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From Software Elden Ring - From Software's new game with writing by GRRM

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,130
Location
Nedderlent
Spent the entire sunday on that redhead bitch jezus christ. It only took 6 respecs culminating in brickshield mushroomman assasin ash weapon arts spam :thumbsup:
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,936
Location
The Khanate
Oh yeah, it's coming together. Moved from a rapierfag to rapierfag with some incantations, to a gargoyle's black blade chad. So much more fun to use. The reduced stamina usage on the rapier didn't help that much when I could miss half my hits against some enemies while hugging their legs...

Pondered how far into FTH I wanted to invest and figured I might as well go all in. That scarlet rot/poison cure has already been invaluable as far as utility goes. Eyeing some of those higher end incantations now...

Got a black knife +10 as my ash buddy and she just deletes some bosses once she gets going. Getting into cheese territory which I am very unsure about.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,742
is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
Yes, unlike previous FS games where nobody ever sprinted through mobs ever.

My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.

So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system that mostly feels mostly superfluous). They really waste more time than they are worth.

A simple fix would be to make them drop lore stuff. Small journals, personal letters, orders and such but that would go against the souls-borne philosophy of being needlessly vague on everything.
 
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Curratum

Guest
is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
Yes, unlike previous FS games where nobody ever sprinted through mobs ever.

My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.

So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system the mostly feels mostly superfluous). They really waste more time than they are worth.

A simple fix would be to make them drop lore stuff. Small journals, personal letters, orders and such but that would go against the souls-borne philosophy of being needlessly vague on everything.

Imagine fighting non-humanoids who can't drop armor sets in this game! :D
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
I don't think we should be given a reason to engage all the open world enemies, there should just be less of them. And the ones that are still there should have their item drop rates increased
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
I think the issue is not that the encounters don't yield enough stuff. Acquiring items is not the source of enjoyment in a video game. The issue is that a lot of these random encounters are not well designed and are trivialized by the inclusion of a horse. I think that Elden Ring would have benefited if they adapted the Shadow of the Colossus approach to open world. Tightly designed Dark Souls levels spread out geographically for down time.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
Yes, unlike previous FS games where nobody ever sprinted through mobs ever.

My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.

So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system that mostly feels mostly superfluous). They really waste more time than they are worth.

A simple fix would be to make them drop lore stuff. Small journals, personal letters, orders and such but that would go against the souls-borne philosophy of being needlessly vague on everything.

Yeah this was a major knock for me.

The open world monster rune drop is HORRIBLY balanced. Why would I spend 2 minutes fighting ridiculous armored lobster for 400 runes when with that same amount of time I could warp back to the spot next to 5 trolls and get like 4-5k in the same amount of time from significantly easier mobs?

The rune progression balancing is just hideously bad.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
The non-boss open world enemies are just there to make the world feel a bit more alive.

Sure but From Soft was great at making games that didn't adhere to the western approach of trying to make things realistic or adding things because they should be there. Their games often operated on a dream-like logic and somewhat continued the Shadow of the Colossus philosophy.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Killed Godskin duo today. Very bullshit fight, but I didn't find it as infuriating as other did, mostly because I went straight to the sleep cheese/strat. 0 motivation to play "fair" with a game that cheats me left and right. Mohg the Omen and Blackblade Kindred felt "fair". Fire Giant was a joke, beat him first try. That dude whiffs attacks on his own like half the time. Took a quick glance at the Halingtree and NOPED out of that trashfire. Gonna give it the Radahn treatment aka avoid it until From Retards nerf it into non-stupidity.

I'm not noticing the Moonveil nerfs. It's still HANDS DOWN the absolute best weapon in the game. Kinda sucks that the "best spell of Elden Ring" is actually a Katana Art, but whatever.

Also finished Ranni's quest. So....

She never did address the fact that we faced eachother as enemies during the fight with her mom...?
 

Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
Radahn is an absolute joke after the 1.03 changes, holy shit. While he did need a nerf badly, this was way overboard. I even got him down to 20% HP before phase 2.
I had more trouble with the swamp version of captain Jack O'Neill, or whatever his name is, this run than him.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,653
Radahn's difficulty was a strange one (still is because of his location). Because the area he unlocks was easier than his difficulty before the nerf (his location still is).
So when you progress normally through the game, without knowing what will happen, the unlocked area feels a bit weak.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Niall needs to be brought to a reasonable level. I beat it with the help of a Sorc stun locking him with KAMEHAMEHA. Tbh, most enemies past Lyndell (sewers included) should have their HP halved and damage reduced by like 30%. The bloat is really absurd. I just run past everything at this point, fights are completely antifun. And the trend of bosses being "weaker" than mobs continues.

As for Radahn, he is the gate to a bunch of different and important areas. He cannot be a bullshit boss, normal human players don't have my patience/willingness to metagame to go to Lyndell and continue from there.

Now I own all bell bearings required to take normal weapons from 0 to +24 without leaving Roundtable Hold. If I start a new run I'm totally 100% gonna twink my character. No way in hell am I gonna go trough all those mines and catacombs. Fuck that.

Actually, come to think of it, are any of you ppl trading stuff ingame? I could use a second Moonveil and I'm sure someone might want a +24 Brass Shield.

