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From Software Elden Ring - From Software's new game with writing by GRRM

Curratum

Guest
The Morgott fight is p. difficult to solo but I wiped my ass with him as soon as I summoned my Mimic.

Morgott was the only boss in the second half of the game that I beat without summoninc the fucking mimic, on my second try. I sometimes wonder what you people are smoking. :D
 

SumDrunkGuy

Guest
Since the game cheated me out of the arsenal charm I'm speedrunning to the upgraded one. Wish me luck and god speed!
 

cvv

Arcane
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Joined
Mar 30, 2013
Messages
19,176
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The Morgott fight is p. difficult to solo but I wiped my ass with him as soon as I summoned my Mimic.

Morgott was the only boss in the second half of the game that I beat without summoninc the fucking mimic, on my second try. I sometimes wonder what you people are smoking. :D
Bruh, if you've played as much Souls as you seem to suggest here you must know bosses are notoriously subjective. What someone one-shots someone else is stuck on for hours.

Also sometimes you just get lucky. I bet that happened to everyone - you beat a boss on your second try, laugh "haha what a lamus" and move on. And when you replay the game a year later you're ready to throw your keyboard through your closed window after 30 miserable attempts at that exact same boss.
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
boss fights had to suffer to accommodate for the non-linearity and variety of builds

Yes, and for the Ashes. Many of the duo or triple boss fights are viable to solo only for like the top 1 percentile of players, they're clearly meant for you to utilize your Ashes. Problem is most upgraded Ashes are so powerful they straight up trivialize even the most difficult fights.

The Morgott fight is p. difficult to solo but I wiped my ass with him as soon as I summoned my Mimic.

I'm thinking the Ashes were a mistake. Without them maybe the game wouldn't need super spastic bosses with with deeeellllaaayyyyyyyeeeeeeeeeeeeedddddddddd swings and 10-hit combos. Maybe slight delays and 4 hit combos would be enough. Maybe we would get bosses MOST people could solo, after the obligatory gitting gud phase.

That's a very good point. Torrent is cool for an open world setting, but Spirit Ashes were a HUGE mistake (and adjusting the difficulty/movesets to their use).
 

Gearmos

Educated
Joined
Jan 24, 2016
Messages
95
Location
Alicante
All three Dark souls recycled bosses as normal enemies in their second half. It was to be expected that they would do so in this one as well, which is also bigger than the previous games combined.
 

Curratum

Guest
The Morgott fight is p. difficult to solo but I wiped my ass with him as soon as I summoned my Mimic.

Morgott was the only boss in the second half of the game that I beat without summoninc the fucking mimic, on my second try. I sometimes wonder what you people are smoking. :D
Bruh, if you've played as much Souls as you seem to suggest here you must know bosses are notoriously subjective. What someone one-shots someone else is stuck on for hours.

Also sometimes you just get lucky. I bet that happened to everyone - you beat a boss on your second try, laugh "haha what a lamus" and move on. And when you replay the game a year later you're ready to throw your keyboard through your closed window after 30 miserable attempts at that exact same boss.

But I never got lucky on any of the other fucking bosses, because you can't get lucky against 360 degree 50-foot lingering AoE spam and cartwheels of death with hitboxes the size of a windmill's sails. :(
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
I'm just not sure how to get to Caelid from Siofra River. Any ideas?
When you go down through the first elevator in siofra (located in mistwoods) you will eventually come to a large open area with many braziers to light, at the opposite end of that open area from the first grace you will find an elevator going up which takes you to Caelid. Also I highly recommend playing in offline mode BEFORE you talk to the great jar. Otherwise you will have a nightmare of a time.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Have you finished the game?
Basically.
I'm pretty much at the doorsteps of the final boss and I'm deliberately taking my time before facing it because I'm going back to past areas looking for hidden shit I missed etc.

And I don't agree with fucking shit of what you said.
Not that they are straight up lies, I'll concede that there IS reuse of minor bosses that then become pretty much just "big enemies" later on.
It's the spergrage-fueled conclusion that "it's inexcusable garbage" that I find fucking ridiculous.
 

perfectslumbers

Arbiter
Joined
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Messages
1,202
All three Dark souls recycled bosses as normal enemies in their second half. It was to be expected that they would do so in this one as well, which is also bigger than the previous games combined.
I don't mind that but they re-use two shardbearers and the important end boss of Ranni's quest line
 

Villagkouras

Arcane
Joined
Jul 3, 2014
Messages
1,024
Location
Greece
Can we appreciate more some of the levels? For example, Leyndell Sewers, you can't worship Blighttown and not this one. The only thing I'd change is to disable fast travel once you're not in a Grace area.
 
Joined
Aug 10, 2012
Messages
5,914
The recycling in the later portion of the game is really on a class of its own. It kills the player's good will.

I have a huge problem with the second sentence. I'm nearing the end and I agree the recycling is unnecessary but flushing the whole game down the toilet because of that? The game is utterly amazing. It's a masterpiece. With many flaws, and I'm gonna list all of them soon, but a masterpiece still.

