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From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

Converting to Islam
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Had to vote retarded at Far Cry 3. Didn't read the rest.

I've seen my nephew play that shit once and it was the most retarded crap i've ever seen in my life.
 

Hell Swarm

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Yeah I might not be a huge fan of open world in ER but fucking Far Cry 3? :lol:
Far cry 3 doesn't have any stupid dead ends or cliff faces that randomly fuck you. There's way more traversal options and interesting things to find. Elden Ring is so bare bones even far cry 3 makes a joke of it was the point.
 

Child of Malkav

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ER world only looks good. That's it. And it has some verticality to it as well as the incredible underground areas. Which look good. And that's it.
 

Hell Swarm

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Far cry 3.

Is a huge decline from Far Cry 2 in every aspect. Elden Ring open world despite all minor flaws give to me a sense of wonder and I really liked exploring in ER. Beat the game twice and IDK If I found everything in the world.
It gets boring once you realize there's nothing of value in any of the side dungeons and every item pick up is a mushroom.
 

Skinwalker

biggest fear: vacuum cleaner
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Fart Cry 3 is the defining example of Ubeisoft open-world slop. It is everything decline.
 

Hell Swarm

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Fart Cry 3 is the defining example of Ubeisoft open-world slop. It is everything decline.
And it has vehicles, water vehicles and flying options. So you don't spend 5 minutes riding up a cliff only to find it dead ends and you have to either jump down very poorly designed gravestones or turn back. Which makes it superior to From's slop.
 

Skinwalker

biggest fear: vacuum cleaner
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So in short Elden Ring would have been way superior if it had a wingsuit.
Looks like those on the lower side of the IQ spectrum did not understand that unpassable cliffs and chasms were placed there by design, and that you're not supposed to be able to climb any surface like a spider-monke or fly down from any height, because the open world still has its own ebbs and flows, for lack of a better word. The geography matters, you don't get to bypass it and turn the whole world flat like in Zelda: Best of the Worst.

I know, it initially feels frustrating when you look at the map and the thing you want to get to looks like it's right next to you on the map, but in the game world you have to go the long way around the cliff/chasm to reach it. Eventually you're supposed to get the point and start looking at the map as an artistic outline, rather than a GPS navigator system with a checklist of things to do like in almost every open-world game in the past 20 years. I love it. It's like the Gothic map, kind of. Or the maps in Thief 1&2.

That alone wins Elden Ring the prize.
 

Hell Swarm

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Imagine being so retarded you defend the gravestone steps. How sad does your life have to be when you think that's 'intended game design' and not a shitty last minute solution because you fucked up your game design so bad for the 10th time you had to cut massive features you had planned for and now the only solution left is to make terrible stairs out of them?
 

Odoryuk

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Wait, what's so bad about gravestone steps? What cut game design feature they are mitigating?
 

Hell Swarm

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Wait, what's so bad about gravestone steps? What cut game design feature they are mitigating?
They barely function and it's easy to slip off them since the platforming is terrible.

There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
 

Ravielsk

Magister
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They barely function and it's easy to slip off them since the platforming is terrible.

There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
This is the first time I am hearing about this. Where did you hear about this bit of cut content?

Just so you know I 100% believe you, From has done this shit multiple times and each time is worse than then prior.
 

Odoryuk

Educated
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There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
I need more info on that. What's the sky falling mechanic?
 

Hell Swarm

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They barely function and it's easy to slip off them since the platforming is terrible.

There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
This is the first time I am hearing about this. Where did you hear about this bit of cut content?

Just so you know I 100% believe you, From has done this shit multiple times and each time is worse than then prior.



This one has some more details but it's covering other cut content too.
 
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Ravielsk

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They barely function and it's easy to slip off them since the platforming is terrible.

There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
This is the first time I am hearing about this. Where did you hear about this bit of cut content?

Just so you know I 100% believe you, From has done this shit multiple times and each time is worse than then prior.



This one has some more details but it's covering other cut content too.

Thanks, so this is just like the rituals from DS3 a feature around which a huge chunk of the game was to revolve but cut basically at the last moment. It explains so much about why the underground sections are just sort of thrown into the overworld without much fanfare and why there are stellar creatures like Astel there. Also(and for me mainly) it clears up why the towers are just sort of left in the game. They do not really provide a challenge of any kind, lore wise they are completely ignored(I dont think a single NPC even acknowledges that they exist or you have to visit them) and why the tooltip for Great runes to this day still lies to you about not needing rune arcs to make them work.

Honestly this is the sort of stuff that made me give up the lore of Souls games after Bloodborne. The From soft style of storytelling simply does not work when the development keeps taking these bizarre U-turns and then only the bare minimum is done patch up the holes left.
 
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Ravielsk

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But you need to use rune arcs to activate equipped runes???
Yes, Great runes do literary nothing without a rune arc. The tooltip straight up lies and tells you that rune arcs only "enhance" the rune but self evidently that is a lie.
Without a rune:
6B2B8A75D7B6CDE57B78BBBB31CFEAA369F17296

With a rune but without an arc: https://steamcommunity.com/sharedfiles/filedetails/?id=3222289706
With a rune and a arc: https://steamcommunity.com/sharedfiles/filedetails/?id=3222290097
 

Hell Swarm

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The From soft style of storytelling simply does not work when the development keeps taking these bizarre U-turns and then only the bare minimum is done patch up the holes left.
Anything From do is throwing shit at the wall and letting the fans 'make sense' of it. There's a Yullie video right before that one revealing the merchants were taken from a Fighting fantasy novel. They even have the same names as the novel characters. Seeing From as anything but mag pies who have a stupid fanbase is beyond stupid.
and why the tooltip for Great runes to this day still lies to you about not needing rune arcs to make them work.
But you need to use rune arcs to activate equipped runes???
That's what he said. The tool tip says you don't need one, but you do need one in game.
 

Cheesedragon117

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I don't get how ER's style of open-world keeps getting compared to Ubisoft. They aren't even comparable...

And I refuse to believe From would copy something as western and decline as a battle-royal dropdown mechanic where you can land anywhere you want, based on a few snippets of cut code. What's would be the point of exploring then?! Are you straight up trying to say cliffs existing=bad open world design? I guess God was a bad open-world designer...
Anything From do is throwing shit at the wall and letting the fans 'make sense' of it. There's a Yullie video right before that one revealing the merchants were taken from a Fighting fantasy novel. They even have the same names as the novel characters. Seeing From as anything but mag pies who have a stupid fanbase is beyond stupid.
ER's story actually does make a lot of sense. You were just too impatient and/or gamer-brained to understand it. Miyazaki loves trolling gamer-brained westerners with his stories, who are unable to hold more than two concepts in their head at the same time. That's why so many people believe Melina is or was the Gloam-Eyed Queen, despite mountains of evidence that tell a different story.

To be fair, in past games, we couldn't have solved every mystery with deductive reasoning. Some mysteries weren't meant to be solved, a feature, not a bug, that helps the world feel larger and more alive. But ER is a far more put-together and internally-consistent story than any prior. It's a puzzle that was largely meant to be solved, and the intrigue only ends when you decide to stop digging.
 

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