Just finished it, clocked just under 200 hours, tldr fucking loved it.
Finished lvl 150, full strength longsword+25 brickhammer+25 golemgreatbow+25 fingerprintshield. Did just about everything except last few mini-dungeons and sidequests (lost track of most of them).
Biggest glaring problem, I feel player power should run along the bell's high curve a bit longer, buckled and switched to frost lategame to combat the HP bloat. Not horrendous or anything but far from ideal.
Some BS bosses but I have no qualms about using anything and everything the game has to offer, so this was fine.
Loved the crafting since it enabled the "use everything" for me. No more must save everything for Later-that-never-comes™. Good.
Open world was cool, enough interesting stuff/scenes but at the same time very blaze-throughable. After 150 hours in 2 weeks you start seeing through the matrix but this is to be expected, a nice break fixed that.
Horse was well done except for the yes/no to revive it. This is too retarded if not intentional so I guess it is, like an extra "cost" to re-summon. Still sucks.
Remembering the horse was a challenge, felt retarded a bunch of times. Thought the horns looked dumb at first but soon got the joke
.
Didn't mind the crypts etc., stopped doing them when I had my fill. Same with repeated bosses. That tree worm in the rot place? I chuckled and moved on along
.
Enemy reuse was fine, seen it before will see it again. Nothing egregious.
The dragon fights became enjoyable after getting into the flow of mixing horse and foot, shit looks cool.
Redhead bitch took me through all 5 stages of grief culminating in gloriously concocted cheese, was great, best boss in the game.
Story was cool as long as you don't try to nail everything down, there's enough interesting shit scattered in items and scenery to jogg the nogg but ultimately
There's no need of analysis, the souls worlds never been believable or realistic. Imagine being sick with fever , reading berserk and playing video games all day, when you try to sleep the kind of nightmare you make looks like the soul games. You are just exploring a dream.
FS' strongpoint imo.
All in all the thing that struck me most is the sheer volume. You could design 20 more enemies and just cut it in half. You could cut it in half and run a 2 year season pass.
While that would up the diversity/quality of the later areas, I'm not about to start bitching about a game with unlocked on-disk DLC.
Can't stress the volume enough, it's quite crazy.
TLDR2 good outweighs the bad about 9 to 1