It's like saying Dark Souls 1 is a total, irredeemable garbage because Bed of Chaos is the worst boss ever and Izalith is the most offensively sloppy, unfinished level in any professional game ever. Both are true but neither prevent me to rate the game 10/10, because the good parts are so awesome they easily outweigh the flaws, however serious (and I'd say a level like Izalith is as a serious flaw as they get).
Alright, it killed my good will. Plus, I'm not flushing the whole game down the toilet, I just think it would be vastly superior if the scale (and therefore the need for copypasta) hadn't been as vast. To me, a reduced gameworld the size of maybe Limgrave + Liurnia would have been perfectly fine if it meant more careful (and meaningful) enemy placement, tighter content with less relentless recycling.

I don't think the Bed of Chaos comparison is apt at all - you only fight it (an admittedly awful boss) once. I've always railed against the post-Lordvessel portion of DS1, including Lost Izalith, which is complete garbage - but, again, you only go through it once.
 

perfectslumbers

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Joined
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Messages
1,202
Can we appreciate more some of the levels? For example, Leyndell Sewers, you can't worship Blighttown and not this one. The only thing I'd change is to disable fast travel once you're not in a Grace area.
The legacy dungeons are all great except Redmane. Leyndell made me soyface many times
 

SumDrunkGuy

Guest
I'm just not sure how to get to Caelid from Siofra River. Any ideas?
When you go down through the first elevator in siofra (located in mistwoods) you will eventually come to a large open area with many braziers to light, at the opposite end of that open area from the first grace you will find an elevator going up which takes you to Caelid. Also I highly recommend playing in offline mode BEFORE you talk to the great jar. Otherwise you will have a nightmare of a time.

Wtf, I talked to the jar and he just grumbled. Nothing happened.
 
Joined
Aug 10, 2012
Messages
5,914
Can we appreciate more some of the levels? For example, Leyndell Sewers, you can't worship Blighttown and not this one. The only thing I'd change is to disable fast travel once you're not in a Grace area.
The legacy dungeons are all great except Redmane. Leyndell made me soyface many times
Agreed, Leyndell is one of the greatest levels in all of Souls history I think. If the game ended there it would have been much better.
Wtf, I talked to the jar and he just grumbled. Nothing happened.
It will spawn 3 red summon signs on the ground in front of him. You must duel the three (and win) to get the jar
Worth mentioning that you need to be playing online for the red summon signs to appear. I thought that was pretty silly.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Okay I see now. These fuckers aint easy. I might be better off playing people online
Ah, I thought being offline would help since it was easy at launch but I guess the mechanism works before you spawn the signs. Basically the signs are other players who did the challenge but buffed with a ton of extra stats (it's ai, not other players,) it was one of the hardest fights for me. If you have a shield you can try to stand on a nearby tree that's over the abyss below and hold your shield up, the enemies will try to attack you but fall off the edge if they're using melee weapons.

Don't give up skeleton
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Can we appreciate more some of the levels? For example, Leyndell Sewers, you can't worship Blighttown and not this one. The only thing I'd change is to disable fast travel once you're not in a Grace area.
The legacy dungeons are all great except Redmane. Leyndell made me soyface many times
Agreed, Leyndell is one of the greatest levels in all of Souls history I think. If the game ended there it would have been much better.
Once again, hard disagree with the second sentence.
It had that "you just reached the final area" vibe from the get go that made me feel somewhat disappointed when I got there, so learning over time that you were still barely half way through your journey was actually fairly exhilarating. Especially since some of the most amazing and surprising moments in the game (like finding the spot where the meteor crashed and the underground region that was unlocked in the process) came AFTER going through it, personally speaking.

Also, I'm sure someone already mentioned in the past 280 pages of rambling, but the way the game manages the map reveal at every subsequent "unlock" is fucking brilliant.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Can we appreciate more some of the levels? For example, Leyndell Sewers, you can't worship Blighttown and not this one. The only thing I'd change is to disable fast travel once you're not in a Grace area.
The legacy dungeons are all great except Redmane. Leyndell made me soyface many times
Redmane Castle is not the only disappointing legacy dungeon. Both Volcano Manor and Shaded Castle are incredibly underwhelming, with very little to offer in terms of exploration and interconnectivity. I still have a positive opinion of the Shaded Castle, since it's a minor area more on the level of Castle Morne than the other main areas, but Volcano Manor has nothing to offer apart from a cool-looking bossfight with voice acting that I will remember forever.
 

Curratum

Guest
I don't get the love for Leyndell either. It was 4 streets with some rubble courtyards here and there and an endless stream of knights and snipers thrown along the streets.

I was probably too pissed off with the game at large to "appreciate" it, who knows... :|
 

Lutte

Dumbfuck!
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Joined
Aug 24, 2017
Messages
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DU's mom
Getting past the arrow shooting giants is a bitch. I don't suppose there a checkpoint by the jar.
Nope. Kill the giants because you'll have a hard time doing the three duels otherwise. Those duellists own unique weapons with some of the more retardedly powerful weapon arts ( I met one with moonveil and another with the katana from Malenia, but I think they're random and you may might three others ) too.

The giants aren't a real problem anyway once you're at their feet they have the same stupid moveset as any other giant.
 

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