Improving The HUD for Elden Ring
The game had received a lot of critique following its
Closed Network Test from the fervant Soulsborne community. According to Kitao, a lot of this feedback was taken into consideration moving towards the release build for Elden Ring.
“If we had to say one thing in particular, it’d be about the HUD and the gauge design”, Kitao says. “We did plan to make adjustments to these areas but of course after seeing feedback from the network test it was clear that the current designs were far too simple and far too basic. We needed something that would match better with the world and the setting and something that would be more appealing to the eye, so we’re very grateful for this feedback from the players”.
Balancing Magic And Fell Omens
One thing fans may have noticed from the Elden Ring beta was just how powerful magic is- many enemies just aren’t prepared to deal with a long-range attack, leading fans to see it as overpowered.
“We just want to make the game fun for many different types of players and we don’t intentionally try to make it easy, depending on the playstyle from one player to another. This is the case with Elden Ring as well of course and for the Network Test, it was simply a matter of balancing”, Kitao says. “So the Network Test wasn’t yet completely tuned, there are some balancing work to be done before release, but it gave us a good idea of where to focus our attention for the main game.”