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From Software Elden Ring - From Software's new game with writing by GRRM

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Yeah but you can just keep summoning them. I rode around and kept doing that while taking swings. Post patch mind you.
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
686
I just beat the game at around lvl 160 and 130 hours in. I mostly tried look under every nook and cranny but I know I've missed things because I bumped into my first holy resist talisman just before I killed the final boss.

I started out as a dex/int spellblade because I liked the class helmet (reminded me of some dicaprio film from the 90s) and I played str in ds3. I eventually switched to quality shield build as I found the magic spells were really lame (this was around lyndell at lvl 80-100). Just different variants of glintstone pebble.

The hardest boss was easily Malenia. That bitch was bs. Gaining 300-400 life even if the attack is blocked she still gets the life. She was like a perfect counter to my playstyle which is hide behind a shield and poke with rot rapier (did you guys know that she is not immune to rot?). I had to try bunch weapons. I even got myself +10 mimic. Eventually she died to weapon art spam. I had to try evade as many attacks as possible and then only block the whirlwind attack and flower clone during second phase.

Elden beast on the other hand was a pushover. I wonder what the god was thinking when it saw a mad man with a concrete slab and long stick charging forth.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
I didnt bother but my friend spent whole day and soloed radahn without summons at release.
So yea it was doable but
and if you actually spam the summons like the game clearly intends he insanely easy.
this was so far from truth that I have to assume you are trying to do some form of satire.
he killed a summon with each swing, sometimes multiples. they stopped his ranged aggro and not much else.

He doesn't 'kill a summon with each swing', that's just laughable. Some of them are a bit squishy and can get 1 cycled in a combo, but definitely not '1-shot', and others like Tragoth and Blaidd which are decent at blocking will survive multiple combos.

The memestomp of justice will wipe out summons it hits for sure, but he only does it once.

I 1 shot him at about rune level 80, came nowhere close to dying. Run straight ahead, summon, run left, summon, then kill boss. If the summons get low, run back and summon more.

The only time I even got TARGETED was after the memestomp and there was only 1 summon left.
 

Alphard

Guest
ok guys finally got my hands on this. i spent already 10 hours and 4 of them were fighting margit underleveled with +1estoc and base rod ( prisoner class) . i'm lv 15 now and i know the fight perfectly, and can consistently down him on 1/3 - 1/4 of hp ,but when i get close to the end i always get anxious and/or get bad rng. my strategy is to only use estoc and shield to bait the double pyroette attack or the jump spear attack where he exposes his ass and chip him then with my pitiful damage, then in second phase i use magic ( i have 1 cerulean flask ) but he is too aggressive and i always panick and die.
i know i should level more but he is now my obession. maybe i will try tomorrow again and if will not be able to kill him level up a bit more
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
ok guys finally got my hands on this. i spent already 10 hours and 4 of them were fighting margit underleveled with +1estoc and base rod ( prisoner class) . i'm lv 15 now and i know the fight perfectly, and can consistently down him on 1/3 - 1/4 of hp ,but when i get close to the end i always get anxious and/or get bad rng. my strategy is to only use estoc and shield to bait the double pyroette attack or the jump spear attack where he exposes his ass and chip him then with my pitiful damage, then in second phase i use magic ( i have 1 cerulean flask ) but he is too aggressive and i always panick and die.
i know i should level more but he is now my obession. maybe i will try tomorrow again and if will not be able to kill him level up a bit more

Are you summoning Rogier to help? He's actually super tanky for a wizard, let him take aggro and you can slaughter Margit.
 

Alphard

Guest
ok guys finally got my hands on this. i spent already 10 hours and 4 of them were fighting margit underleveled with +1estoc and base rod ( prisoner class) . i'm lv 15 now and i know the fight perfectly, and can consistently down him on 1/3 - 1/4 of hp ,but when i get close to the end i always get anxious and/or get bad rng. my strategy is to only use estoc and shield to bait the double pyroette attack or the jump spear attack where he exposes his ass and chip him then with my pitiful damage, then in second phase i use magic ( i have 1 cerulean flask ) but he is too aggressive and i always panick and die.
i know i should level more but he is now my obession. maybe i will try tomorrow again and if will not be able to kill him level up a bit more

Are you summoning Rogier to help? He's actually super tanky for a wizard, let him take aggro and you can slaughter Margit.
no summon in the first playthrough . it's my rule for souls games

edit: apparently there are also personal summons. i may utilize them when i unlock them, unless they are super uber broken or something, since it's not the same feeling of summoning an npc/player , because those would be something external to my build and character unlike these personal summons, i will see
 
Last edited by a moderator:

