Curratum
Guest
Radagon fight slaps Gwyn back to the age of dark.
You'd almost expect that 20 years later, with a ton of experience and money, they'd be able to make something mechanically better...
Radagon fight slaps Gwyn back to the age of dark.
I just wish one day we will discover the technology that could allow FS to put the super-secret gimmick weapon in a location that's not the boss' arena where you have to use it.Also Rykkard > Storm King/ Yorg. Easily best implementation of the gimmick weapon.
NJClaw anon! Good strong Emilia Romagna friend anon! It is not technology matter anon because it is brainlet proofing matter anon! It is! You are a good strong friend anon!I just wish one day we will discover the technology that could allow FS to put the super-secret gimmick weapon in a location that's not the boss' arena where you have to use it.
I just wish one day we will discover the technology that could allow FS to put the super-secret gimmick weapon in a location that's not the boss' arena where you have to use it.Also Rykkard > Storm King/ Yorg. Easily best implementation of the gimmick weapon.
Are you joking mate? Even back after the first Dark Souls got big you had Lords of the Fallen coming out. If you want one of the most recent examples you have Jedi: Fallen Order, it does add more Metroidvania to the mix, but the Dark Souls influences are obvious. There are some games that does Dark Souls better than Dark Souls like Nioh and Nioh 2. You also have The Surge and its sequel, doing Dark Souls 1:1 but with a science fiction coating.To be honest i don't get the anger about Dark Souls clones.
The term Dark Souls like gets thrown around a lot but 90% of the time its actually meaningless. From what i've seen real Dark Souls clones are not that common and i rarely saw any actual mechanic from the Souls series seep into any other AAA games out there.
There are some games that does Dark Souls better than Dark Souls like Nioh and Nioh 2.
Lords of the faggots is the only game in this list that seems even remotely soulslike (it's also a piece of shit). Yes, those games have some souls influences but that doesn't make them souls clones, the doom clones of old were actual doom clones.Are you joking mate? Even back after the first Dark Souls got big you had Lords of the Fallen coming out. If you want one of the most recent examples you have Jedi: Fallen Order, it does add more Metroidvania to the mix, but the Dark Souls influences are obvious. There are some games that does Dark Souls better than Dark Souls like Nioh and Nioh 2. You also have The Surge and its sequel, doing Dark Souls 1:1 but with a science fiction coating.
Hollow Knight, Salt and Sanctuary, Blasphemous, The Last Faith, Death's Gambit, Dark Devotion and an almost endless supply of games like that.
Then there are anime Dark Souls, Code Vein.
Skyrim was highly influential in this regard but it was also a part of a larger trend with Ubisoft and a lot of other developers going in the same direction. Dragon's Dogma was also open-world and it came out just the year after Skyrim, that wasn't selling as much however. With the amount of ports Skyrim has gotten, the number of sales and the importance in the cultural landscape it should be considered the flagship of open-world games. There are barely any games that copy the distinct Bethesda way of doing things however. Even Breath of the Wild, whose developers were on record of being impressed with Skyrim and wanted to do something similar, go in very different directions in a lot of places.I'd say it influenced every developer that suddenly decided that the thing their franchise needs is absolutely an open world, just like we got with Elden Ring.It was on top of the list of every game developer but that only influenced what, Breath of the Wild?
It abides by the formula established, that it puts its own spin on that doesn't mean it's not highly derivative. Would you disagree that without Dark Souls we wouldn't have Nioh?I love Nioh but it's sufficiently different I don't really count it as a Souls clone.
I don't see the lineage there at all.The nuAssCreed and TW3 combat is also clearly influenced by DS.
Are you in Stormveil?Why is my soul count lower after I recover them? I had 10k and after I picked them back up it was 5k. Wtf?
It abides by the formula established
YeahAre you in Stormveil?Why is my soul count lower after I recover them? I had 10k and after I picked them back up it was 5k. Wtf?
Then it's your fault for not killing anything that moves OR speaks, especially if it's ugly. Just be assured: it's not a bug.YeahAre you in Stormveil?Why is my soul count lower after I recover them? I had 10k and after I picked them back up it was 5k. Wtf?
Why is my soul count lower after I recover them? I had 10k and after I picked them back up it was 5k. Wtf?
Your definition of clone is different from mine. It's enough that they ape enough elements. They got the slow animations, the way stamina works, the rolls, the general design and so forth. If you're some kind of FromSoft aficionado you might not think that Mortal Shell for example qualifies as a clone, it has a hardening mechanic and some of the design is slightly different. But viewed from a distance these differences are small compared to how similar they are. It doesn't matter if the bosses aren't exactly the same or the level design is inferior. We are talking about the general formula here, not details.Yes, those games have some souls influences but that doesn't make them souls clones
Have we really reached a point where people don't remember what action games and ARPGs were like before the Souls bomb dropped?It abides by the formula established
which is? Repeatable levels to find diablo like loot? A fast combat system with multiple usable weapons and a skilltree for the category of weapons?
Have we really reached a point where people don't remember what action games and ARPGs were like before the Souls bomb dropped?
There are a few common features - "bonfires", you drop your "souls" after death and you lose them if you die again before picking them up, stamina-based combat, signs on the ground, FS-like level design (more prominent in Nioh 2). But it's WAY more different than same.It abides by the formula established
which is? Repeatable levels to find diablo like loot? A fast combat system with multiple usable weapons and a skilltree for the category of weapons?
If you have played both Dark Souls and Nioh the similarities are so obvious that I shouldn't need to have to explain them.Have we really reached a point where people don't remember what action games and ARPGs were like before the Souls bomb dropped?
that doesnt answer the question what exactly makes nioh like souls.
If you have played both Dark Souls and Nioh the similarities are so obvious that I shouldn't need to have to explain them.