This idea BTW extends to the combat as well, with FromSoft constantly putting situations where you are compelled to use some of the tools at your disposal, another thing a lot of people seem to have trouble wrapping their heads around.
Except it doesn't. The ONLY fucking tool it compels you to use in all of these situations you like is the same fucking one: Fire a projectile to pull targets and fight them somewhere safe. Wow. Waiting for an enemy to walk over to you so you can completely trivialize them in a 1v1 with no hazards. Such excitement!
Is stealth useful? No, there's nowhere to move around on the stupid narrow path. Are buffs useful? No, the area takes a billion years so they'd just wear off. Particular elements? Irrelevant, everything works on everything. Heavy armour? Pointless. Traps are instant death and ignore basically everything you do, so the only move is to not fight near them.
Forcing you to use a wider toolkit is something Fromsoft hasn't been good at since like, PS2 era armored core. Pre-Miyazaki basically.
I didn't mind the gimmick areas of DS1, but implying they forced you to be creative is nonsense. The game simply lacks the enemy variety for that and all the tight spaces render pretty much every option irrelevant.