoughts on Elden Ring by the Binding of Isaac developer
I like this video here. It showcases a bit of the familiar From Software vertically labyrinthine level design. It seems that the jump button (and horse double jump) opens up even more possibilities.
VERTICAL lets forget about magical horse that materializes from thin air, psx 3 era graphics, pointless open world and generic setting.2022: when climbing a fucking ladder is "Amazing! Vertical! Labyrinthine level design!"
Are you an actual goblin shaman? How can you judge the open world and setting without knowing anything about it?pointless open world and generic setting
I played enough dark souls to know that setting will be the most generic shit ever cant wait for obligatory dark crypt level and open world will be 100% pointless and just lead to dilution of level design and add hours of riding your magic horse from point a to b but hey you can enjoy your decline I dont judge. Mounted combat looks pathetic and if it will stay this way I would rather have them cut it completely from the game.Are you an actual goblin shaman? How can you judge the open world and setting without knowing anything about it?