Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 2,144
Fucking disgusting shotacon garbage.
This is the first time I am hearing about this. Where did you hear about this bit of cut content?They barely function and it's easy to slip off them since the platforming is terrible.
There was a sky falling mechanic related to the towers. The grave stones were originally post-fall maps but it was discarded and many of the maps we have are made up of or are the original post-gravity shift.
Just so you know I 100% believe you, From has done this shit multiple times and each time is worse than then prior.
This one has some more details but it's covering other cut content too.
But you need to use rune arcs to activate equipped runes???and why the tooltip for Great runes to this day still lies to you about not needing rune arcs to make them work.
Yes, Great runes do literary nothing without a rune arc. The tooltip straight up lies and tells you that rune arcs only "enhance" the rune but self evidently that is a lie.But you need to use rune arcs to activate equipped runes???
Anything From do is throwing shit at the wall and letting the fans 'make sense' of it. There's a Yullie video right before that one revealing the merchants were taken from a Fighting fantasy novel. They even have the same names as the novel characters. Seeing From as anything but mag pies who have a stupid fanbase is beyond stupid.The From soft style of storytelling simply does not work when the development keeps taking these bizarre U-turns and then only the bare minimum is done patch up the holes left.
That's what he said. The tool tip says you don't need one, but you do need one in game.But you need to use rune arcs to activate equipped runes???and why the tooltip for Great runes to this day still lies to you about not needing rune arcs to make them work.
ER's story actually does make a lot of sense. You were just too impatient and/or gamer-brained to understand it. Miyazaki loves trolling gamer-brained westerners with his stories, who are unable to hold more than two concepts in their head at the same time. That's why so many people believe Melina is or was the Gloam-Eyed Queen, despite mountains of evidence that tell a different story.Anything From do is throwing shit at the wall and letting the fans 'make sense' of it. There's a Yullie video right before that one revealing the merchants were taken from a Fighting fantasy novel. They even have the same names as the novel characters. Seeing From as anything but mag pies who have a stupid fanbase is beyond stupid.
You're correct. Ubisoft open worlds are so much better because they learn how to guide the player and give them ways to navigate the terrain. They don't add random jumping points that look stupid and often got the player killed because they're buggy. Adding giant grave stones sticking out of walls positioned awkwardly with a janky double jump system and a fatal fall at the bottom. They don't lock the player from looking at the map when in combat or even worse when 'in combat' but no where near any danger. They don't litter the place with useless crafting pick ups adding nothing useful to the player.I don't get how ER's style of open-world keeps getting compared to Ubisoft. They aren't even comparable...
You're correct. Ubisoft open worlds are so much better because they learn how to guide the player and give them ways to navigate the terrain. They don't add random jumping points that look stupid and often got the player killed because they're buggy. Adding giant grave stones sticking out of walls positioned awkwardly with a janky double jump system and a fatal fall at the bottom. They don't lock the player from looking at the map when in combat or even worse when 'in combat' but no where near any danger. They don't litter the place with useless crafting pick ups adding nothing useful to the player.I don't get how ER's style of open-world keeps getting compared to Ubisoft. They aren't even comparable...
The first grace leads you right into Margott before you're ready for him. So hardly guidance you want to listen to.Guidance? There's literally huge wisps of light called the "Guidance of Grace" that, at the bare minimum, show you exactly where to go to progress the story!
Sure, and there's lots of places you can die trying to do the same thing. Fall damage is poorly designed where surviving and instadeath are insanely close to each other and fans had to use cheat engine to discover how it even works.There are multiple parts of the map where you can carefully sidle down, cliff by cliff, from a much higher elevation to a lower one.
Jarburg wasn't "intentionally hidden". The original map was completely inconsistent.2. They're correctly marked on the map, all except for the ones leading to the intentionally-hidden Jarburg.
There are jumps you can only make with Torrents double jump and there's several locations with awful jumping puzzles the same way.There is a point here, though, in your defense where you mentioned the "janky double-jump system" which tells me you tried to traverse the gravestones on horseback. That one lies squarely at the feet of the developers, they really should have put no-Torrent zones around those things, as you're supposed to drop down on foot.
I don't mind teleporters in an open world game. I think they're essential to keeping the Dark souls style 'find your weapon' scenarios possible. Other wise you would be riding for an hour to get to some of the locations. From poorly use them, but they aren't a problem specifically.It's ironic, actually, that there's a much stronger argument for weak world design to be made at the rampant use of Sending Gates and other warp points, particularly in the endgame. But you aren't making that argument. I wonder why...?
If you look where many of them are placed they are positioned in obvious impact areas. The area you first meet the big jar has an obvious path of destruction and then stones there.Why the fuck would a meteor crash cause gravestones to horizontally insert themselves into canyon walls? Who are the retards that come up with these idiot theories?
