Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 16,205
This logic makes no sense though. His sword only flashed because he summoned a huge, glowing, obviously can't be parried hammer right before the charge. And the massive delays on enemy attacks doesn't make them easier to parry, it makes them more difficult because you need to memorize how long the delay is instead of being able to intuitively time the parry with a smooth trajectory of an incoming attack. Is that windup slam from the watchdog statue parryable? I have no idea, I'm sure as fuck not going to try, but you're implying it should be because it's slow. What about the shit Radahn does? I don't recall people parry spamming him, but it's not like he's that much bigger than Morgott. What about those dragonkin soldiers? Loretta's lightsaber halberd? None of this seems parryable to me but who the fuck knows. The only things I'd expect to by parryable are enemies that are more or less human sized. A godskin noble is probably where I'd draw the line for what seems intuitively possible, and only because it's a rapier. If you can parry anything bigger than that then I fail to see any logic to it and would just as easily assume you can parry the fucking Elden Beast or a tree spirit.His attacks have a very long wind up for a reason (same for Crucible Knights where the game is actually begging you to parry them since it's such a pain in the ass to kill them any other way. Another example is the spear Crystalians), but then check what happens at the 1:00 mark. He lounges forward for his first "undodgeable" flurry combo right after his rain of knives or whatever that is and if you pay attention his sword flashes right as he is about to rush towards you, which is a big give away. A single well placed parry can stop the entire sequence in its tracks, and i'm pretty sure that was always the intended way.