Curratum
Guest
Game is starting to get on my nerves quite a bit.
Everywhere you go, it's always non-stop rushdown DS3 speed bosses (or faster and even more aggressive, honestlty). It's constant pressure, and they're all very fast and can't even be staggered easily with two-handed weapons if you strike first.
Additionally, there's beast-type enemies across the levels and open world that are also as fast as the Boreal Knight of DS3, but much bigger and waving ridiculously big hitboxes around. I've so far had to cheese several of those enemies by just going to the nearest doorway and poking them through it which is a shame because the enemy designs are amazing, but the enemies just move too fast to deal with otherwise for me. (e.g. the lion with the scythe blade chained to its paw in Stormveil, or the giant bears)
I killed it, jump-attacking and poking into its belly from here, but fuck me, what a fun time, doing this shit for 5 minutes because you get obliterated in normal combat, as it moves faster than light.
I am starting to wish for different boss designs, and I hope the game has that later on. I'm starting to get a bit tired of the whole "we'll play almost as fast as Bloodborne now" meme.
After playing 40 hours I've reached the conclusion that Sekiro is a better game than Elden Ring
A shame, really
Sekiro loses solely on its art direction and fewer environments, single weapon and lack of fashion, even if we completely disregard gameplay.