Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
>Added NPC Jar-Bairn.
> ⁠Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.

This is so fucking insulting. It's all early game NPCs botched, most of us have finished the game, they should have delayed by one more month if they were going to add the cut content back anyway.

> ⁠Fixed a bug that sometimes prevented the player from obtaining item after boss battle.

Now I'm wondering if I missed anything.

> ⁠Fixed a bug that causes arcane to scale incorrectly for some weapons.

Rivers of blood is going to be a-m-a-z-i-n-g.

>Increased the drop rate of Smithing Stone for some enemies.
> ⁠Added Smithing Stone to some early game shop line up.

See, even From knows this was a problem. But how could this not be caught before the game release again? what sort of retards do they employ as game testers?

>Increased shield’s effectiveness

???
I've seen a vid of someone tanking Malenia with greatshield. Shields seem fine to me.

> ⁠Increased the damage for all offensive cracked pot items.

Still not going to make anyone farm items to craft this shit.

> ⁠Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin

This lineup of item is just bloat. I never felt the need to use anything other than my flasks to resurrect Torrent.

> ⁠Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
>⁠Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
>⁠Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral

Wow, maybe people might make wizards that spam more than pebble.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,165
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
>Added NPC Jar-Bairn.
> ⁠Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.

This is so fucking insulting. It's all early game NPCs botched, those of us who completely no-lifed the game and played 50+ hours a week have finished the game in the less than 3 weeks since it released, they should have delayed by one more month if they were going to add the cut content back anyway.

FTFY
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,144
Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.

It's probably badly needed, but it was kind of cool to have an OP clone of yourself in game.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
If they didn't reduce the mimic health, it's still the best summon by far, taking aggro away from you is invaluable. Also, if they weren't thorough enough.. I have suspicions the reduced damage might not affect bleed application so if you run a bleed build and clone yourself..
 
Joined
Nov 29, 2016
Messages
1,832
Downloaded 1.5gb update. Stuck at 23% installing for like 15 minutes.

Restarted steam, update is now 15gb. Okay, guess I probably corrupted the install by quitting steam.

Slow internet. Took advantage by eating for the first time in 28 hours.

Took a shower (ugh.) Lit some scented candles.

Contemplated pursuing social interaction with human people - didn't. Ordered Fia body pillow.

Tried masturbating for a little while, but didn't finish since I couldn't ogle Renalla's bare feet. Tried writing more Greyoll rape raps but lacked the inspiration I usually get from inhaling the fumes of my own gamer-sweat.

Finally the wait is over and I somehow survived. "CORRUPTED UPDATE FILES." Now downloading 10gb.

Now I truly feel like a Tarnished, spurned by grace.

Elden Ring, o Elden Ring...
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Reused bosses have some purpose, for example due to the nature of open world I missed Sofia River location until I was quite over leveled and I deleted the deer boss, but later I found his stronger version and I could experience this fight that otherwise I would miss.
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163
New patch.

https://www.bandainamcoent.com/news/elden-ring-patch-notes-v1-03

Major Changes Included in the Latest Update
Additional Elements Added
  • Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
  • Added NPC Jar-Bairn.
  • Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
  • Added some summonable NPCs in multiple situations.
  • Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
  • Added night background music for some open field area.
Bug Fixed
  • Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
  • Fixed a bug that sometime prevented the player from obtaining item after boss battle.
  • Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
  • Fixed a bug that causes the player to freeze when riding.
  • Fixed a bug that causes arcane to scale incorrectly for some weapons.
  • In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
  • Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
  • Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
  • Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
  • Fixed a bug which causes some weapons to not use stat scaling.
  • Fixed hang-ups in certain occasions.
  • Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
  • Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
  • Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
  • Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
  • Adjusted the visual effect of Unseen Form spell.
  • Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
  • Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
  • Fixed a bug that causes incorrect sound effect to play in some situations.
  • Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
  • Fixed bugs which causes incorrect visual and behavior for some enemies.
  • Fixed a bug that causes incorrect stat parameter for some armor.
  • Text fixes.
  • Other performance improvement and bug fixes.
Balance Changes
  • Increased the drop rate of Smithing Stone for some enemies.
  • Added Smithing Stone to some early game shop line up.
  • Increased shield’s effectiveness.
  • Increased the damage for all offensive cracked pot items.
  • Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
  • Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
  • Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
  • Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
  • Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
  • Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
  • Raised projectile speed and range of Great Glintstone Shard
  • Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
  • Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
  • Decreased weapon skill, Sword of Night and Flame’s damage.
  • Increased FP consumption and lower duration of Ash of War, Barricade Shield.
  • Changed FP consumption timing of Ash of War, Prelate’s Charge.
  • Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
  • Other enemy and weapon balance changes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.03
  • Regulation Ver. 1.03.1
Online play requires the player to apply this update.
games crashing like hell after this update. and performance are worse. wtf
 
