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From Software Elden Ring - From Software's new game with writing by GRRM

Agame

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But seriously its such bullshit design to randomly seed important items like that, requiring you to lawnmower and eventually hate life, or look everything up on a wiki, which is also the worst way to design a game (almost feels at this stage they have just leaned into the Wiki Souls format and assume no one actually plays the game without constantly referencing online guides.)

They got half way there with things like the bell tower walking things, dragons etc you see that from miles away and know what it will provide. This is GOOD open world design. Shame about the rest of it.
 

Shrimp

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But seriously its such bullshit design to randomly seed important items like that, requiring you to lawnmower and eventually hate life, or look everything up on a wiki, which is also the worst way to design a game (almost feels at this stage they have just leaned into the Wiki Souls format and assume no one actually plays the game without constantly referencing online guides.)

They got half way there with things like the bell tower walking things, dragons etc you see that from miles away and know what it will provide. This is GOOD open world design. Shame about the rest of it.
One of the reasons I'm a bit reluctant to replay the game is that I fear I will spend too much time having a wiki open to see whether or not dungeon #45 that I just walked past contains one of the items/spells I need. Even if it isn't needed at all (after all I made do on my first playthrough) I still don't like checklist type gameplay, especially not when I know from past experiences that 9/10 of the dungeons, ruins and random evergaols I come across won't contain anything worthwhile for me.
 

perfectslumbers

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But seriously its such bullshit design to randomly seed important items like that, requiring you to lawnmower and eventually hate life
I was thinking about this last night as I decided to put away Elden Ring. The way From rewards players with loot and materials just doesn't work in an open world since it forces you to lawnmower or to potentially miss out on insane amounts of loot and potential upgrade mats. The best sorcery is found by talking to a random corpse that is placed within the insanely huge open world. You can see tunnels for materials on the map but it takes 97 stones to upgrade a single weapon so doing all the tunnels might net you a single upgraded weapon, if that.
 

Curratum

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But seriously its such bullshit design to randomly seed important items like that, requiring you to lawnmower and eventually hate life, or look everything up on a wiki, which is also the worst way to design a game (almost feels at this stage they have just leaned into the Wiki Souls format and assume no one actually plays the game without constantly referencing online guides.)

They got half way there with things like the bell tower walking things, dragons etc you see that from miles away and know what it will provide. This is GOOD open world design. Shame about the rest of it.

I did use the wiki extensively. Not to look for items and necessities, but to fish for questlines and boss locations.

"Going in blind, guize!" is a surefire way to hate both yourself and the game and to miss a couple dozen cool weapons and armors. I mean, with the wiki I only missed about a dozen... :D
 

deem

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I did use the wiki extensively. Not to look for items and necessities, but to fish for questlines and boss locations.

"Going in blind, guize!" is a surefire way to hate both yourself and the game and to miss a couple dozen cool weapons and armors. I mean, with the wiki I only missed about a dozen... :D

I'm not going to lecture anybody on how to enjoy a game. In the art of game design there is a balance between merely suggesting the most rewarding playstyle and constraining the player so they follow it. Elden Ring is on the free end of this spectrum and I think it is a game where you get what you put in.
 

MasPingon

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After 15th take on Radahn I decided to sacrifice fashion in in the name of Poise. Now I feel sorry for the legendary General Radahn being defeated by this God forsaken entity:
asdasd.png
 

Agame

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Liked the Godfrey fight tho and Leyndell is one of the best FS levels ever. It's like Ringed City except it's not a full-blown DLC but a small, regular part of the game.

Agreed, Capitol dungeon is my favourite section of the game, (so far, have not been everywhere.) Aesthetic/vibe is amazing, love fighting the enemies, mostly classic sword and board dudes. Exploration is great.

Unfortunately after beating this area and opening the world map a great wave of apathy and tedium washed over me looking at the hundreds of locations and the generic repeating content, thinking what is even the point? Why am I doing this? You know, the same feeling you get after playing a Bethesda/Ubisoft game...

The good news is I now have the urge to go back and replay the previous From games, so thats a win.

