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From Software Elden Ring - From Software's new game with writing by GRRM

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
The biggest issue in this game is that there's no schiavonas

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:majordecline:
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Malenia is shit and cheap just like everything else about the latter parts of the game

Git gud she's fine.
Haha lmao git guddd xdddddddd From's games are flawless don't you dare critique them xdddd
Guess what you stupid nigger, I did beat her and she's still cheap as shit / an unfun fight

The only times where "git gud" applied without it being some retarded deflection were in Dark Souls 1 and Sekiro

Without that flurry combo she'd be fine imo. Great idea and design for a boss.
Still it's true. That one attack ruins the fun.

Without flurry, she would be a forgettable punching bag.

She could have had other interesting attack. Or her flurry could not oneshot. Or it could be possible to roll through/away from it in a reasonable way. I don't think that's a huge problem.

Actually if the reason for Froms to put flurry in such a way was them not knowing, how to make the fight memorable in an other way, and they thought
"Yeah, so let's put a oneshotting move, that players will rage about not having an idea how to approach"
Then it's even worse than simply Miyazaki being sadistic, cause it'd make them not capable of creating a satisfying challenge.

You can avoid it as long as she won't catch you during attack animation, it's even easier if you can survive at least one hit.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
Consumables in this game are pretty fun/good. Uplifting aromatic is very nice, its like a reusable opaline bubble tear, and you can have up to 10 of them at a time. Bombs are surprisingly good, crystal darts are good, the gravity stone fans are nice, I can definitely see someone being able to make a cool build based on using all of these.
 

Zurbo

Novice
Joined
Feb 25, 2022
Messages
42
You can avoid it as long as she won't catch you during attack animation, it's even easier if you can survive at least one hit.

My point is not that her attack is not possible to be avoided, but that designing a fight around one oneshotting attack, that is not intuitive to avoid, is not a good way to create an interesting challenge.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,281
So i didn't feel taking on Margit just yet, so i went to clear the Sellia Crystal shit instead.

I found out an extremely easy way to beat those centepedes whatever the fuck they are: just block and counter, and they'll just stagger. I guess they have very weak stability. Made good use of barricate on this one.

Skipped the boss for now like the last time.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,281
BTW, are those stone keys like in DS2 where you have to be really careful where you use them or are there enough to open everything in one playthrough?

So far i skipped the one in the Hold, a boss in the Weeping area that unlocks by using two of those keys and that one in the catacombs right after the tutorial.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
BTW, are those stone keys like in DS2 where you have to be really careful where you use them or are there enough to open everything in one playthrough?

So far i skipped the one in the Hold, a boss in the Weeping area that unlocks by using two of those keys and that one in the catacombs right after the tutorial.

There are tons of those sword keys.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
BTW, are those stone keys like in DS2 where you have to be really careful where you use them or are there enough to open everything in one playthrough?
There's a ton of them. This game is too big for me to say if it's enough to open everything, but I assume there's enough
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
BTW, are those stone keys like in DS2 where you have to be really careful where you use them or are there enough to open everything in one playthrough?

So far i skipped the one in the Hold, a boss in the Weeping area that unlocks by using two of those keys and that one in the catacombs right after the tutorial.
Without actually having checked I'm fairly sure there are far more keys in the game than there are statues you can use them on.
During the early parts of the game I was also reluctant to use my stonesword keys since I wasn't sure if I'd run out of them but by mid game I ended up having far more than I ever had any use for. A lot of random merchants will sell them.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
You can avoid it as long as she won't catch you during attack animation, it's even easier if you can survive at least one hit.

My point is not that her attack is not possible to be avoided, but that designing a fight around one oneshotting attack, that is not intuitive to avoid, is not a good way to create an interesting challenge.

Fight is not designed around this attack? I helped people on her many times and in some attempts she didn't even use it or spammed it 3 times in a row, it's random I think more noobs die to her dive bomb at the start of phase 2 anyway.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,203
So, I downed Mohg and Malenia during the weekend. Both of their zones are great, and the Haligtree is probably the best level in ER so far. As far as enemy placement and design go. First part also looked like some kind of elven place.
Mohg is my favourite boss fight so far. I did him with no summons, using the greataxe. And it was the most fun bossfight I had in ER. His design and arena are cool too.

Malenia on the other hand... Is the most bullshit boss in ER, and any Souls game probably. She felt like she came from Sekiro. With the fast movement, the waterfowl dance, the gap closers, she even gets a red spark pop-up when she goes into her fastest multi-slash or her lunge. Only my character can't deflect. I tried her with my greataxe and grafted greatsword (my max upgraded weapons) and they were so slow. Whiffing an attack meant she could hit me before I recovered to roll, and healed. Going for an attack while she was doing nothing could get punished by the grab (that dealt 75% dmg, and I had 1820hp). It was painful and I was wiping for like 3 hours straight. The only summon I had upgraded was the ancestral spirit, which was useless. I couldn't even get her to the second phase, a couple of tries she had like 10-20% remaining but that was that. After I've had enough I just went back to Rountable hold, ugraded mimic to+10, applied bleed weapon art to my next best weapon (Dismounter + 20) and went back. First try I already had her at second phase. 10-15 more tries and she was down. I just summoned mimic and we kept hitting her, stunlocking her and applying almost 2k bleeds. Didn't even feel bad about it. It just felt like a giant cheese fight. Again, very good visual design here, but fights like Mohg are way better. Now it's finally time to burn the tree down.
 
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perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Fight is not designed around this attack? I helped people on her many times and in some attempts she didn't even use it or spammed it 3 times in a row, it's random I think more noobs die to her dive bomb at the start of phase 2 anyway.
How to dodge dive bomb: roll away right before she hits you

How to dodge waterfowl dance: immediately start sprinting away then unlock then misdirect her and roll under her then misdirect her and roll under her again

It's a nightmare tbh
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
wraith calling bell + carian retaliation = pretty much an insta kill in pvp. Does an insane amount of damage for very little fp cost, like 1.7k+ damage. Insane stuff
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
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is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
Yes, unlike previous FS games where nobody ever sprinted through mobs ever.

My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.

So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
 

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