>Added NPC Jar-Bairn.
> Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
This is so fucking insulting. It's all early game NPCs botched, those of us who completely no-lifed the game and played 50+ hours a week have finished the game in the less than 3 weeks since it released, they should have delayed by one more month if they were going to add the cut content back anyway.
Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
games crashing like hell after this update. and performance are worse. wtfNew patch.
https://www.bandainamcoent.com/news/elden-ring-patch-notes-v1-03
Major Changes Included in the Latest Update
Additional Elements Added
Bug Fixed
- Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
- Added NPC Jar-Bairn.
- Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
- Added some summonable NPCs in multiple situations.
- Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
- Added night background music for some open field area.
Balance Changes
- Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
- Fixed a bug that sometime prevented the player from obtaining item after boss battle.
- Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
- Fixed a bug that causes the player to freeze when riding.
- Fixed a bug that causes arcane to scale incorrectly for some weapons.
- In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
- Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
- Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
- Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
- Fixed a bug which causes some weapons to not use stat scaling.
- Fixed hang-ups in certain occasions.
- Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
- Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
- Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
- Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
- Adjusted the visual effect of Unseen Form spell.
- Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
- Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
- Fixed a bug that causes incorrect sound effect to play in some situations.
- Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
- Fixed bugs which causes incorrect visual and behavior for some enemies.
- Fixed a bug that causes incorrect stat parameter for some armor.
- Text fixes.
- Other performance improvement and bug fixes.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
- Increased the drop rate of Smithing Stone for some enemies.
- Added Smithing Stone to some early game shop line up.
- Increased shield’s effectiveness.
- Increased the damage for all offensive cracked pot items.
- Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
- Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
- Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
- Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
- Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
- Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
- Raised projectile speed and range of Great Glintstone Shard
- Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
- Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
- Decreased weapon skill, Sword of Night and Flame’s damage.
- Increased FP consumption and lower duration of Ash of War, Barricade Shield.
- Changed FP consumption timing of Ash of War, Prelate’s Charge.
- Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
- Other enemy and weapon balance changes
Online play requires the player to apply this update.
- App Ver. 1.03
- Regulation Ver. 1.03.1
Revenant, the hardest enemy in the game. Worst moment of my Elden Ring playthrough was when I stepped through a fog gate and found a boss versionHas anyone else seen that thing in the poison castle with many limbs and whatnot?
Seriously? the souls philosophy severely clashes with the humongous size of the game map.I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.Seriously? the souls philosophy severely clashes with the humongous size of the game map.I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I guess they must've received a large number of complaints on various larger online platforms and forums?
I'm also curious about the smithing stones getting added to some early game shops. It'll probably help with the initial scarcity of upgrade mats, but are they still just as expensive as before?
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.Seriously? the souls philosophy severely clashes with the humongous size of the game map.I'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I'm well aware of that, but how often have you seen people complain about missing NPCs compared to something like complaints about upgrade materials, copypaste enemies, duo bosses etc.? Those have been far more abundant.
Also where do I find Jar-Jar?
one step closer towards truly being japanese skyrimI'm a bit surprised about the patch adding map markers for NPCs. I understand why they added them, but I was under the impression that locating NPCs wasn't one of the most frequent complaints.
I guess they must've received a large number of complaints on various larger online platforms and forums?
I'm also curious about the smithing stones getting added to some early game shops. It'll probably help with the initial scarcity of upgrade mats, but are they still just as expensive as before?
lol @ Hoarfrost nerf