I will forever stand by the fact that Souls games NEED tight, structured level design as part of the intrinsic balance and enjoyment of the game. They can be 'open world' but it must be smaller than ER. Without starting up that debate again, Gothic is one of the best examples of open world done correctly, its small and thats to its benefit. Unfortunately Beth and Ubi have set the trend that sprawling, generic open world is better simply by virtue of size and length of time to complete, and for some reason Miyazaki jumped on board the bandwagon.

I can only hope they rein it in for the next game and find some balance between YUGE and classic DS style world design, as clearly given sales numbers we will now be stuck with this format forever more.
 

Zed Duke of Banville

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Eyestabber

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PC RPG Website of the Year, 2015
Idk how you can say that Nioh 2 is shit, it's basically the same game but bigger and more elaborate.

It took everything bad in the current Souls games (extremely cheap turbo blenders) to an extreme while lacking the charm and novelty factor of the first game. Nioh 1 breaks down by the time the game ends and degenerates into ridiculous HP bloats and trash mobs that can 2-shot you, but AT LEAST when that happens you're done with the story. Nioh 2 breaks down much earlier.
 

Correct_Carlo

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I don't really see the hate for this game. I'm 66 hours in and have been to all areas, although I still have a bunch of content left. I just finished Volcano Manor and Ranni's questline. I'm still loving it and planning what my NG+ build will be. My take:

-I love the repeat bosses. This game already has more original bosses than any From game ever made. However, I like to fight different versions of the same bosses with slightly different movesets too. I find it fun as you kind of know what to expect, but there's always something different to surprise you. Plus, all of the repeated content is optional.

-I acknowledge some of the game's flaws in its open world, but most of the stuff people are complaining about are flaws endemic to all open world games. This is still the best open world game I've played in ages. It's like a massive, open world, Dark Souls amusement park.

-I don't get why people are bitching about repeat enemies. This game has so many non-boss enemies I'd have a hard time counting them. It has by far the most common enemies of any open world game ever.
 

Correct_Carlo

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Idk how you can say that Nioh 2 is shit, it's basically the same game but bigger and more elaborate.

It took everything bad in the current Souls games (extremely cheap turbo blenders) to an extreme while lacking the charm and novelty factor of the first game. Nioh 1 broke down by the time the game ends and degenerates into ridiculous HP bloats and trash mobs that can 2-shot you, but AT LEAST when that happens you're done with the story. Nioh 2 breaks down much earlier.

I'd rank Nioph 2 about the same in terms of its quality as a game. Nioh 1 does some things better, but Nioh 2 does many more things better. So they are kind of a wash in terms of gameplay. However, Nioh 1 is probably a better overall game, just due to story, atmosphere, and level design. Both are awesome, though.
 

Reever

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If you want to go dumpster diving you could just go through games with the tag on Steam.

https://store.steampowered.com/tags/en/Souls-like/

The only Soulslike worth playing, which I'd argue is on par with From's work when it comes to overall quality, mood and gameplay + lore, is Salt & Sanctuary.


Yes, the Salt games are the only non-From Souls-likes worth playing:

H3P1aVd.png

hTxWDLX.png

I wish the game didn't have that flash game artstyle. I finished the game and everything else about it is good but that shit still puts me off.
 

LESS T_T

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Codex 2014
12 million copies sold. https://www.fromsoftware.jp/ww/pressrelease_detail.html?tgt=20220316_eldenring_salesdata

BANDAI NAMCO Entertainment Inc. (headquarters: Minato-ku, Tokyo; President & CEO: Yasuo Miyakawa) and FromSoftware, Inc. (headquarters: Shibuya-ku, Tokyo; President & CEO: Hidetaka Miyazaki) co-developed the brand new action RPG "ELDEN RING" (Japan published under FromSoftware, Inc. / all other regions published under BANDAI NAMCO Entertainment Inc.) has sold more than 1M units in Japan (※1, 2) and 12M units worldwide (※1, 2).

For comparisons, DS3 sold over 10 million copies as of May, 2020, after 4 years of release.
 

LESS T_T

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Codex 2014
And the best part is that 44% of sales were on PC. PC sales are bigger than PS4 and PS5 combined!

That number was from EU sales (PC 44%, PS5 27%, Xbox 16%, PS4 13%, in case anyone's curious), so I think the number for worldwide sales could be smaller than that. But yeah, I'd assume PC takes more than third considering the numbers from DS series.
 

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