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Prophet
Different pace, not better.DaS3 plays so much better than DaS1, it's not even funny.
Different pace, not better.DaS3 plays so much better than DaS1, it's not even funny.
Because it's so open. From firelink shrine you can fight, before even seeing the tauros demon;Why is DaS1 so well-regarded anyway?
I honestly don't see how that's a plus, really.Because it's so open. From firelink shrine you can fight, before even seeing the tauros demon;Why is DaS1 so well-regarded anyway?
Pinwheel
Asylum Demon (The second one)
Quelag
Moonlight Butterfly
Sif
Gargoyles
Capra Demon
Both Hydras
and by extension meet all the NPCs and gather all the loot in those respective areas. You're actually free to explore, instead of everything being gated off by arbitrary bullshit.
None of the other games in the series come close to that until ER. There it gets squirrely as to what you even count as a proper boss fight, but at the very least you can access basically everything before the capital right away, which is impressive. Honestly I wish the game didn't have those stupid barriers forcing you to kill Morgott.
DaS3 plays so much better than DaS1, it's not even funny.
I don't remember, what's the other option in DaS1 again, defending with a shield and pumping health?DaS3 plays so much better than DaS1, it's not even funny.
I fucking hate the combat of DS3 and I think DS combat is fine. And it's not about DS3 being fast, it's about it being rollspam garbage that doesn't provide much in the way of other options.
No they don't, set pieces are mostly trailer bait with sub-par gameplay. It's fun to have some but easily overdone.Set pieces matter more than fucking around
DS has parry and roll....what's the other option in DaS1 again
Most of my favorite games are based on set pieces (DMC3, DaS3, Sekiro, even stuff like Starcraft), not fucking around so I can't agree.No they don't, set pieces are mostly trailer bait with sub-par gameplay. It's fun to have some but easily overdone.Set pieces matter more than fucking around
DS1 is not open world
is basically a 3d metroidvania
I don't remember, what's the other option in DaS1 again, defending with a shield and pumping health?
I play Dark Souls games for the combat really, level design does nothing for me, not a Metroivania guy.I don't remember, what's the other option in DaS1 again, defending with a shield and pumping health?
Armors are not worthless garbage in it, and poise builds are legit. Plus even if you go light route you don't need roll around anywhere near as much as enemies don't have these spastic behaviours. And this is just combat, which isn't even the main appeal of the series to me, I like the levels in DS1 and 2 much better as well. If the reason you play DSIII is the fast action combat then you're just making a shit choice because it's not even good in that regard and there are games that do it way better.
Well, takes all kinds I guess lolMost of my favorite games are based on set pieces
You're playing the wrong games then, you should be playing Nioh or Monster Hunter or some Platinum stuff.I play Dark Souls games for the combat really, level design does nothing for me, not a Metroivania guy.
Is this supposed to be a controversial opinion?Well, takes all kinds I guess lolMost of my favorite games are based on set pieces
I can't get into MH, and I haven't tried Nioh but obviously I do enjoy Platinum stuff.You're playing the wrong games then, you should be playing Nioh or Monster Hunter or some Platinum stuff.I play Dark Souls games for the combat really, level design does nothing for me, not a Metroivania guy.
Usually set-pieces take a break from regular gameplay or put a twist on it, right? So I'd say prefering this over steady good gameplay is weird, yes.Is this supposed to be a controversial opinion?
Set pieces mean that every encounter is scripted to happen in a certain way/having certain gimmick, so that every of them can be different and thus more memorable.Usually set-pieces take a break from regular gameplay or put a twist on it, right? So I'd say prefering this over steady good gameplay is weird, yes.Is this supposed to be a controversial opinion?
Bayonetta is a great example where they go way overboard with the set-pieces as far as I'm concerned. The combat is extremely fun and the enemies are cool but every 5 minutes (or so it feels) you are forced into some kind of gimmick shit. It's my personal favourite action game, with 1/4 of the set-pieces it would have been in my top 10 games ever or some shit. Just let me play the game.
Great level unironicallyShrine of Amana
It's the best in the triologyIt's a shame it's combat is absolute ass
It's literally the best quality of these gamesthis fascination over "level design"
My enjoyment of these games have always been the combat, where you can parry and dodge enemies and attack the enemies and the enemies respond to my actions.Great level unironicallyShrine of Amana
Aesthetically beautiful and an excellent tactical challenge
Shame they nerfed the homing capabilities of the wizards in vanilla because of players constant whining...
One more reason to play SotFS over vanilla I guess
It's literally the best quality of these gamesthis fascination over "level design"
Combat as always been decent but nothing special
"This open world is good because the parts not open world are good".I'll say this. You can argue that From Software switching to a open world format is decline compared to their usual stuff. Fair argument. That being said their open world is still better than all the rest, because their trademark brilliantly designed levels/dungeons still exist within the open world, and that makes exploration in their open world better than everybody elses' open world. You're not gonna find a From Software style area in shit Skyrim, or even the new Zeldas. That's why Elden Ring is better than the rest. I also think their open world is more interesting than all the rest.
STALKER is not open world, its world is a bunch of levels, you have to follow a certain path, get certain encounter or you won't be able to complete it."This open world is good because the parts not open world are good".I'll say this. You can argue that From Software switching to a open world format is decline compared to their usual stuff. Fair argument. That being said their open world is still better than all the rest, because their trademark brilliantly designed levels/dungeons still exist within the open world, and that makes exploration in their open world better than everybody elses' open world. You're not gonna find a From Software style area in shit Skyrim, or even the new Zeldas. That's why Elden Ring is better than the rest. I also think their open world is more interesting than all the rest.
What a moronic argument.
Go play STALKER and educate yourself on what a great open world is.
Small indie dev please be the understandful sir