- Some kingdoms do not have a weather system, like snow only for exemple, but still have a day/night cycle
- Weather and day and night cycle used to open up new areas.
- Multiple realms. Similar to Light/Dark world of Zelda ALTTP.
- World divided in kingdoms, with at least one teleport location on each.
- You can also create you own resting place to which you can teleport to.
- You can sheath your weapon. All equiped weapons are visible on the player.
- Gods are creatures that came from the other realm to the human realm before the Elden Ring shattered.
- Humans want to ascend the same way to experiment with the vanquished creatures that reside in the other realm by exploring/taking possession of the lands of the other realm now that the borders are thinner.
- Rulers of the kingdoms want to use that new power to invade other kingdoms in the human realm.
-Each kingdom ruler uses a special power that you can obtain by defeating it. Those powers can open new paths in the realms. Some rulers are the spokesperson of ancient gods, granting them the special power.
- Kingdom tendency : Each time a player defeat the ruler of your Kingdom, it changes its "tendency".
- On the gameplay side : you can swim, dive, multiple type of dodges, crouch, hide, run, jump, craft herbs, hunt
- You can learn multiple weapon skills and use them on any weapon of the same type. Unusable on special weapons and boss weapons.
- The player can experiment with its body by modifying it, enhancing it through rituals.
- When your weapon is sheated, you can manually grab things in the environnement. Activate a lever, push/hold a block, launch objects. No text indication on what you can grab except for story dependant/important objects.
- The world has a set level design but there are some entrances that leads to procedurally generated ruins, caves etc...