Joined
Mar 1, 2012
Messages
73
Has anyone else seen that thing in the poison castle with many limbs and whatnot?
Revenant, the hardest enemy in the game. Worst moment of my Elden Ring playthrough was when I stepped through a fog gate and found a boss version

I thought the first field version of the enemy that spawns at some ruins in Liurnia was tough, but was genuinely surprised when I one-shotted the boss version (near the giant blacksmith) with a healing incantation. I read a message before the fog gate that suggested using one, and after getting my ass kicked trying to melee it, I just decided to give it a try. It works on the smaller wraith mobs too.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Game is working fine for me I'm currently helping people on Malenia fight and my character achieved drip level that shouldn't be possible for mortals!
DyQMKlt.png
\
OuuLdOv.png
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I guess they must've received a large number of complaints on various larger online platforms and forums?

I'm also curious about the smithing stones getting added to some early game shops. It'll probably help with the initial scarcity of upgrade mats, but are they still just as expensive as before?
 

Curratum

Guest
Hot damn, the crazy motherfuckers at From actually did it!

The game runs very measurably worse than before! My average frames dropped by more than 5 and down to 39, so now it's truly unplayable, even with (nerfed) mimic and (nerfed) stomp!
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
Seriously? the souls philosophy severely clashes with the humongous size of the game map.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
Seriously? the souls philosophy severely clashes with the humongous size of the game map.
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,165
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I guess they must've received a large number of complaints on various larger online platforms and forums?

I'm also curious about the smithing stones getting added to some early game shops. It'll probably help with the initial scarcity of upgrade mats, but are they still just as expensive as before?

They cost 200 per level, so 200 for smith stone 1 and 400 for smith stone 2. It lets you push a weapon to +6 as soon as you get access to Roundtable Hold if you're so inclined (and have raided the stones from the early game locations in Limgrave and south, not including Stormveil Castle).
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,165
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
Seriously? the souls philosophy severely clashes with the humongous size of the game map.
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.

It's a nice change, I think they might've added it because some people were concerned about having enough map markers and I was using them to put on NPCs, so now I've been able to remove those.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.

Less so, but stuff like upgrade material affects the core gameplay throughout so it's understandable.
These, among with the NPC stuff, are almost all complaints about the open world design as a whole, so in a way they're interlinked complaints because the one cause of all the complaints is the stupid choice to go open world.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,176
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Goddamn, update just keeps installing....

Anyway, welcome changes all in all. Moonveil and Blasphemous nerf isn't a thing why tho?
Also I hoped for: "Damage for weapon skills decreased across the board while spell/incant damage increased significantly". Alas, maybe next time.
Also where do I find Jar-Jar?
 
Joined
Nov 29, 2016
Messages
1,832
Looks like Gaykeeper Gostoc is necessary for the Nepheli Loux storyline. Jar-chan appeared for me, but I can't talk about anything new with Kenny or Lou-Lou, and yes I gave her the stormhawk ashes already.

NG+ here I fucking go I guess. Will probably do as our local Golden Order fundamentalist Lyric Suite suggested and shelf all of my upgraded weapons/ashes and mats thereof, as well as dedicate one of the talisman slots to Daedica's woe. Together with my house rule re: upgrading I am hoping for a decent challenge.

Also where do I find Jar-Jar?

In faraway Jarburg, known to the enlightened and learned few as the burg of Jars.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Makes you wonder what the hell happened for the finished second halves of the NPC quests to not be included in the launch version of the game.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I guess they must've received a large number of complaints on various larger online platforms and forums?

I'm also curious about the smithing stones getting added to some early game shops. It'll probably help with the initial scarcity of upgrade mats, but are they still just as expensive as before?
one step closer towards truly being japanese skyrim
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
I wont touch this again until the inevitable scholar of the first cardinal sin edition. By then everything should be patched, finished and mistranslated properly.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom