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From Software Elden Ring - From Software's new game with writing by GRRM

Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
Nothing to do with fantasy archetypes but with gameplay. Archetypes are valid/interesting approches to gameplay proposed by the devs. If they propose a new (to some degree) gameplay, but then provide same old archetypes as DS3, it makes me think that a) gameplay is not really that different from previous games or b) it is different to some degree but they didn't put much thought into ways players can explore that difference. Last but not least: from all Souls games so far, why ape DS3 concepts, the worst Souls game of all?

Worrisome, at the least.
This is so retarded I don't know what to say. Completely different stats, completely different background.

You know there's a class that starts with a full plate and a sword? I'm kind of worried. They're reusing that knight with a sword idea in a fantasy game. I guess they expect us to hit enemies with a sword again. Running out of ideas clearly. I heard there's also a magic user and some sort of priest and a thief. We've seen all of them, in other games too.

Worrisome, at least.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Example of a new archetype I was expecting to see: a Shaman or Conjurer of sorts, based around this new mechanic of summoning those white spirits in the trailers.

(is there one?)
 
Joined
Jul 28, 2020
Messages
1,284

Classes being more or less the same as DS3 (e.g: Confessor = Assassin) makes me slightly worried.

Give me cute Confessor wife!
XOEJUGA.jpg
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
Example of a new archetype I was expecting to see: a Shaman or Conjurer of sorts, based around this new mechanic of summoning those white spirits in the trailers.

(is there one?)
Are you referring to the player phantoms?
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
What saddens me is that the Viking class from the network test is not there anymore. Oh well, I'll do my Viking play-through starting with Hero class.

bloody-wolf-class-network-test-elden-ring-wiki-guide-270.jpg
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Example of a new archetype I was expecting to see: a Shaman or Conjurer of sorts, based around this new mechanic of summoning those white spirits in the trailers.

(is there one?)
To my limited knowledge (I didn't play the stress test) the spirits are summoned by finding their corresponding item somewhere in the game world. I don't know if they even scale off any of your stats or have stat requirements in the first place, so I don't know if a specific stat spread (which is what the starting classes are for) would make more use of them than others. I think they're just meant to be auxiliary support rather than the main component of your build but I could be wrong here.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,802
Starting classes are such a meme in Souls games. In the end everyone will pick the one with the lowest garbage stat(s). (Luck + x in DS3 for example => Knight for almost all builds)
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Starting classes are such a meme in Souls games. In the end everyone will pick the one with the lowest garbage stat(s). (Luck + x in DS3 for example => Knight for almost all builds)
Not necessarily. I pick the starting classes almost solely based on how much I like the armour set and/or weapon they start with and I'd be very surprised if there aren't other people who do the same.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,802
Starting classes are such a meme in Souls games. In the end everyone will pick the one with the lowest garbage stat(s). (Luck + x in DS3 for example => Knight for almost all builds)
Not necessarily. I pick the starting classes almost solely based on how much I like the armour set and/or weapon they start with and I'd be very surprised if there aren't other people who do the same.
Most starting equipment was always very easy attainable not that far into the games. But your stats stay with you forever.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Ideal classes should be about playstyles. A pure dex should be all about dodges and parries, a knight should be about poise and shields, etc. Souls games manage to balance this pretty well with an openess to migrate (or mix) styles if one wish, which is good.

I just think it's time to widen that pool. I mean, this will be an open-world game, so new mechanics and approaches would be expected. The fact the new white phantoms are just a gimmick everyone can use is a let down.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
Iv never picked deprived. Is it actually that tough past the first boss? I figured that the way to play it would be to just rush a decent early weapon and spend an hour or so grinding up to level 10-15 and then your basically just as powerful as any other starting class.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
689
Iv never picked deprived. Is it actually that tough past the first boss? I figured that the way to play it would be to just rush a decent early weapon and spend an hour or so grinding up to level 10-15 and then your basically just as powerful as any other starting class.

Deprived's weapon, the club, is actually quite decent. As long as you don't get hit too much it isn't really that much harder. Playing naked actually benefits you as it allows you to dodge more easily instead of relaying on your low defenses.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Yeah, Deprived is good. Specially becase he starts at so low level that you'll level up pretty fast with the added benefit of custom-tailor it to your preferences. And the club is actually pretty decent.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
I'd be more interested in deprived if it provided a more meaty challenge. The calamity ring from ds1 (the one that doubled damage taken) was a sliiiightly more interesting hard mode.

Sekiro got it right with the demon bell tho.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
The problem with the Calamity Ring is that you won't get it until well into the game. It's more of a NG+ challenge.

Dark Souls 2 had a covenant that made the game harder, accessible right from the start, and Bonfire Ascetics. Incline.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
It is not mine. I think that it is the worst of the series. However, it is still a Dark Souls game, I still prefer to play it over most games and it did introduce a few experimental mechanics that I like very much (e.g. Bonfire Ascetic).
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
Yeah that's pretty much exactly how I feel about it too which is why I was a bit surprised to see the ds2 thread here is active with like 400 pages haha
 

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