Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,845
I think the reason the others didn't appeal to me too much was the linearity of those games, or at least that's how they seemed at the time to me. Elden Ring, from what I've gathered, is apparently much more open though to be fair it still has it's linear blockers, I think of a few mandatory points.
Non-linearity isn't always a guaranteed virtue.
DS1 is a 10/10 game between Firelink and Anor Londo and that's when it is at its most linear (relatively speaking. There's still a lot of room to move around in DS1 it's not a literal straight line). The game becomes more open after that but it also drops in quality, in part precisely because you can get overleveled for whichever area you pick last by doing the others first, creating an unbalanced experience (i remember steam rolling over Nito on my first playthrough because i did him last while he kicked my ass on my second character because i went there first).
Elden Ring suffers a bit from this too, with most areas being balanced for a certain SL range only for the difficutly to spike dramatically once you reach those areas that are designated as "late" game. You can experience this abrupt spike early on by going from Caelid to Dragonbarrow, and it's a pretty jarring experience.
If you check the Fextra progress route you can see just how much of the game is balanced for a max SL70 character:
https://eldenring.wiki.fextralife.com/Game+Progress+Route
By virtue of being non-linear, they couldn't design a proper difficutly curve so a big chunk of the game feels relatively even in terms of challenge, until, suddenly, you get to areas designed for a character with maxed vitality and upgrades.
The thing is that personally i don't even know what they could do to solve this problem. Bethesda tried with that level scaling bullshit and we all know how retarded that was. If you start designing areas with a properly tuned difficulty curve, you lose the non-linearity. If you design them to be non-linear, you lose a balanced progression.