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
edit: apparently there are also personal summons. i may utilize them when i unlock them, unless they are super uber broken or something, since it's not the same feeling of summoning an npc/player , because those would be something external to my build and character unlike these personal summons, i will see
They are about 7 or 8 times stronger than npc summon lmao. But you can use weak ones on purpose if you wanna summon without trivialising fights
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
ok guys finally got my hands on this. i spent already 10 hours and 4 of them were fighting margit underleveled with +1estoc and base rod ( prisoner class) . i'm lv 15 now and i know the fight perfectly, and can consistently down him on 1/3 - 1/4 of hp ,but when i get close to the end i always get anxious and/or get bad rng. my strategy is to only use estoc and shield to bait the double pyroette attack or the jump spear attack where he exposes his ass and chip him then with my pitiful damage, then in second phase i use magic ( i have 1 cerulean flask ) but he is too aggressive and i always panick and die.
i know i should level more but he is now my obession. maybe i will try tomorrow again and if will not be able to kill him level up a bit more

Are you summoning Rogier to help? He's actually super tanky for a wizard, let him take aggro and you can slaughter Margit.
no summon in the first playthrough . it's my rule for souls games

edit: apparently there are also personal summons. i may utilize them when i unlock them, unless they are super uber broken or something, since it's not the same feeling of summoning an npc/player , because those would be something external to my build and character unlike these personal summons, i will see

Most of the bosses you can't use personal summons against, they're pretty much just for open world clearing or field bosses - you can tell when you can use Ash summons when you see the blue gate symbol bottom left above your quickslots.

You should consider using the non-player summons, there aren't that many that appear, and the big bosses are balanced with the expectation that you aren't soloing them. If you try and solo Radahn, you're gonna have a bad time even with the nerf.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
Most of the bosses you can't use personal summons against,
Did we play the same game? You can summon ashes for every single boss in the game except Radahn and the evergaol bosses

Wrong word, not can't, SHOULDN'T use personal or player summons on most bosses, the more popular summons do trivialize them because they're far stronger than the NPCs, but the NPCs are generally balanced.

The point is that if there is an NPC summon, the fight is usually balanced with the expectation that you are using them.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Killed Maliketh or whatever the black jumpy dog's name was. It was meh, surprisingly not that tough. 2nd phase had an attack I couldn't dodge, the one where he stabs the sword in the ground and makes some shockwaves around. Those didn't kill me but left me with low enough HP so that the damage over time from his other hits finished the job. The other attacks were pretty easy to dodge through. The 1st phase was actually more spastic but whatever, it is to expected, it's ER after all.
Then got to Godfrey. So yeah, about that PoS: starts out normal, gets damaged and starts spamming what's the equivalent of hoarfrost stomp, an AoE that takes off 50% HP, and he spams it, we're talking 1 out if 3 attacks if I'm lucky. It's also arena wide so you have to dodge it. Not a huge problem except he can also spam a corridor of light that you have to dodge twice IIRC out of, of course assuming the camera and the lock on don't fuck you up first. I assume these attacks can be jumped out of but I didn't try it.
Anyway, assuming you get through these, 2nd phase starts, which he promptly starts with a grab.
Funny really (actually not) due to his posture, model and the general serial killer look, face and hands I can rarely tell when he'll do the grabs and when he'll do normal attacks. Of course the grabs are delayed just in case. After some time (much more than this shit game deserves) I do some progress and almost kill him, almost, because he starts doing, I'm sorry, spamming another arena wide AoE. IDK if that is a one shot or not because I died regardless of low HP but he did continue the animation.
By now, my bullshit o meter indicates extremely high values so I have to resort again to emergency procedures.
I get in, drink the flak, put terra magicus, lock on and comet azur his ass. 9/10 times that gets me to 2nd phase immediately as his HP melts. 2nd phase, summon to distract him in order to spam the real hoarfrost stomp.
Another one goes in the trash bin.
From what I hear, 2 more assholes yet to go and I'll be done with this.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,508
Location
The Eye of Terror
no summon in the first playthrough . it's my rule for souls games

edit: apparently there are also personal summons. i may utilize them when i unlock them, unless they are super uber broken or something, since it's not the same feeling of summoning an npc/player , because those would be something external to my build and character unlike these personal summons, i will see
That's what you're saying now, but wait until you meet the same recycled boss for the 4th time...
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Finished the game. Level 165, 105 hrs, beat all of the major bosses.

