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From Software Elden Ring - From Software's new game with writing by GRRM

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,187
Oh come on, this is too big of an exaggeration. Maybe that's true for the atmosphere, lore, and visual design, but it doesn't make any sense for everything else, considering that Demon Ruins and Lost Izalith have basically no gameplay in them.

Yeah, but I dig the atmosphere, lore and visual design. I don't dig "run around the poison swamp for the fifth time" or "Anor Londo, but we cut 90% of it".

STOP bumping this fucking thread talking about dark souls. surely there are thousands of other threads about dark souls you can argue this stupid shit... every time it's bumped I think there is elden ring news

If anything, discussion of Dark Souls warrants spoiler tags in an Elden Ring thread.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,086
vo90sxyu4cr61.png
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,086
new leak on #4chan

- Some kingdoms do not have a weather system, like snow only for exemple, but still have a day/night cycle
- Weather and day and night cycle used to open up new areas.
- Multiple realms. Similar to Light/Dark world of Zelda ALTTP.
- World divided in kingdoms, with at least one teleport location on each.
- You can also create you own resting place to which you can teleport to.
- You can sheath your weapon. All equiped weapons are visible on the player.
- Gods are creatures that came from the other realm to the human realm before the Elden Ring shattered.
- Humans want to ascend the same way to experiment with the vanquished creatures that reside in the other realm by exploring/taking possession of the lands of the other realm now that the borders are thinner.
- Rulers of the kingdoms want to use that new power to invade other kingdoms in the human realm.
-Each kingdom ruler uses a special power that you can obtain by defeating it. Those powers can open new paths in the realms. Some rulers are the spokesperson of ancient gods, granting them the special power.
- Kingdom tendency : Each time a player defeat the ruler of your Kingdom, it changes its "tendency".
- On the gameplay side : you can swim, dive, multiple type of dodges, crouch, hide, run, jump, craft herbs, hunt
- You can learn multiple weapon skills and use them on any weapon of the same type. Unusable on special weapons and boss weapons.
- The player can experiment with its body by modifying it, enhancing it through rituals.
- When your weapon is sheated, you can manually grab things in the environnement. Activate a lever, push/hold a block, launch objects. No text indication on what you can grab except for story dependant/important objects.
- The world has a set level design but there are some entrances that leads to procedurally generated ruins, caves etc...
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,731
Location
Oneoropolis
new leak on #4chan

- Some kingdoms do not have a weather system, like snow only for exemple, but still have a day/night cycle
- Weather and day and night cycle used to open up new areas.
- Multiple realms. Similar to Light/Dark world of Zelda ALTTP.
- World divided in kingdoms, with at least one teleport location on each.
- You can also create you own resting place to which you can teleport to.
- You can sheath your weapon. All equiped weapons are visible on the player.
- Gods are creatures that came from the other realm to the human realm before the Elden Ring shattered.
- Humans want to ascend the same way to experiment with the vanquished creatures that reside in the other realm by exploring/taking possession of the lands of the other realm now that the borders are thinner.
- Rulers of the kingdoms want to use that new power to invade other kingdoms in the human realm.
-Each kingdom ruler uses a special power that you can obtain by defeating it. Those powers can open new paths in the realms. Some rulers are the spokesperson of ancient gods, granting them the special power.
- Kingdom tendency : Each time a player defeat the ruler of your Kingdom, it changes its "tendency".
- On the gameplay side : you can swim, dive, multiple type of dodges, crouch, hide, run, jump, craft herbs, hunt
- You can learn multiple weapon skills and use them on any weapon of the same type. Unusable on special weapons and boss weapons.
- The player can experiment with its body by modifying it, enhancing it through rituals.
- When your weapon is sheated, you can manually grab things in the environnement. Activate a lever, push/hold a block, launch objects. No text indication on what you can grab except for story dependant/important objects.
- The world has a set level design but there are some entrances that leads to procedurally generated ruins, caves etc...

OOO ELDENU RINGU
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,086
https://www.gamesindustry.biz/artic...do-xbox-and-ubisoft-back-digital-only-e3-2021

E3 2021 will return this June in digital form, and has been backed by Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two, Warner Bros and Koch Media.

It's a strong line-up, especially with the two platform holders on-board, however there are some notable absentees, including Sony, EA, Activision Blizzard, Sega, Bandai Namco and Square Enix. The event takes place between June 12 and June 15, so there is still time for other publishers to sign up.

Bandai Namco has registered Bandai Namco Next in Europe:
wyutp4jhlkr61.png


This means NO Elden Ring news before 23rd of April.

https://www.msn.com/en-us/sports/es...urther-news-coming-in-spring-2021/ar-BB1ejosB

Tales of Arise, the latest in Namco Bandai’s long running Tales of franchise, was originally slated for a 2020 release. But thanks to COVID-19, which game producer Yusuke Tomizawa stated was the reason for the delay, news of the title dried up rather quickly and there was a massive delay. But today Namco Bandai dropped a brand new story trailer for the Tales of Festival celebration, along with the announcement that more news is coming this spring.

It means Bandai Namco Next will happen before mid-June.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,073
Location
Fortress of Solitude
Dark/light world is such an annoying design decision. I could maybe stomach a single location using it (with in-game explanation for it) but enduring a whole game is sickening to hear about, let alone endure playing it.
 

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