Skinwalker my faggot friend, why did you delete the post? Here, I'm answering it anyway..
Skinwalker said:
I think Elden Ring setting actually blends those elements rather well, when it presents the mythic elements coming from the cosmic ones
I see how this makes sense from a diegetical point of view, that is, from a person living inside the setting, and in this ER is well done indeed.
My issue is more about the
flavor and feeling the setting evokes on the player/real person consuming it as a work of fiction. See, the good "mythical" works in my experience manage to submerge the reader/player in those fictional people's superstitious mindset, suspending disbelief in some key moments.
For example, Bernard Cornwell's Arthurian books enact that vibe on me when it makes Merlin's mists summoning this uncertain mix of psychology, natural knowledge and supernatural that could very well be atributed to the later
even for the reader. This last it is important, it makes the reader uncertain if that shit is magic or not. Same for Glorantha's King of Dragon Pass videogame which forces the player to drop real 21st century world logic and immerse in that fictional culture beliefs in order to succeed (I suspect Tolkien stories also enact this kind of feeling in ther reader but I could never get past it's writting so I'm not sure). THAT's what I'm talking here.
Maybe I'm talking more about the ephemeral, abstract vibes a work of fiction evoke more than concrete elements in settings. I just know that Bloodborne made me feel a little of the despair of HPL cosmicism, in trying to make sense of the murky Yharnam "reality", and Dragon Pass made me feel the superstitious thought that real world bronze age cultures must have felt. Here? I feel neither. For all the great world building (and amazing lore pieces!) Elden Ring presents, it feels vapid in feelings, in élan.
Don't know if I'm expressing well here. My stiff English may be showing. And I'm droping this topic as my nobody is caring anyway.