Started as an STR build with two powerstanced greatswords. Halfway through the game got bored with slow combat, overreliance on jumping attacks and need to upgrade two weapons at the same time (both of my greatswords were using regular smithing stones), so I respecced into INT spellsword. Used spells, was underwhelmed, used moonveil for a while, realized how degenerate it was, respecced back into STR but this time I decided to use two powerstanced colossal weapons (prelat's infernal crozier and ghiza's wheel). I can safely say that it is impossible to beat this game without taking damage as an STR character with a slow weapon, because most of the bosses don't have openings long enough to reliably punish them and not get hit in retaliation. Be a rolling dexfag, or use shield and deal chip damage.

Favorite bossfights:
Rennala, Rykard and Astel. I really don't like modern Fromsoft boss design where every boss is Pontiff Sulyvahn who has 10-hit combos and constantly delays his attacks to catch you off guard and punish reckless rolling. Unfortunately, ER is chock full of such fights, so the only bosses i enjoyed were either "gimmick fights" or "spectacle fights" with high production values but low gameplay substance. The only legit boss I enjoyed was a thin Godskin dude in the basement of Divine Tower of Caelid. I came there at a very low level with rather underwhelming weapons, but decided to power through him instead of bailing and returning later. Unlike previous bosses, I found Godskin Apostle to be both challenging and fair. Radagon was pretty alright, though he was kinda undermined by the fact that he wasn't the real final boss, and you had to kill him each time before facing Elden Beast.

Worst bossfights:
Radahn (pre-patch this guy had a fuckton of health and a tendency to one-shot you with his gravity meteors), all ulcerated tree spirits (giant unreadable pieces of shit that clip through walls), Red Wolf of Radagon (unpredictable fucker that jumps around and never gives you an opening to hit him with a slow weapon, his reused brother from Consecrated snowfields killed me like a thousand times or so) and fat Godskin (mostly because of his special attack where he cartwheels around the place). Special mention goes to Malenia and her bullshit waterflow dance move. She's the second boss I wasn't able to beat without summoning mimic tear (the other one was Commander Niall, but Niall summons two dudes himself, so he was a fair game).

Overall ranking:
DeS=DaS1 > DaS2 = Sekiro > ER > > > > > DaS3

Not gonna write an extreme tl;dr post, since each and every issue of this game has already been mentioned here, and most of them are true.
 
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SumDrunkGuy

Guest
Worst bossfights:
all ulcerated tree spirits (giant unreadable pieces of shit that clip through walls)

Yeah that thing is the worst. I can't ever see shit when fighting him because he's a big enemy zooming around in tiny arenas. Those fights are fucking eyeball cancer.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
Worst bossfights:
all ulcerated tree spirits (giant unreadable pieces of shit that clip through walls)

Yeah that thing is the worst. I can't ever see shit when fighting him because he's a big enemy zooming around in tiny arenas. Those fights are fucking eyeball cancer.

Yeah that's definitely the single shittiest boss the game has by a long shot. It's such eye bleach that you can barely tell what move he's doing, he moves such a retarded amount of space with each move you spend 3/4 of the fight just chasing after him, and the stupidity of 'LUL RUNNING UP WALLS NYAH NYAH' is pants on head retarded. Most of the other ones people complain about are fine or they're just struggling because they're refusing to change their tactics, but the stupid tree spirit is just cancer.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Worst bossfights:
all ulcerated tree spirits (giant unreadable pieces of shit that clip through walls)

Yeah that thing is the worst. I can't ever see shit when fighting him because he's a big enemy zooming around in tiny arenas. Those fights are fucking eyeball cancer.

Yeah that's definitely the single shittiest boss the game has by a long shot. It's such eye bleach that you can barely tell what move he's doing, he moves such a retarded amount of space with each move you spend 3/4 of the fight just chasing after him, and the stupidity of 'LUL RUNNING UP WALLS NYAH NYAH' is pants on head retarded. Most of the other ones people complain about are fine or they're just struggling because they're refusing to change their tactics, but the stupid tree spirit is just cancer.

So far I haven't had too much trouble with them since I generally fight unlocked and they come back. They're vulnerable to fire as you might expect and they can also be poise broken. Also because they're so huge some of the abilities that hit big things multiple times really mess them up.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
Worst bossfights:
all ulcerated tree spirits (giant unreadable pieces of shit that clip through walls)

Yeah that thing is the worst. I can't ever see shit when fighting him because he's a big enemy zooming around in tiny arenas. Those fights are fucking eyeball cancer.

Yeah that's definitely the single shittiest boss the game has by a long shot. It's such eye bleach that you can barely tell what move he's doing, he moves such a retarded amount of space with each move you spend 3/4 of the fight just chasing after him, and the stupidity of 'LUL RUNNING UP WALLS NYAH NYAH' is pants on head retarded. Most of the other ones people complain about are fine or they're just struggling because they're refusing to change their tactics, but the stupid tree spirit is just cancer.

