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From Software Elden Ring - From Software's new game with writing by GRRM

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Imagine thinking that games even more action-oriented than Demon's Souls and Dark Souls are peak Fromsoft. :rpgcodex:

They are all action oriented so there's nothing weird about liking the ones that have the most polished action. Pretending that Souls games are more about muh roleplaying than action is really fucking cute.
 
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mediocrepoet

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Imagine thinking that games even more action-oriented than Demon's Souls and Dark Souls are peak Fromsoft. :rpgcodex:

They are all action oriented so there's nothing weird about liking the ones that have the most polished action. Pretending that Souls games are more about muh roleplaying rather than action is really fucking cute.
Unless his point was that peak Fromsoft was back in the King's Field days well before Souls was ever a thing...
 

Lyric Suite

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I like the RPG elements in those games and i don't think they are as irrelevant as the try hards are making them out to be.
 
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I've a 2060rtx and it still stutters but it has decidedly gotten better than what it was at release. It's just your average FS port job.

What's your CPU?

I have a 5700xt i never experienced stutters. Either it's some random shit that happens to some people due to some bad coding in the game or the weak link is the CPU.
ER runs better on my 2060 than on my 3080, so there's definitely something weird going on with this game. It's not like there are huge frame drops or anything like that, but on the 3080 when I charge a Carian Grandeur and there's some shit going on on the screen I drop to 50-55 frames.
My drops happen with Torrent, most of the times. And they are still negligible, at least for me. Legacy dungeons et al work completely fine. So that's why I assume it's more of an open world loading too much at once + maybe the EAC thing running in the background.
 

Lyric Suite

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Builds, gear, spells, enviorments the whole nice yards.

The way people bitch about the Souls games you'd think they be more happy if From started making DMC clones.
 
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Souls games are probably the more build-intensive games I've played recently, or at least, games that are still new-ish. Of course there's stuff to cheese the games the whole way through, but that's the fun of build autism. Sort of the stuff you do when you play Wizardry. You get that faerie to use the Cane of Corpus.

The true degenerates are those who pick the Master Key in DS1 imo.
 

mediocrepoet

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Builds, gear, spells, enviorments the whole nice yards.

The way people bitch about the Souls games you'd think they be more happy if From started making DMC clones.
This is actually why I love all the FS Souls games, but still have been bouncing off Sekiro pretty hard. I'll probably try one last time to get into it later this year and if I still can't, I'll just hang it up as "not my jam".
 
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til that Sekiro was supposed to be some sort of Tenchu game? and that FS had worked on Tenchu? the more you know
 

mediocrepoet

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My drops happen with Torrent, most of the times. And they are still negligible, at least for me. Legacy dungeons et al work completely fine. So that's why I assume it's more of an open world loading too much at once + maybe the EAC thing running in the background.

Might be a RAM issue. I'd had some stuttering problems for a bit up until one of the patches - by the time I stopped playing it, I had no issues with anything. That being said, I was also throwing 32GB of RAM at it, so it should be able to buffer pretty much anything if that's the problem.
 
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I like the RPG elements in those games and i don't think they are as irrelevant as the try hards are making them out to be.
I like those RPG elements too, doesn't change the fact that these games are a lot more action than they are RPG. You wouldn't be doing your tryhard SL1 runs if they weren't. And which Souls is the most RPG of the bunch? The one that is generally liked the least, DS2. One of chief complaints about it being that dodge is stat based, the horror.
 
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I like the RPG elements in those games and i don't think they are as irrelevant as the try hards are making them out to be.
I like those RPG elements too, doesn't change the fact that they are a lot more action than they are RPG. You wouldn't be doing your tryhard SL1 runs if they weren't. And which Souls is the most RPG of the bunch? The one that is generally liked the least, DS2. One of chief complaints about it being that dodge is stat based, the horror.
Wait until people learn that several other things in 1 and 3 are also stat based, especially with Dexterity.
 

