abija
Prophet
- Joined
- May 21, 2011
- Messages
- 3,362
A single weapon in Devil may cry is infinitely more mechanically complex than elden ring is. Once you add in Dante's styles, his devil trigger and multiple weapons it's a joke. If Elden ring complexity was a glass of water than DMC5's complexity would be the Atlantic ocean.
You're so desperate to find some reddit term you think can save you from how wrong you are but you can't. Claiming it's all dishonest or strawman or technically right but not really is just a confession you don't have an argument.
But it's exactly what it is and you even start with an example. You keep comparing singular aspects of various games vs Elden Ring (in this case mechanical complexity of DMC). Game A that focuses on combat does combat better, game B that focuses on open world does ow better, game C that focuses on story does story better and so on. Everything blended with a strong dose of shitlib consoletard taste and "logic" and sprinkled with the most absurd gaslighting this forum has ever seen.
Here's another example. Silverfish says map and compass are dumbing down.
1. It's wrong because those are needed to show points of interest since you can't just have everything in the player route now.
2. The way the argument is presented is peak shitlib. Suddenly we jump back from comparing ER vs some open world game and we're back to comparing to previous instalments.
And even more, comparing punctual aspects of old installments because he knows well he doesn't have any ground to stand on otherwise. Every change cannot have any other reason than dumbing down. It would be really wild if devs took into consideration the length of the game and amount of runs people will do when balancing systems like weapon upgrade materials, respec tokens or ease of swaping weapon arts. Neah that can't be it, they surely just gathered one day and brainstormed what can be dumbed down.