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From Software Elden Ring - From Software's new game with writing by GRRM

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
806
Location
The belly of the whale
Playing Dark Souls 2 at the moment. The world design is... certainly something. For me, Elden Ring area design and coherency is superior to some of the things FromSoft achieved with peak DS2.

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Max Damage

Savant
Joined
Mar 1, 2017
Messages
707
They basically had to scrap lots of stuff to release DS2, it feels like whole level got cut between Earthen Peak and Iron Keep.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,712
Alright, that does it. You guys just aren't worth talking to.

That was a scary ten minutes.

Are you guys l1bruls btw? Because you sort of argue the same way.

"You're arguing like the people who've gotten everything they've wanted for the last century. Don't you feel foolish?"

Elden Ring still remains infinitely more mechanically complex and difficult than almost anything out there, certainly more so than anything that one would consider "mainstream".

Couldn't agree more. This,



is far more mechanically complex and difficult than this,




There is no dumping down,

Just off the top of my head: map, compass, map markers manifesting in-world as beams of light, removal of item durability, stamina no longer drains outside of combat, stamina and carry weight are once again merged into one stat after being separated in DS2 and 3, power stance no longer requires stats being 50% above the weapon's minimum requirements, summoning bell, summons that expend health instead of focus so that non-mages can still gain an advantage without being punished for their builds & ashes of war can be swapped at sites of grace so you don't have to think too hard or be stuck with a bad weapon art.

But to claim this game is now in line with Ass Creed or anything mabe by Bethesda is just utterly demented.

I don't think they're in-line with Bethesda at all. Beth's open worlds and interactivity leave Elden Ring in the dust.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
1,724
The fact remains, and this IS indeed a fact, that even with the dubious design decisions introduced by this open world experiment, Elden Ring still remains infinitely more mechanically complex and difficult than almost anything out there, certainly more so than anything that one would consider "mainstream".
A single weapon in Devil may cry is infinitely more mechanically complex than elden ring is. Once you add in Dante's styles, his devil trigger and multiple weapons it's a joke. If Elden ring complexity was a glass of water than DMC5's complexity would be the Atlantic ocean.

You're so desperate to find some reddit term you think can save you from how wrong you are but you can't. Claiming it's all dishonest or strawman or technically right but not really is just a confession you don't have an argument. You don't play action games, you don't play open world games that inspired Elden ring. You have no experience, no knowledge and yet you demand people take your opinion seriously. Well no sir, I do not take your opinion seriously. You're a joke. You can't even argue in 'good faith' because you haven't played the biggest influence on From in making Eldrn ring. BOTW blew Japanese game dev's minds. Completely floored them despite it being quite awful in many ways. And when you look at Elden ring's open world you see BOTW written on every goddamn pixel.. And then you realize it has none of the depth, none of the polish. Frankly it has none of the soul BOTW has. Because despite BOTW being a nintoddler game on the Wiiu, it was actually engaging because the devs had a vision and a purpose in everyone of it's mechanics. It took the spirit of Dark souls self expression and it applied it to an open world sandbox.. And what did From take from that? Here's a jumping point and some grave stones to climb down. No soul, no personality, utter goyslop fusing together a worn out genre that's come to the end of it's life with the most popular fad in gaming and Japan being late to the party.

Elden ring is peak goyslop. It's taking 2 popular games, shoving them in a blender and having none of the personality, love or quality of either of them. BOTW mogs Elden ring using less of literally everything to make something excellent. BOTW is Demon's souls. Elden Ring is IGN's game of the year with bandai namco winning goyslop publisher yet again.
 

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