Lyric Suite

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I like the RPG elements in those games and i don't think they are as irrelevant as the try hards are making them out to be.
I like those RPG elements too, doesn't change the fact that they are a lot more action than they are RPG. You wouldn't be doing your tryhard SL1 runs if they weren't. And which Souls is the most RPG of the bunch? The one that is generally liked the least, DS2. One of chief complaints about it being that dodge is stat based, the horror.

Well, it's kinda funny that the most RPG one along DS2 is... Elden Ring.

You are also talking to the wrong guy here as i intentionally didn't level attunement on my first DS2 run since i had that whole slow, bonking cleric concept character going on. I did eventually level it but only because i got so many levels i had no idea where to put stat points, heh.I thinki finished my first run at SL200 and my second one at SL120, where i felt my "build" actually mattered.

Anyway, the RPGness of Dark Souls is also related to the action part, as one of the things that are fun about this series is also the way different builds change the play style completely. As far as i understand, in Sekiro you have only one weapon and only one way combat works. In Dark Souls you can go dual wielding press a button awesome try hard, rapier/buckler pirate wannabe, big bonk, shield and board etc. Sure the move set of most weapons is pretty similar all considered but even a small variation between weapons of similar type can make a difference as your finger memory will struggle to cope at first. Like on one of my playthroughs in Dark Souls i picked the bastard sword instead of the claymore. Similar weapons, but different enough moveset that it felt like a fresh experience, at least as far as that went.

For the record, i'm not arguing about which way of doing things is better, whether it's best to focus on one specific style and tune it to perfection or whether it's better to have different styles (including magic etc) which by necessity cannot possibly provide the same level of refinement as focusing on only one thing would allow, i'm just saying that's one of the fun of this series and to say you might as well turn Dark Souls into DMC just because the game "was always about combat" is a wrong headed assumption, and to be honest i'm glad they went with the RPGness in Elden Ring, as it certainly seemed to "refocus" the series after DS3 (where it seems you were railroaded into playing a light roll, R1 spamming build).
 
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As I've said before, the co-director for this game was the same guy who directed DS2, and much of the gameplay mechanics in 2, and even story tropes and beats, find their vindication in Elden Ring. It is Dark Souls II 2, and I'm glad the game's getting a New Vegas-type re evaluation because it deserves it.

Any news about a possible single-player expansion? :M

Feb 25. They'll hold a big ER Anniversary event. Keep your eyes peeled.
 
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Anyway, the RPGness of Dark Souls is also related to the action part, as one of the things that are fun about this series is also the way different builds change the play style completely. As far as i understand, in Sekiro you have only one weapon and only one way combat works. In Dark Souls you can go dual wielding press a button awesome try hard, rapier/buckler pirate wannabe, big bonk, shield and board etc. Sure the move set of most weapons is pretty similar all considered but even a small variation between weapons of similar type can make a difference as your finger memory will struggle to cope at first. Like on one of my playthroughs in Dark Souls i picked the bastard sword instead of the claymore. Similar weapons, but different enough moveset that it felt like a fresh experience, at least as far as that went.

For the record, i'm not arguing about which way of doing things is better, whether it's best to focus on one specific style and tune it to perfection or whether it's better to have different styles (including magic etc) which by necessity cannot possibly provide the same level of refinement as focusing on only one thing would allow, i'm just saying that's one of the fun of this series and to say you might as well turn Dark Souls into DMC just because the game "was always about combat" is a wrong headed assumption, and to be honest i'm glad they went with the RPGness in Elden Ring, as it certainly seemed to "refocus" the series after DS3 (where it seems you were railroaded into playing a light roll, R1 spamming build).

