Frank Capicoli
Arcane
- Joined
- Mar 3, 2018
- Messages
- 7,877
Just your average open world summoner.
I farmed the Banished Knight some more and finally got his sword. That thing is sexy. It's definitely going to be my main once I can get it leveled up more. Anyone know a way to farm smithing stones 2&3?
My #1 goal is to eventually wield the Grafted Blade Greatsword. That beast requires 40 strength to use, good lord.
Say what you will about Asmon but this was p. great
No watching the video i don't want to spoilt he boss for me, but did Asmongold got gud?
Reports of NG+ being too easy are pretty disappointing
I farmed the Banished Knight some more and finally got his sword. That thing is sexy. It's definitely going to be my main once I can get it leveled up more. Anyone know a way to farm smithing stones 2&3?
My #1 goal is to eventually wield the Grafted Blade Greatsword. That beast requires 40 strength to use, good lord.
I'm still fucking around Limgrave. Granted i have limited time to play, but this area never ends. I've done everything i can in both the west and eastern side of it, and all that's left is that southern section (which however i don't think is actually part of Limgrave) and the Siofra River which i'll skip for now and head to Stormveil instead.
"a few similar-looking ruins every now and then" is just hilarious. Every area has multiple (3-4) ruins and they all look exactly the same even though the areas themselves are distinct enough. Not only are they mechanically and functionally the same - find a hole in the ground that either has a chest or a boss and a chest - but they're visually identical. Do you really not think that it detracts from the game when some ruins in Mountaintops of the Giants, a region that's been cut off from the mainland for ages, looks exactly the same as the first bogstandard ruins you encounter in Limgrave?I mean, the game has a STAGGERING amount of UNIQUE-LOOKING landscapes, places, spots, buildings and areas.
It doesn't even just have "a lot of them", you could argue that is pretty much UNMATCHED in the amount it offers for a single player title. I can hardly think of anything below Rockstar-tier budget that comes even close (and this still towers over the average Rockstar game for the variety of gameplay situations).
It also has a very interesting landscape to navigate in general, with plenty of unmarked and cleverly hidden place, subtle and less subtle visual cues to draw your attention in the right place organically, etc.
But sure, let's fucking go into full weaponized autism and scream "Travesty!" about a few similar-looking ruins and churches every now and then.
I guess that, for me, what you do and see between those repetitive and formulaic activities is varied enough to make me want to praise the game instead of bashing it. Still, those copy-pasted elements are the exact opposite of what I loved about this series, and I would happily live without them.Do you really not think that it detracts from the game when some ruins in Mountaintops of the Giants, a region that's been cut off from the mainland for ages, looks exactly the same as the first ruins you encounter in Limgrave?
The point is ruins don't mean shit in the grand scheme of things."a few similar-looking ruins every now and then" is just hilarious. Every area has multiple (3-4) ruins and they all look exactly the same
The point is ruins don't mean shit in the grand scheme of things."a few similar-looking ruins every now and then" is just hilarious. Every area has multiple (3-4) ruins and they all look exactly the same
It's like visiting Prague and ignoring all the monuments and landmarks that make one of the most stunning cities in Europe just to complain that all traffic lights and crossroads across the city look pretty much the same.
They could do it like in Bloodborne's chalice dungeons, which had different tilesets depending on "region" (Pthumeru, Loran, Isz, etc).Do you really not think that it detracts from the game when some ruins in Mountaintops of the Giants, a region that's been cut off from the mainland for ages, looks exactly the same as the first bogstandard ruins you encounter in Limgrave?
I'm still fucking around Limgrave. Granted i have limited time to play, but this area never ends. I've done everything i can in both the west and eastern side of it, and all that's left is that southern section (which however i don't think is actually part of Limgrave) and the Siofra River which i'll skip for now and head to Stormveil instead.
I think exhausting Limgrave is good to do before moving on. I kind of migrated to Caelid underleveled and messed around there for a while and then did Stormveil and moved on to Liurnia. Upon returning to Limgrave to tie up loose ends I found myself massively overleveled.
I'm really done arguing against people defending expendable copypasta. You're the decline.
If you are doing everything in every area then you will massively out-level the entire game world pretty quickly, From clearly designed the game assuming people would only do parts of it and leave some areas for replays.
It turns out that, despite the fact that Elden Ring has been estimated by one of its own development team as taking 30 hours,
Elden Ring's map size is huge, and Kitao stresses that the dev team designed the game with a 30-hour cap in mind early in development.
Source: https://screenrant.com/elden-ring-how-long-beat-hidden-open-world/The 30-hour estimate was revealed in an extensive interview on Taipei Game Show 2022’s special broadcast with Elden Ring producer Yasuhiro Kitao.
Source: https://www.gamerbraves.com/elden-r...overtuned-for-beta-and-more-in-new-interview/One thing fans may have noticed from the Elden Ring beta was just how powerful magic is- many enemies just aren’t prepared to deal with a long-range attack, leading fans to see it as overpowered.
I'm really done arguing against people defending expendable copypasta. You're the decline
Whoever designed the mandatory godskin duo fight can suck the shit out of my asshole. Half of the optional bosses are just as bad. From Software's games took a sharp turn being challenging but fair to straight up creating the most artificial difficulty levels of bullshit known to man to uphold their reputation of being ~soooooooooooooo hard~.
There's no tactics behind the fight. There's no interesting mechanics. They both just charge at you in a shitty boss arena and if you manage to kill one, they just resurrect and charge at you again until you defeat their shared health pool.
It’s pretty depressing when people recognise something is a flaw and then excuse said flaw with:
a. Game X also has that flaw and it’s a good game, ergo it’s not really a flaw.
b. But it’s a big world, but they didn’t have enough money, but it also has the following positives…
c. It’s a flaw but I choose to ignore it….
Just find a way to get rid of the shortcoming instead of trying to find ways to justify it. Why promote mediocrity? Having the ability to identify what could be improved upon in order to make something excellent even better is a pretty desirable character trait in my opinion.
is that some people see nothing but flaws and generally seem to hate their hobby.depressing