Steezus
Savant
- Joined
- Jul 7, 2018
- Messages
- 761
Elden Ring is the 4th best open world according to IGN.
https://www.ign.com/articles/the-10-best-open-world-games
Where is Gothic and ELEX?!?!?!
You answered your own question. They are a cult that runs on nostalgia.is Nintendo fanbase some kind of cult or what's the deal with this nostalgia crap.
IGN is just marketing firm for the industry that simply pretends to be a a journalistic outlet. This is not a shit list but a ad for the "current" games with maybe one or two picks placed there based on popularity but otherwise its all about selling you the "current game". Expecting any quality from them at this point is just retarded.Elden Ring is the 4th best open world according to IGN.
https://www.ign.com/articles/the-10-best-open-world-games
You answered your own question. They are a cult that runs on nostalgia.is Nintendo fanbase some kind of cult or what's the deal with this nostalgia crap.
I see you don't understand the whole subjectivity thing.Curious how the codex works. People would sperge out over much smaller issues with games that aren't even in their beloved RPG genre, yet a game like this, with tons of fundamental issues on many levels, issues that undermine the experience as a whole, will get a free pass with just a few raised eyebrows here and there.
Hmmm, I don't know.Open world is fine, and I don't hate it as some do. But at the same time, it's not fleshed out enough as a concept either.
I have come to the opinion that it is fleshed out as well as it possibly could from the perspective of traditional Souls design, which is both good and bad.
The open world in this game is NOT on the same level of inanity as Ubishit games. One of the reasons this game feels so large is that there's a ton of unique shit that you can encounter or discover in this open world map. A lot of the classic Souls design is there.
The open world of this game is only "bad" when compared to the traditional design of past From games. Other than that, it is leap and bounds superior to most of the open world bullshit one finds in AAA mainstream games.
I'm talking of what i've seen so far obviously. People say late game is made out of too much recycled shit. Once i'll get there i'll comment on that but so far the open world map is basically still Souls-like with diluted level design and some vacous padding.
I think it's fine as a toggle in option, just use the Taunter's tongueMaking invasions "opt in" only sours this game so fucking much for me. It was such an integral part of the souls experience to be at risk of being invaded at the most inopportune times, and going offline was conceding your cowardice.
Now it's straight up pussy mode. More than that, it's such a fucking step backwards.
DS2 solved invasions, it's just the retards who obsess over muh MLG duels who were angry with it, soul memory was the right fit for souls games, prevented invasions from going full retard while not damaging it as a core feature of the game.I think it's fine as a toggle in option, just use the Taunter's tongue
Invasions are ruined by twinks / metafags anyway
I'm coming from three open world games playthroughs - Ghost of Tsushima, STALKER Anomaly and Subnautica - and all them present worlds more alive and believable than this (besides having fairly decent gameplay overall).
So, I understand this is subjective, but for me ER is not the best open-world because it doesn't feel real in the way other games do. I mean, I can ignore main quests in STALKERs and just work like a guy making money out of artifact hunting and factions mercenary work, and the game is fun and sustains my suspension of disbelief all along. Here? My brain can't unsee the fact this world is just a big, gamey, combat arena.
Good point. This kind of optional open world, with an obligatory main quest inside, is exactly what I wish ER was. And it's easy to do, as said before, just put key stuff for the main builds in and around the legacy dungeons (instead of spreading it thin over the whole fucking map). Voilá.I'm coming from three open world games playthroughs - Ghost of Tsushima, STALKER Anomaly and Subnautica - and all them present worlds more alive and believable than this (besides having fairly decent gameplay overall).
So, I understand this is subjective, but for me ER is not the best open-world because it doesn't feel real in the way other games do. I mean, I can ignore main quests in STALKERs and just work like a guy making money out of artifact hunting and factions mercenary work, and the game is fun and sustains my suspension of disbelief all along. Here? My brain can't unsee the fact this world is just a big, gamey, combat arena.
Tangent but one of the things I enjoyed most about vanilla SHOC when I replayed it last year was ignoring the open world and completing the main missions sequentially. Remarkably well paced when approached that way. Good linear escalation of the locations and challenge too. You don't actually need to do side missions to gear up. Felt like a well designed standard FPS with big levels. Testament to SHOC's enduring quality that it merges a semi open world and linear FPS gameplay together successfully.
sounds like codexYou answered your own question. They are a cult that runs on nostalgia.is Nintendo fanbase some kind of cult or what's the deal with this nostalgia crap.
That gargoyle is op as fuck, i cheesed the fuck outta it.Ooo I'm off to a good start today. First I killed that huge bird thing guarding a temple in Dragonbarrow and right after that I killed the giant dragon that's kinda over by the erdtree. Good vibes, I sense great success.
Exactly my feelings. You are even less there then while starting the game. I like when game is difficult at later stage, but this felt artificial, didn't like it at all.Anyone else notice a massive difficulty spike in the late game areas? Everything up through the royal capital was fairly challenging but manageable. The progression of difficulty since Limgrave has ramped up at a steady pace but then I get to Mountaintop and beyond and it feels like being level 1 in NG+. Basic enemies have obscene HP, poise, magic resistance, and hit harder than the final boss of Leyndell.
boss bullshit (altho for some people ITT the game is apparently too easy, just shows the fundamental flaw of Miyazaki's one-fixed-difficulty design philosophy)