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Prophet
Spent the entire sunday on that redhead bitch jezus christ. It only took 6 respecs culminating in brickshield mushroomman assasin ash weapon arts spam
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system that mostly feels mostly superfluous). They really waste more time than they are worth.Yes, unlike previous FS games where nobody ever sprinted through mobs ever.is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.
So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system the mostly feels mostly superfluous). They really waste more time than they are worth.Yes, unlike previous FS games where nobody ever sprinted through mobs ever.is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.
So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
A simple fix would be to make them drop lore stuff. Small journals, personal letters, orders and such but that would go against the souls-borne philosophy of being needlessly vague on everything.
For me personally its a problem of relevance. There is virtually no point in engaging most mobs in the world simply because there is either no reward or a very minimal one. Getting 400 souls when I need 12K for a level up is not exactly worth it and most do not even drop crafting materials(which is another system that mostly feels mostly superfluous). They really waste more time than they are worth.Yes, unlike previous FS games where nobody ever sprinted through mobs ever.is is another aspect of this game I dislike more and more, it has slowly trained me into galloping through encounters
My point was I generally enjoyed fighting through all encounters in previous games at least one time, obviously the game is designed around finding optimal routes and running to boss, no need to be a facetious dumbass we are all DS vets here I presume.
So far in ER I have completely ignored maybe 90% of the encounters due to the insane size of the game. If your game design involves skipping most of the content you prolly dun goofed somewhere...
A simple fix would be to make them drop lore stuff. Small journals, personal letters, orders and such but that would go against the souls-borne philosophy of being needlessly vague on everything.
The non-boss open world enemies are just there to make the world feel a bit more alive.
Killed Godskin duo today. Very bullshit fight, but I didn't find it as infuriating as other did, mostly because I went straight to the sleep cheese/strat. 0 motivation to play "fair" with a game that cheats me left and right. Mohg the Omen and Blackblade Kindred felt "fair". Fire Giant was a joke, beat him first try. That dude whiffs attacks on his own like half the time. Took a quick glance at the Halingtree and NOPED out of that trashfire. Gonna give it the Radahn treatment aka avoid it until From Retards nerf it into non-stupidity.
I'm not noticing the Moonveil nerfs. It's still HANDS DOWN the absolute best weapon in the game. Kinda sucks that the "best spell of Elden Ring" is actually a Katana Art, but whatever.
Also finished Ranni's quest. So....
She never did address the fact that we faced eachother as enemies during the fight with her mom...?
While he did need a nerf badly
Astel, Natural born of the Void is my best boss so far....it's not a bullshit fight
That would make the world empty. Just make not all off them hostile on spot, like with Jellyfish.I don't think we should be given a reason to engage all the open world enemies, there should just be less of them. And the ones that are still there should have their item drop rates increased
That was the only attack that I didn't know how to counter. Eventually whenever he did that, I just sprinted in the direction he disappeared from and most of the time that worked but it isn't a reliable tactic. Even with that, still the best boss so far.Except the disappear-grab attack.
I didn't fight the other version of him yet. Well at least I have something to look forward to. I did kill 2 other versions of him hanging from ceilings in a mine and in an the underground area, guarding some entrance.Astel was definitely a great boss. I was so sad to see him reused (same with Mohg, but the Mohg Omen fight is at least significantly different from the Mohg Shardbearer one). Both versions of Astel were identical as far as I could tell.
Thank you ERYFKRAD anon! Good strong friend anon! Do not worry anon it is okay anon! It is! You are a good strong friend anon!We kill the furries on Earth so God can send them to hell.
What, Radahn is supposed to be done before Leyndell? That is one weird challenge curve if so.As for Radahn, he is the gate to a bunch of different and important areas. He cannot be a bullshit boss, normal human players don't have my patience/willingness to metagame to go to Lyndell and continue from there.