Skinwalker
*meows in an empty room*
I need to get to the horrid Leyndell sewers so I can release the Dungeater and turn him into my puppet. Been holding off on a lot of questlines just because of this.
Try giantDoes anyone know what are these little obelisks that appear everywhere? I think there's one in every boss room, but also in other places too, I think. Do they have lore significance? A technical function? Both?
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You're meant to smother jelly over it and then attempt to sit down on it. You must remember to unequip pants first or the ritual wont work.Does anyone know what are these little obelisks that appear everywhere? I think there's one in every boss room, but also in other places too, I think. Do they have lore significance? A technical function? Both?
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The sewers are more difficult than Leyndell proper, which is more difficult than Mount Gelmir / Volcano Manor, which is more difficult than the Altus Plateau.I need to get to the horrid Leyndell sewers so I can release the Dungeater and turn him into my puppet. Been holding off on a lot of questlines just because of this.
Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Ahem, yes I have. The level design is complex but it's also terrible because everything looks exactly the same. There are no distinguishing features in the maze to make it managable. It's just trial and error bullshit.Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Have you even played a Souls game before? It's called level design.
Sewers is one of those areas that reminded me how great this game could have been if it had been Dark Souls 4 and had none of this open world shit.
It's also full of janky shit like enemies falling to their deaths through geometry, the pipe section is incredibly tedious, it has a bunch of 'lol fuck you for not being spoiled' traps, and there's no loot. It's basically just a giant pointless torture section I wish I'd never entered. Easily the worst area in the game. The fact that it has stupid Skyrim style 'Wow you looped back to the start after beating a section!' shortcuts does not make it a good level.Ahem, yes I have. The level design is complex but it's also terrible because everything looks exactly the same. There are no distinguishing features in the maze to make it managable. It's just trial and error bullshit.Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Have you even played a Souls game before? It's called level design.
Sewers is one of those areas that reminded me how great this game could have been if it had been Dark Souls 4 and had none of this open world shit.
everything looks exactly the same.
Except it doesn't. The ONLY fucking tool it compels you to use in all of these situations you like is the same fucking one: Fire a projectile to pull targets and fight them somewhere safe. Wow. Waiting for an enemy to walk over to you so you can completely trivialize them in a 1v1 with no hazards. Such excitement!This idea BTW extends to the combat as well, with FromSoft constantly putting situations where you are compelled to use some of the tools at your disposal, another thing a lot of people seem to have trouble wrapping their heads around.
Except it doesn't. The ONLY fucking tool it compels you to use in all of these situations you like is the same fucking one: Fire a projectile to pull targets and fight them somewhere safe. Wow. Waiting for an enemy to walk over to you so you can completely trivialize them in a 1v1 with no hazards. Such excitement!This idea BTW extends to the combat as well, with FromSoft constantly putting situations where you are compelled to use some of the tools at your disposal, another thing a lot of people seem to have trouble wrapping their heads around.
Is stealth useful? No, there's nowhere to move around on the stupid narrow path. Are buffs useful? No, the area takes a billion years so they'd just wear off. Particular elements? Irrelevant, everything works on everything. Heavy armour? Pointless. Traps are instant death and ignore basically everything you do, so the only move is to not fight near them.
Forcing you to use a wider toolkit is something Fromsoft hasn't been good at since like, PS2 era armored core. Pre-Miyazaki basically.
I didn't mind the gimmick areas of DS1, but implying they forced you to be creative is nonsense. The game simply lacks the enemy variety for that and all the tight spaces render pretty much every option irrelevant.
You vill kill ze bug and yu vill eaz it.I wanted to kill Jesus. Yaweh. Odin. Anything with meaning. Instead I killed a parasitic spider from space. What a bummer. "Thanks Miyazaki."
Morgott seemed better as a final boss, to me. Or Godfrey.Still lame.
Just introduce a new bad guy, one who hid in the shadows the whole time. Or like I said bring Merika back to life. Anything seems better than Miquella.
Outer gods: Greater Will, Rot God, Frenzied Mother, Blood Star, God of Frenzied Flame, Dark Moon, Dragon God. Probably some I'm forgetting.You always gotta kill the right-hand man first. Tale as old as time. I wouldn't be opposed to an "outer god" appearing as the big bad. I imagine they look like insects, like that one alien boss you gotta fight a couple times. It's been a while since I played the game, I forgot over half the names.
Damned Registrations is right in this matterI guess you are one of those guys who likes to stick to one weapon, one attack and one build then complain some bosses are bullshit and can only be beaten with cheese and cannot be done legit, right?
The Haligtree and Farum Azula are level design. And Leyndell proper.Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Have you even played a Souls game before? It's called level design.
I guess you are one of those guys who likes to stick to one weapon, one attack and one build then complain some bosses are bullshit and can only be beaten with cheese and cannot be done legit, right?
The Haligtree and Farum Azula are level design. And Leyndell proper.Sure if you like having needles inserted into your dick.Swewers were great. One of the best dungeons in the game.
Have you even played a Souls game before? It's called level design.
The sewers are just the vicious hatred that FromSoft harbors for its playerbase.
Thinking more about this, and it seems the Elden beast and golden order tried to suppress the crucible. And while Godfrey is permissive of it initially (see crucible knights), later it become an object of shun and prejudice throughout the Lands Between. Even then, other people managed to bypass that control and keep using or manifesting it:1. The ground inside the erdtree where elden beast comes from, and the way it submerges Marika's body into to transform in a sword, suggests this is actually the "crucible", which gives form to life, and the elden beast took control of it like a parasite.
I am having trouble forcing myself to keep exploring and clearing out the wormface-infested forest ruins in Altus plateau. Is it just this one location, or have I finally had enough of replaying Elder Nig?
But there's nothing there.Exploring Shadow of the Colossus was far more fun