I don't think the reason Sekiro has only one weapon and one combat style is because it's an action game. It is like that because it's a simplistic action game, focused on doing only one thing right. Comparisons to DMC don't really work, because action in it is significantly more complex and allows for a lot more freedom in combat. Nothing in what I've seen in From games leads me to assume they would even be capable of making a DMC style game. At best Sekiro could be used as a gateway drug to people who weren't able to get into action genre before, because it has a lot less mechanics to learn compared to DMC or Nioh. That's not the same as saying it is easier though, DMC V is actually way more forgiving on any difficulty below Dante Must Die and Nioh, while having more mechanics to master, also allows you to go for op builds and steamroll through it while ignoring a lot of those mechanics (though I haven't experienced highest difficulties in that one yet).
The RPGness, the way I understand it, is the level of impact character stats have vs the player abilities, and From games with their stat soft caps seem to be designed specifically to avoid making you too powerful as a result of leveling and emphasize importance of player skill. You could argue how well they've succeeded in that but that's what seems to be the intent to me. And you really wouldn't have so many people finishing these games without leveling a single stat if these games were as much RPG as they were action games.
 
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JDR13

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The constant debate about which FromSoft game is the best is funny because it seems like 90% simply think that the one they played first is the best.
 

Lyric Suite

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You wouldn't be doing your tryhard SL1 runs if they weren't.

I forgot to point out that this isn't entirely accurate.

Sure the challenge is part of the fun with SL1 runs but the RPG elements also factor in since part of the entertainment factor stems in trying to figure out how to make the most out of what the game gives you with the meager stats your character has which in Elden Ring is a LOT.

Let's also not forget that From themselves came up with this idea with the pyro class in DS1, so this is not something try hard challenge bros came up with.
 
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NJClaw

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Lyric Suite I remember you bought Sekiro a while ago, have you tried it yet? Weapons and builds variety is a big part of what makes me enjoy ER, but by focusing on a specific playstyle in Sekiro they managed to create a nearly perfect game IMHO.
 

KIss My Ass

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As I've said before, the co-director for this game was the same guy who directed DS2, and much of the gameplay mechanics in 2, and even story tropes and beats, find their vindication in Elden Ring. It is Dark Souls II 2, and I'm glad the game's getting a New Vegas-type re evaluation because it deserves it.

His name is Yui Tanimura. People need to start putting respect on his name, same as they do for Miyazaki. I would like to see all Soulsborne projects handed over to him while Miyazaki does his own unique stuff.
 
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As I've said before, the co-director for this game was the same guy who directed DS2, and much of the gameplay mechanics in 2, and even story tropes and beats, find their vindication in Elden Ring. It is Dark Souls II 2, and I'm glad the game's getting a New Vegas-type re evaluation because it deserves it.

His name is Yui Tanimura. People need to start putting respect on his name, same as they do for Miyazaki. I would like to see all Soulsborne projects handed over to him while Miyazaki does his own unique stuff.
Didn't mean to disrespect him. In fact my fave souls is 2. And btw that breaks the logic of this post

The constant debate about which FromSoft game is the best is funny because it seems like 90% simply think that the one they played first is the best.

Because 2 is the one I played last.
 

Zed Duke of Banville

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The constant debate about which FromSoft game is the best is funny because it seems like 90% simply think that the one they played first is the best.
Tower of Latria from Demon's Souls is objectively the best set of levels in the entire Souls series.

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Lyric Suite

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Lyric Suite I remember you bought Sekiro a while ago, have you tried it yet? Weapons and builds variety is a big part of what makes me enjoy ER, but by focusing on a specific playstyle in Sekiro they managed to create a nearly perfect game IMHO.

I got burned out with Elden Ring and decided to take a long break from anything From and ended up playing different games in the interim. As soon as i feel up to it i'll jump on that.
 

The Decline

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The constant debate about which FromSoft game is the best is funny because it seems like 90% simply think that the one they played first is the best.

Despite playing the series from the beginning with Demon Souls I don't have a favorite. They all have their strengths and weaknesses and I will continue to replay them all for years to come.
 

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