So far I haven't had too much trouble with them since I generally fight unlocked and they come back. They're vulnerable to fire as you might expect and they can also be poise broken. Also because they're so huge some of the abilities that hit big things multiple times really mess them up.

I haven't had trouble with them,, but just like the stupid ghosts that phase out when you hit them once, or the golems with bows that start shooting half the fucking continent away, it's not that they're HARD because they're not much of a threat unless you're really underleveled, it's just that they're ANNOYING AS FUCK to fight and kill.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I haven't had trouble with them,, but just like the stupid ghosts that phase out when you hit them once, or the golems with bows that start shooting half the fucking continent away, it's not that they're HARD because they're not much of a threat unless you're really underleveled, it's just that they're ANNOYING AS FUCK to fight and kill.

Gotcha. I don't mind any of that stuff overly much. For me it's the fliers, especially the goddamned dragonflies.

Also honourable mention goes to the T-posing flying skeletons puking negative energy like some sort of retarded version of Iron Man. They're not hard to fight, they just look dumb as hell and will probably hit you with an aoe if they strafe in from behind you.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
This game is full of annoying enemies. Ulcerated tree spirits, revenants, hawks with metal talons, bats, runebears, stone watchdog/cat things, giant birds from caelid and mohgwyn palace. Aargh, just seeing them makes me sick.
 

Lutte

Dumbfuck!
Dumbfuck
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Aug 24, 2017
Messages
1,999
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DU's mom
This game is full of annoying enemies. Ulcerated tree spirits, revenants, hawks with metal talons, bats, runebears, stone watchdog/cat things, giant birds from caelid and mohgwyn palace. Aargh, just seeing them makes me sick.
They also have a copy cat of the ds3 boreal outrider knights, I don't know the name, but fuck that.

I would count the rats as annoying enemies. They're not challenging but god there was so many of them (I don't remember a souls games with so many rat encounters) and you always, always must let them attack first because they attack at the speed (or maybe faster?) of a dagger wielder and since this game has no poise this means fuck you if you started an attack first and you don't hit them fast enough.
This is the type of enemy that makes me most angry about the games lack of poise, let's get real, fighting these things ad nauseam is not good content, I just want the fight to be done asap and if poise existed I'd just take the hits and mash that r1 on them like a drooling retard so that it ends faster.

The rooftop assfuckery in ordina.

The crustaceans in a specific part of Elphael. There are so many of them in the open, that deal so much damage, I just suicide ran to get the items there after two attempts at clearing the place.

Abductor Virgins. I'm tired of waiting while watching enemies animation. It's a constant 360 spaz or I'm gonna crash into a wall again.

Finally, those enemies that have a dodge that make them disappear. They spam this shit. This is yet another example of not really challenging enemies ( I don't recall dying once to them ) but highly, highly infuriating to fight, it feels like mechanics meant to pad the game by wasting your time dutifully on enemies that shouldn't take so long to take down. Please, just stop dodging already and die, you piece of shit.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Ulcerated tree spirits? C'mon bruhs this is like one of the easiest enemies he has like 5 slow attack and if you have basic shield with 100% physical def you can block all of them with 1 point of stamina because he doesn't have any follow-up the only thing you need to roll is his grab attack tons of openings to just smash him just don't lock on.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Ulcerated tree spirits? C'mon bruhs this is like one of the easiest enemies he has like 5 slow attack and if you have basic shield with 100% physical def you can block all of them with 1 point of stamina because he doesn't have any follow-up the only thing you need to roll is his grab attack tons of openings to just smash him just don't lock on.
doesn't mean it's not a shit enemy.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
So assisting Rykard kills is actually ludicrously good rune farming. My offensive stats are only mid-20's and even an un-upgraded Serpent Hunter does WAY too much damage to him, and people that actually get to him are smart enough to NOT be rocking like 500 HP and get 1 shot.

He gives 32500 for an assist kill, and the fight is only a couple minutes even if the host is pants-on-head retarded and not using Serpent Hunter as long as they don't die.

Probably 80% of summons end in kills, which is pretty great for the runes.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
1,999
Location
DU's mom
>thing literally clips through walls of most rooms it's put in and can hardly be seen
>constantly jumps around the arena like a madman on cocaine
just because it's not a hard enemy doesn't make it good game design, stop defending garbage just because "you can do it". Fromsoft has some of the dumbest fan base. "the enemy isn't hard so it's good" ? do we hear that sort of reasoning often in other games?
 

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