It's done. 150 hours almost exactly, a completionist playthrough.
The last four bosses were p. fun, with caveats. That soulspear sorcery Ofnir uses is stupid, he can two-shot you under a second with 50 Vigor and all your anti-magic gear on. Otherwise a fun fight, even if it's over too soon since he has no health.
Godfrey is one of my favs. Beat his first phase first time (muscle memory from the Godfrey Golden fight) but I just couldn't be arsed to learn his second stage for an hour. After 150 hours I just wanted to see the end. It's a fun fight tho, looking fwd to playing NG+ in a year or so, in a boss rush style. Will try to solo all NG+ bosses, we'll see.
Radagon and Elden Beast are among the most spectacular boss fights I've ever seen (together with Rykard and Ancestral Spirit). The presentation is through the roof. Radagon was easy - at least for my Blasphemous Blade build - I could beat him reliably 9/10 but I struggled with Elden Beast. It's a great boss but it has a bit of a nuFS bullshit mixed in - a huge creature constantly juking you and blasting you from afar so if you're melee you spend 80% of the fight running after it. P. frustrating but god the vibe is through the roof. I could probably solo it, got it to about 10% of HP one time, but I was just tired, that day and from the entire playthrough, and didn't want to go through the Radagon fight all the time so after an 8th run or so I just summoned a Mimic and ended it.
I had a lot of issues with the game - boss bullshit (altho for some people ITT the game is apparently too easy, just shows the fundamental flaw of Miyazaki's one-fixed-difficulty design philosophy), constantly checking what I picked up (would a "Recent Items" tab be a huge problem?), most WAs are vastly superior to most spells, a world too big (at the very least Snowfields and Mountaintops could've been merged into a single area and nothing of value would've been lost), the copypasted catacombs got on my nerves after a while (not mines or caves tho, those were always unique and interesting), reused bosses (not a huge issue for me personally but still, copypasting Astel is just sad), NPCs moving to god knows where, as per usual, except in a world as colossal as ER this is a WAY bigger issue then in previous games.
BUT. The positives VASTLY outweight the negatives for me. I loved the open world. It's pointless gameplay-wise, sure, but it gives ER the kind of immersiveness I've always lacked in FS games. I loved the telescope function - discovering a new idea, grabbing a telescope and scoping the beautiful world. Or just standing on a cliff, looking around, imagining what crazy adventures await. For me the problem isn't the openness of the world but its size. I don't believe "the bigger the better", not in vidya. There IS a sweet spot and FS missed it.
Levels. Look, different people love different things about FS games - some love the lore, some the combat, some the PvP. Me, I'm a level whore. And I've creamed through dozens of pants while playing this. This is by far the most stupendous level design I've ever seen in any game ever. After the anemic, slipshod, deeply disappointing DS3....boy what a fucking return to form. P. much everything except the catacombs and the Redmane castle is straight up gold. And the amount of carefully crafted, completely optional areas is just staggering - the entire Caelid, p. much everything under ground, the Snowfields and Haligtree, with dozens of caves, mines, catacombs, unique creatures and bosses....christ.
Bosses. I've already accepted the DS2 DLCs was the last piece of FS content I could solo after some reasonable learning process. In DS3 I couldn't solo Sulyvahn, Nameless, Friede and Gael. I could solo SoC (took me 3 hours) and Isshin (took me 6 hours) but those times are not reasonable in my book. It's way past the point where I feel elation after finally succeeding. The difficulty is just over my natural limit.
In ER I couldn't solo a few bosses but honestly after seeing the BS they're pulling I haven't even really tried. I'm not doing another 6 hours boss. Maliketh, OG Mogh, Radahn, Morgott, Malenia, Fortissax, Godfrey, Placidusax, Elden Beast and all the duo or trio bosses were cheesed with a Mimic or a sunbro.
Itemization - well, what to say, there's so much it's bloated, frankly. Not complaining too much tho, I liked to collect useless trash I'll never use.
Dunno, there's so much to say about this game and this text is already a big, beautiful wall, but overall it was an incredible experience that left me totally exhausted and happy, like a glorious threesome with young Nicole Kidman and Meg Ryan. Gonna sleep like a baby tonight.