Riddler When it comes to bosses, ER has no middle ground. It's either very easy or very annoying. Not hard, annoying.
the bosses generally telegraph their moves well.
Uh huh.
Like those delayed attacks and those that make the boss jump and stay in the air for like a year or so before homing down on your location?
Or those frame 1 attacks (instant)?
Or those that you never knew existed until you exploit an opening and get hit by a very fast attack you had no way of knowing unless you get hit by one?
Or those infinite combos that may or may not end in a surprise attack?
I don't agree with that retarded "you didn't beat the game if [insert condition here]" but spirit summons absolutely put the game on journalist level of difficulty.
In DkS1 everything was OP, in 2 everything was balanced, in 3 everything was shit, in ER certain things are OP while others need to get through more steps to get there but it's possible.
In Sekiro you feel like you actually fight bosses, 1 on 1, exchanging blows, swords clashing, you're on the offensive then on the defensive the same as the boss, you're in there facing it not running away but repositioning for a sustained assault. It was exhilarating.
Then ER happened. How the fuck?
The worst boss fights that From has ever designed and they know it. Why else did they put so much spectacle and explosions and light shows in the fights? To make people go woooooooooow, so kewl. While mechanically they're a disaster.