This game is full of annoying enemies. Ulcerated tree spirits, revenants, hawks with metal talons, bats, runebears, stone watchdog/cat things, giant birds from caelid and mohgwyn palace. Aargh, just seeing them makes me sick.
They also have a copy cat of the ds3 boreal outrider knights, I don't know the name, but fuck that.
I would count the rats as annoying enemies. They're not challenging but god there was so many of them (I don't remember a souls games with so many rat encounters) and you always, always must let them attack first because they attack at the speed (or maybe faster?) of a dagger wielder and since this game has no poise this means fuck you if you started an attack first and you don't hit them fast enough.
This is the type of enemy that makes me most angry about the games lack of poise, let's get real, fighting these things ad nauseam is not good content, I just want the fight to be done asap and if poise existed I'd just take the hits and mash that r1 on them like a drooling retard so that it ends faster.
The rooftop assfuckery in ordina.
The crustaceans in a specific part of Elphael. There are so many of them in the open, that deal so much damage, I just suicide ran to get the items there after two attempts at clearing the place.
Abductor Virgins. I'm tired of waiting while watching enemies animation. It's a constant 360 spaz or I'm gonna crash into a wall again.
Finally, those enemies that have a dodge that make them disappear. They spam this shit. This is yet another example of not really challenging enemies ( I don't recall dying once to them ) but highly, highly infuriating to fight, it feels like mechanics meant to pad the game by wasting your time dutifully on enemies that shouldn't take so long to take down. Please, just stop dodging already and die, you piece of shit.