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From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Getting past the arrow shooting giants is a bitch. I don't suppose there a checkpoint by the jar.
I play as a melee character (DEX build with a Bloodhound's Fang, if we want to go into the specific) and they are fucking trivial once you are at their feet.
Zig-zag a bit with your horse-goat-thing to avoid the intercontinental missiles, then start trashing their ankles and they'll be gone in seconds.
 

SumDrunkGuy

Guest
These jar phantoms are impossible. They two hit kill me and I do barely any damage. It's not like I'm underleveled. I'm lvl 47 with 27 vigor, good armor, and a +7 greatsword. Wtf?

I'm gonna try online opponants. No way they're as overpowered as this fucks.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
These jar phantoms are impossible. They two hit kill me and I do barely any damage. It's not like I'm underleveled. I'm lvl 47 with 27 vigor, good armor, and a +7 greatsword. Wtf?

I'm gonna try online opponants. No way they're as overpowered as this fucks.

I did them at 100 and a +10 moonveil, they could still kill me easily if I made mistakes. They also took a few arts to the face before dying so at your level you would have a extremly hard time.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,678
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
These jar phantoms are impossible. They two hit kill me and I do barely any damage. It's not like I'm underleveled. I'm lvl 47 with 27 vigor, good armor, and a +7 greatsword. Wtf?
You are somewhat underleveled. If you can't quickly kill those giants by sticking to their ankles and have to resort to avoiding them, you definitely are. I'd say level 80 with a +14 weapon is the right call to deal with those three NPCs (not too easy, not too hard).
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
The key to killing any red phantom is to use one single strong attack and play with spacing. Unlike normal mobs, they keep spamming dodges, shield up if they have a shield then counter attack or parries but they're not very smart and their moveset, being player based, is very predictable.
Let them spaz out a bit, use a move that closes the gap, a ranged weapon art, or a jumping attack, then immediately sprint away and keep your distance until you find an oppening, rince and repeat. It's useless to try to get a second or third hit against these guys unless you don't mind trading your health when they dodge+attack back.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Also you cant kill one and die then the other and so on. It will always be three signs after respawning until you killed them all
 

SumDrunkGuy

Guest
ARGH!! All because that bitch wouldn't give me the arsenal charm. Can I find her some where else? Maybe she will give it to me then.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
ARGH!! All because that bitch wouldn't give me the arsenal charm. Can I find her some where else? Maybe she will give it to me then.

level endurance and stop giving a fuck. alternateivly theres radagons soreseal which raises attributes like vigor and endurance, it helps witht he load and I used it until I needed more. Its in
fort faroth in a chest
but it also ups the damage you recive so the plus in hp isnt really a plus but buffers the extra damage.

If I rember the fort correctly bring a torch if you go there. and prepare to get fucked.
 
Joined
Aug 10, 2012
Messages
5,914
I don't get the love for Leyndell either. It was 4 streets with some rubble courtyards here and there and an endless stream of knights and snipers thrown along the streets.

I was probably too pissed off with the game at large to "appreciate" it, who knows... :|
That's not really a fair representation, I get the fatigue but Leyndell has a lot of optional interconnected content (including the sewers which is one of the best sections in the entire game - it was here that I first fought a version of Mohg, which ended up also being one of the better bosses), tough and well-considered encounters (except for the millioneth tree sentinel) and pretty decent bosses. It would make for a very fine level in a mainline Souls game.
 
Joined
Aug 10, 2012
Messages
5,914
Have you finished the game?
Basically.
I'm pretty much at the doorsteps of the final boss and I'm deliberately taking my time before facing it because I'm going back to past areas looking for hidden shit I missed etc.

And I don't agree with fucking shit of what you said.
Not that they are straight up lies, I'll concede that there IS reuse of minor bosses that then become pretty much just "big enemies" later on.
It's the spergrage-fueled conclusion that "it's inexcusable garbage" that I find fucking ridiculous.
Well, of course you're entitled to your own opinion, but I think it's funny you keep saying "reuse of minor bosses" when 2 shardbearers and the final boss of the game's largest and most significant questline are recycled at different points.