:takemyjewgold::takemyjewgold::takemyjewgold:

Let's trade!
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
The knight outside the door of Maliketh was harder than him.
That being said, I thought the last two bosses were pretty fun. Both had a lot of character and didn't feel overly cheesy.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
Killed Godskin duo today. Very bullshit fight, but I didn't find it as infuriating as other did, mostly because I went straight to the sleep cheese/strat. 0 motivation to play "fair" with a game that cheats me left and right. Mohg the Omen and Blackblade Kindred felt "fair". Fire Giant was a joke, beat him first try. That dude whiffs attacks on his own like half the time. Took a quick glance at the Halingtree and NOPED out of that trashfire. Gonna give it the Radahn treatment aka avoid it until From Retards nerf it into non-stupidity.

I'm not noticing the Moonveil nerfs. It's still HANDS DOWN the absolute best weapon in the game. Kinda sucks that the "best spell of Elden Ring" is actually a Katana Art, but whatever.

Also finished Ranni's quest. So....

She never did address the fact that we faced eachother as enemies during the fight with her mom...?

From what I understand Rivers of Blood is now considered better after the nerf, although that may be because apparently the Arc scaling on it is broken and scaling like an A scaling instead of a D scaling.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
While he did need a nerf badly

why? I beat him and I am nowhere near as good as really good players of these kind of games? I beat him with use of the summons of course but apart from the annoying arro spam it wasnt nearly as hard as the people made it out to be. if people think he needed to be nerfed because they cant beat him the manly from soft way, alone. naked doing damage by rolling over his toes, instead of using whats there whats the point of doing him solo without help after hes nerfed?

while I think there are what feels like a million things they should change in the game, boss nerfs are imho not one of them since a lot of people played through it just fine, if others cant do it true solo they can always use summons spells etc.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Just finished the Ranni questline and besides the fact that the level design and look and atmosphere of the Eternal Cities, especially Nokron, continue to blow my mind, the Astel, Natural born of the Void is my best boss so far.
The design of it is incredibly creative, the background gives the feel that you're fighting it in space and most importantly it's not a bullshit fight, no speed, no spasm, no 360 attacks, no flying around, no 100 attacks combos etc.
Up to this point, my best boss so far, easily. It's the antithesis of the design that 95% of the bosses in this game are being plagued by. It kicked my ass and I was having fun. When I finally beat it I was sad that it was over. This is how boss fights should be and should feel like. I also fought the Regal Ancestor Spirit or something, an upgraded version of the Ancestor Spirit from before and it occupies my number 2 spot for the best bosses so far for the sane reasons as above.
Anyway, soon after that I met Ulcerated Tree Spirit and I'm like
:abyssgazer:
 
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Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
Finished the game. The Elden Beast is kind of a shit boss. It feels a lot like the dragon fights, only he's much harder and you have to chase him everywhere. Or he was hard until I realized that his lightning damage isn't lightening, but rather holy damage. So I put the +2 holy negation, Dragon Greatshield, and +2 non-physical damage negation talismans on, gave my mimic a shield and the aggro talisman to spawn him, then spammed my weapon art and he went down.

Overall, this was an awesome game. Definitely moved to the number 2 spot on my favorite FromSoft games, and honestly, I'm a bit sad it's over. I still have 2 endings left to complete to 100% it, but I probably won't do everything unless I need to grind to beat bosses, but so far I haven't noticed much difference between NG and NG+. I rushed and beat Godrick in about 20 minutes total.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I don't think we should be given a reason to engage all the open world enemies, there should just be less of them. And the ones that are still there should have their item drop rates increased
That would make the world empty. Just make not all off them hostile on spot, like with Jellyfish.
 
Joined
Aug 10, 2012
Messages
5,904
Astel was definitely a great boss. I was so sad to see him reused (same with Mohg, but the Mohg Omen fight is at least significantly different from the Mohg Shardbearer one). Both versions of Astel were identical as far as I could tell.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Except the disappear-grab attack.
That was the only attack that I didn't know how to counter. Eventually whenever he did that, I just sprinted in the direction he disappeared from and most of the time that worked but it isn't a reliable tactic. Even with that, still the best boss so far.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Astel was definitely a great boss. I was so sad to see him reused (same with Mohg, but the Mohg Omen fight is at least significantly different from the Mohg Shardbearer one). Both versions of Astel were identical as far as I could tell.
I didn't fight the other version of him yet. Well at least I have something to look forward to. I did kill 2 other versions of him hanging from ceilings in a mine and in an the underground area, guarding some entrance.
I killed Mohg the Omen, it was a fair fight and not victim of the prevalent design. Although it was annoying with the arc fire attack and the almost instant trident ground stab and pull that can easily kill you. And the arena you fight him in is small but once he clears the destructible pieces at least you can move a lot better and get some much needed distance occasionally.
 
Joined
Jul 28, 2020
Messages
1,284
We kill the furries on Earth so God can send them to hell.
Thank you ERYFKRAD anon! Good strong friend anon! Do not worry anon it is okay anon! It is! You are a good strong friend anon!
fHtspO6.jpg
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
As for Radahn, he is the gate to a bunch of different and important areas. He cannot be a bullshit boss, normal human players don't have my patience/willingness to metagame to go to Lyndell and continue from there.
What, Radahn is supposed to be done before Leyndell? That is one weird challenge curve if so.
 

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