Overall, excited for the DLC. I played hundreds of hours on Elden Ring, and it was my first Souls experience overall, just because the others never really appealed to me too much.
Lol I wouldn't describe Dark Souls as being linear, atleast not the first 2. 3 is pretty fucking linear.I think the reason the others didn't appeal to me too much was the linearity of those games, or at least that's how they seemed at the time to me. Elden Ring, from what I've gathered, is apparently much more open though to be fair it still has it's linear blockers, I think of a few mandatory points.
Yeah I can't see.myself replaying this beast again. I triggered the ending but not new game plus so hopefully, I can still do the DLC in this same playthrough once it hits.To be honest, i'm not sure i can muster the will to play this game again by the time the DLC rolls in. That SL1 attempt i did last year was a big mistake. It was too soon to replay a game so large and i still feel the burn out. I'd love to catch the game when the hype is at the highest again but i may have to skip this one for a while we'll see.
I think the reason the others didn't appeal to me too much was the linearity of those games, or at least that's how they seemed at the time to me. Elden Ring, from what I've gathered, is apparently much more open though to be fair it still has it's linear blockers, I think of a few mandatory points.
Not disagreeing with you there just that I want to mention that level doesn't matter. Allocation of stats matters. You can be level 300 before Margit/Godrick but if you only put points in HP/stamina/FP you'll still do basic damage and the fight will take just as long.much of the game is balanced for a max SL70 character
Outer gods: Greater Will, Rot God, Frenzied Mother, Blood Star, God of Frenzied Flame, Dark Moon, Dragon God. Probably some I'm forgetting.You always gotta kill the right-hand man first. Tale as old as time. I wouldn't be opposed to an "outer god" appearing as the big bad. I imagine they look like insects, like that one alien boss you gotta fight a couple times. It's been a while since I played the game, I forgot over half the names.
But nah brah, Godwyn is where it's at. Oh and Miquella. Oh and Malenia round 2. What I said about the DLC team stands the test of time.
It opposes everything and its ending is where everything dies. Just chaos, no plan, no order, just edgy shit, reason enough to put it out of its misery.You are given the option to side with frenzyed flame and if you don't it just stays there. Why would you fight it?
If all those deities weren't interested in the lands between they would have left. The thing is they can't do anything as long as Greater Will presides, as it's clearly the most powerful entity, but they bet on you as an agent to overthrow the current order and without you they can't do anything.Dark moon is in outer space and hardly interested in the lands between
It seemed to have fucked right off when the GW appeared and left Placidusax frozen in time, isolated until he/she returns.Ancient dragon deity is probably just another expression of the greater will.
I think the reason the others didn't appeal to me too much was the linearity of those games, or at least that's how they seemed at the time to me.
Lol I wouldn't describe Dark Souls as being linear, atleast not the first 2. 3 is pretty fucking linear.
DS1 is a 10/10 game between Firelink and Anor Londo and that's when it is at its most linear (relatively speaking. There's still a lot of room to move around in DS1 it's not a literal straight line).
You seem to play souls games like an ADHD-riddled zoomer. Obviously I'm going to fully explore each individual level until there's nothing left to explore, and only then move on to the next level. I can't even fathom constantly abandoning "branches", going to another one, abandoning that one too, going to a third, then back to the first, etc.DS3 is in sort of a quasi-linear state. There's basically one main path, but side routes constantly branch off from it, so unless you're following a guide to do every side branch ASAP, you'll likely spend the majority of the game with multiple unexplored routes. I don't think I ran out of branches in my path until like the last 25% of the game or so, but some people end up doing every branch ASAP and therefore spend half the game with only one new place to go at a time.
You're missing the fact some of those side paths sometimes become a wall, making you give up for the time being and come back later/when you're stronger.You seem to play souls games like an ADHD-riddled zoomer. Obviously I'm going to fully explore each individual level until there's nothing left to explore, and only then move on to the next level. I can't even fathom constantly abandoning "branches", going to another one, abandoning that one too, going to a third, then back to the first, etc.DS3 is in sort of a quasi-linear state. There's basically one main path, but side routes constantly branch off from it, so unless you're following a guide to do every side branch ASAP, you'll likely spend the majority of the game with multiple unexplored routes. I don't think I ran out of branches in my path until like the last 25% of the game or so, but some people end up doing every branch ASAP and therefore spend half the game with only one new place to go at a time.
It's the worst possible way to play any FS game, even Elden Ring with its huge locations. How dare you show your face itt.
Pfft, Dark Souls 2 is MORE linear than 3? This nigga out his damn mind.I think the reason the others didn't appeal to me too much was the linearity of those games, or at least that's how they seemed at the time to me.
Lol I wouldn't describe Dark Souls as being linear, atleast not the first 2. 3 is pretty fucking linear.
DS1 is a 10/10 game between Firelink and Anor Londo and that's when it is at its most linear (relatively speaking. There's still a lot of room to move around in DS1 it's not a literal straight line).
Man... so much wrong.
DS1 is the least linear of the souls games by a significant margin. There's something like 12 different bosses you can potentially run into next after leaving the tutorial. Granted, a few of those would require some pretty circuitous routes, but generally speaking, as soon as you hit the ground, the world is your oyster. This is owed to the way the map is laid out, with pretty much every area being connected to at least 2 others and those connections generally aren't gated by a boss. Elden Ring is obviously even more open than this, but a lot of the time it doesn't feel that way when you run into some arbitrary wall set by a boss you havne't killed yet. But you could theoretically go pretty much straight from the start to Rykard if you wanted, which is pretty cool.
DS2 is the most linear of the 3 imo, with the player basically being given 4 potential routes to go at the start, 2 of which are realistically accessible to a new player, and all of which end in a dead end. Once you've completed all 4 routes you enter the second half of the game, which is a giant linear slog through like 5 areas, and some of the worst in the game at that. There's no real connectivity, the hub is a crossroads and everything radiates from there. DLCs give a bit more to screw with but realisticaly they're not accessible right away either. The original Demons' Souls was like this as well, except it didn't have the pretense of a connected overworld, so you didn't get weird nonsense like lakes of lava on top of windmills.
DS3 is in sort of a quasi-linear state. There's basically one main path, but side routes constantly branch off from it, so unless you're following a guide to do every side branch ASAP, you'll likely spend the majority of the game with multiple unexplored routes. I don't think I ran out of branches in my path until like the last 25% of the game or so, but some people end up doing every branch ASAP and therefore spend half the game with only one new place to go at a time.
But muh hecking cthulurinosThe inclusion of Outer gods here was clearly a mistake. They do nothing for the setting except deprotagonize the royal family, which are the stars of the show. So yeah, gimme Godwyn, Miquela and Melina/Gloom Eye Mother in the DLC. Enough "giant insects from space" crap.
I've seen images like that before, they're bullshit though and only show the physical connections, ignoring which areas are actually gated behind others via keys and such. The areas connected to shaded woods look like a non linear exploration paradise, but in reality they don't exist. After you get all 4 lord souls, each at the end of their own chain of ~3 bosses each, the path converges and you do Drangleic > A Shrine > Crypt > Aerie > D Shrine > Dream > Throne. Each of those areas has a boss (or two), and regardless of where they are physically in the game, you WILL do them in that order. It's a fucking slog and the reason I never replay the game.Yeah I didn't expect the image to be a blurry mess. You get the idea though.
I never felt the game was too hard, and never resorted to degenerate tactics
Luckily however I just happened to have a +25 Bleeding Twinblade w/ Bloodhound Step I use for PvP.