Different people have different levels of tolerance for different things. I happen to think that this level of recycling is, yes, inexcusable garbage - not that the entire game is garbage, mind you - and this handwaving about "oh they had to do it because of the game's size" is looking at the problem backwards. The size is part of the problem. And I propose that it was mostly a market-driven choice, one that paid off for them in spades.

However, a company's bottom line has no bearing on my appreciation of their product. Elden Ring is a cool game, but it wore me down completely and it's the only From game that I didn't feel the urge to immediately go through again after finishing it. I don't expect to ever replay it. I'll check out the DLC, though.
 
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Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,807
Are there no upgrade materials for sale, by the way? It just occurred to me now. Previous souls games have always had titanite shards available for purchase from merchants, and after a while the lower tier ones become available in unlimited quantities. But I don't think I've seen a single smithing stone for sale in any of the the starting areas. Is there something I've missed? No need to spoiler me too heavily if so, but I sure hope there is.
You will find items (mainly in mines) that unlock upgrade materials at the Twin Maidens.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
The bells you need to upgrade your weapons by the time you've reached the game midpoint are only available in very late areas of the game. You can't even upgrade to +7 without killing the Godskin Duo in farum azula.

The "buying stones" is a useless mechanic for most of the games, nobody is going buy stones to upgrade another weapon to +5 and use that instead of the +9 they upgraded from stones found in the world.

All the "but you can buy stones later" are no fix for the fact that this game is starved in terms of resources for weapon upgrades and that you can't really play around with other weapons the way other souls let you. It's mostly a NG+ gimmick, stock up on stones, upgrade before going into NG+.
 

SumDrunkGuy

Guest
The tree trick still works with the jar knights. I got 2 to fall off the edge but the 2nd one took me down with him.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,620
Location
Tirra Lirra by the River
The lack of upgrade materials for weapons just railroads you right from the start. I would love to level my broadsword to the same level as my Uchigatana as well as play around with the clean rot weapons. But there just isn't enough materials to make it truly worth doing. The mines should of had a few respawning nodes at least to ease the pressure.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
I'm semi-disappointed that I chose to go with moonveil, which made the game kind of a cakewalk. Personally didn't notice the lack of upgrade materials because I intentionally kept moonveil at lower levels so I don't actually start 5-hitting bosses.

Also, STR weapons being underpowered (poise mechanics, spastic bosses) irks me.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,678
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Also, STR weapons being underpowered (poise mechanics, spastic bosses) irks me.
I wouldn't say that STR weapons are underpowered. I went through the entire game with greatswords and, apart from the godskin fatso, I never found an enemy that made me feel like my weapon put me at a disadvantage. Hell, the Gargoyle Greatsword even half-trivialized Malenia, since it allowed me to stunlock her for 2200+ damage during every window of opportunity. Even during the second phase, I could favorably trade attacks with her during her regular combos, coming out on top even despite the life steal.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,807
2 tips for STR builds: jump attacks & (with greatswords) crouch attacks

Sadly I only leaned about crouch attacks very late during my first run.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Also, wasn't someone complaining a couple of pages ago that stealth is useless? That's not true at all.
I caught shit by surprise all the damn time and backstabbed bitches left and right while sneaking around.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Also, wasn't someone complaining a couple of pages ago that stealth is useless? That's not true at all.
No somebody said crouching is useless. Stealth has always been decent in souls games
Well, that's also not true, but I guess it can be pretty situational. In some cases (like with my bloodhound greatsword) crouching gives a specific moveset that is pretty damn convenient to intercept some type of enemies (i.e. dogs or rats).
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
Also, wasn't someone complaining a couple of pages ago that stealth is useless? That's not true at all.
I caught shit by surprise all the damn time and backstabbed bitches left and right while sneaking around.

It's not 'useless', but its generally only useful in the early game or on weak foes. You can't surprise any of the field bosses or actually tough enemies, so it's only applicable to clear out groups of enemies that you should be able to kill without much trouble anyway. Just rushing towards them with a jump + strong air attack does decent damage and you can finish off anybody you could backstab much quicker or easier.

I only bothered with it in the early game when I was still weak, or if I needed a bit of a health refill with Assassin talisman.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Compared to walking crouching is faster (you can even sprint crouch and won't make noise) and enemies won't spot you at a closer distance.
 

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