Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 2,144
You're correct. Ubisoft open worlds are so much better because they learn how to guide the player and give them ways to navigate the terrain. They don't add random jumping points that look stupid and often got the player killed because they're buggy. Adding giant grave stones sticking out of walls positioned awkwardly with a janky double jump system and a fatal fall at the bottom. They don't lock the player from looking at the map when in combat or even worse when 'in combat' but no where near any danger. They don't litter the place with useless crafting pick ups adding nothing useful to the player.I don't get how ER's style of open-world keeps getting compared to Ubisoft. They aren't even comparable...
Elden ring's open world is empty and bland in a way few other games can match. We're not playing early open world games any more, we've seen what works and what doesn't and developers have hand time to adapt. Elden Ring does none of those and it's insulting to imply they're on par with western open world devs. It's pretty, in places. But it's devoid of meaningful content and lacks any sort of game play beyond holding up and hitting the run button on your horse.
Can you stop defending from slop already? It's pretty sad when you want to compare a bare bones attempt at an open world to over a decade of refinement and improvements. I'm not a big Ubisoft fan but I can see the ways they have improved their formula over the years and now Elden Ring is outdated and clunky compared to them.