Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 1,952
Here comes the "it's bad faith because I can't respond to your argument posts" again.no map, no clear/limited routes or directly visible poi -> you have to methodically "map" the area while exploring
Except you don't because fast travel is in play. Also, what's stopping Fromsoft from making clear routes and also allowing for free roam?
So...
- ER is DS sequel + open world
- they add a map for the open world
- you say map is not needed and point to Bethesda open worlds who have a map as an example of how to do it
- what works in Bethesda open worlds with a map should work in ER without a map because DS didn't have a map
Do you stand by that logic?
Yes. Elden Ring, in my view, shouldn't have bothered with a map considering that previous entries in its own series made worlds that could be navigated without and it's inclusion is a concession to a more casual audience. Simultaneously, Bethesda and Obsidian have made open world settings that better utilize clearly marked 'intended' paths and points of interest despite their use of maps.
Elden Ring's map has always been controversial. It's poorly sign posted for a map that big and often is empty if you take anything but the main path. If this is the design they were going for they should have made the main path more obvious since almost everything else is worthless.
Lastly and I'm sure this will set the retards off. Elden Ring doesn't have a map like other open world games do because From as fucking stupid and decided they know when I should be able to look at the map and shouldn't. Any other open world game I can open the map and maybe pause the game. Instead From decide if you have enemy aggro (or maybe not) the map won't open. The button just stops working. So you can run past a slow moving slime with no ranged attack. It won't reach you for a good 2 minutes and you get the "No map for you faggot!" noise over and over. Even if you want to argue Elden ring should have a map (I think it should) the way it's implemented is peak From quality. It fucking sucks. It's annoying. If they didn't want you to fast travel to escape combat they should have made bonfire teleporting again like every other souls game. But instead we have this half arsed hybrid of bullshit.