This in no way answers my question.If you look where many of them are placed they are positioned in obvious impact areas. The area you first meet the big jar has an obvious path of destruction and then stones there.Why the fuck would a meteor crash cause gravestones to horizontally insert themselves into canyon walls? Who are the retards that come up with these idiot theories?
Yup. Called it. Hell Swarm is a scrub and he hates Elden Ring because it hadn't been dumbed down enough for him. "Duuur whe's muh paraglider and helicopter, I hate travel and exploration in muh open-world games."I don't mind teleporters in an open world game. I think they're essential to keeping the Dark souls style 'find your weapon' scenarios possible. Other wise you would be riding for an hour to get to some of the locations. From poorly use them, but they aren't a problem specifically.
ER’s open world is Ubisoft tier wth are you talking about?There hasn't been an open-world RPG better than Elden Ring in a long time. Maybe ever. Noobs like Hell Scrub will never be satisfied with any game that doesn't have GPS navigation, quest compass, and unlimited levitation to let them instantly bypass any terrain for the sake of instant gratification.
"Oh, this colossal bridge is collapsed in the middle, and there's an item on the other side, but I have to go around and explore the area to find my way to the other side, and I can't just fly there instantly? WHAT A SHIT GAME FUCK THIS CRAP TAKE ME BACK TO FART CRY 3!!!"
ER’s open world is Ubisoft tier wth are you talking about?
They're completely different. ER has a compass, map markers, glowing navigation points and you expand the map by activating towers.
The towers have nothing whatsoever to do with expanding the map, and the game has no quest compass of any kind. The fact that you have to literally lie about the game says it all.They're completely different. ER has a compass, map markers, glowing navigation points and you expand the map by activating towers.
ugh, who cares if most open world games now are garbage that doesn’t mean ER’s open world should even be accepted as passableThey're completely different. ER has a compass, map markers, glowing navigation points and you expand the map by activating towers.
ER if was made by bugsoft
Sure, ER has some bugsoft "elements" but doesn't have the modern gaming plagues like handholding.
but doesn't have the modern gaming plagues like handholding.
The towers have nothing whatsoever to do with expanding the map, and the game has no quest compass of any kind.
Nothing wrong with a literal compass that shows you what direction is north, tard.For the record, I never said "quest" compass, but I'm opposed to having a compass at all.
In other words, you've never played the game and have no clue what you're blithering about. Because if you had actually played the game, you'd have known that the (extremely optional) towers are for activating runes, and have nothing to do with the map.I can admit when I'm wrong. I mistakenly believed that using the interact button on towers with map fragments expanded the visible portion of the map. I see now that they actually didn't do that.
Nothing wrong with a literal compass that shows you what direction is north, tard.
In other words, you've never played the game and have no clue what you're blithering about. Because if you had actually played the game, you'd know that the towers are for activating runes, and have nothing to do with the map.
Why do you think people hate Elden Ring if they see it has serious issues? The most common discussion in Elden ring is always "The open world sucks, the legacy dungeons are great". Which is where I fall in.No one here discuss if Forspoken is bad. Because everyone knows that is shit in every aspect. The fact that a ER hater must try really hard to find silly reasons to hate ER only speaks about ER quality. ER is the best modern AAA RPG. And by far the best.
You mean the way the game does have a quest compass known as the guidance of grace? Having to open the map to see it doesn't stop it being a compass. You sure do like making strawmen and getting angry at them. No one said Elden Ring should let you fly around. But having multiple dead ends requiring you to ride back the way you came is a flaw with Elden ring's map. The lake is awful for this and it didn't help the map was (may still be) inaccurate there.There hasn't been an open-world RPG better than Elden Ring in a long time. Maybe ever. Noobs like Hell Scrub will never be satisfied with any game that doesn't have GPS navigation, quest compass, and unlimited levitation to let them instantly bypass any terrain for the sake of instant gratification.
The towers expand your map's revealed area. They work the same as ubisoft ones except From doesn't have quests in their game and doesn't have side activites so it doesn't have anything to 'reveal'. If you want to be technical after a few patches they added NPC locations to the map so it does point you to quest locations if you want to consider talking to NPCs a side quest.The towers have nothing whatsoever to do with expanding the map, and the game has no quest compass of any kind. The fact that you have to literally lie about the game says it all.They're completely different. ER has a compass, map markers, glowing navigation points and you expand the map by activating towers.
You weren't wrong. That's exactly what the map fragment towers do.I can admit when I'm wrong. I mistakenly believed that using the interact button on towers with map fragments expanded the visible portion of the map. I see now that they actually didn't do that.